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Refactor cc.FadeIn/cc.FadeOut to fix a bug that its start opacity isn't current value
Refactor cc.FadeIn/cc.FadeOut to fix a bug that its start opacity isn't current value
Refactor #3877 [Closed]
cc.FadeIn/cc.FadeOut correct behavior should be:
That means that:
reverse( FadeOut ) != FadeIn.
Instead:
Reverse( FadeOut ) == Fade from 0 to Current sprite
Reverse( FadeIn ) == Fade from 255 to current sprite opacity