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sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler.
sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler.
Bug #3863 [Closed]
- Subject changed from Rename the lua binding of the `registerScriptHandler` and `unregisterScriptHandler` of the SkeletonAnimation to sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler.
- Description updated (diff)
- Status changed from New to Closed
Status: | Closed | |
---|---|---|
Start date: | 2014-01-26 | |
Priority: | Normal | |
Due date: | ||
Assignee: | ||
% Done: | 0% |
|
Category: | lua | |
Target version: | 3.0-beta2 |
Fixed at https://github.com/cocos2d/cocos2d-x/pull/5246
Because the lua binding of the
registerScriptHandler
andunregisterScriptHandler
of the SkeletonAnimation will override the lua binding of theregisterScriptHandler
andunregisterScriptHandler
of the Node,so renameregisterScriptHandler
toregisterSpineEventHandler
andunregisterScriptHandler
toregisterSpineEventHandler