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SVG Support

Feature #4036 [New]
ZippoLag 2014-02-13 15:45 . Updated over 10 years ago

SVG file format is a great way for creating resolution-independent images. If the draw node / drawing utils were to be suffciently extended, it could be possible to use SVG files for defining images to be drawn by the API instead of using raster images.

Note: there currently exist some libraries that take SVG files or commands as input and draw then on a canvas element, that could be used as partial code base, for example canvg: http://code.google.com/p/canvg/

I realize this is quite a heavy feature to implement, but I feel it would extremely increase the multi-resolution capabilities of cocos2d-html5.

ZippoLag 2014-04-07 01:42

To anyone interested, please take a look at this project:
https://github.com/supersuraccoon/CocosSVG-HTML5

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Status:New
Start date:2014-02-13
Priority:Low
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