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renderer: Have a better texture id manager for Android and Linux
renderer: Have a better texture id manager for Android and Linux
Bug #3874 [Closed]
Resolved at https://github.com/cocos2d/cocos2d-x/pull/5472
Assert failed: ShaderID is greater than 210
cocos2d-x3.0rc0 have this question too. how to fix it
Texture Id are incremented all the time in Linux (and thus Android), so it is possible, if the renderer only uses the first 11 bits of the texture id, it will probably crash on Linux / Android.
For more info see, this report on the forum:
http://www.cocos2d-x.org/forums/6/topics/42367?r=43864#message-43864