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ControlSwitch's mask-sprite isn't working if it's part of a texutre sheet

Bug #3557 [Closed]
zilluss 2014-01-01 15:47 . Updated over 9 years ago

When your mask sprite for the ControlSwitch is part of a texture sheet, the masking will not work correctly. One workaround is to save the mask-texture in a separate file.
Another solution is to render the mask sprite to a RenderTexture and use the rendered texture as the mask texture. I have successfully implemented this fix and can commit the patch, after the bug has been confirmed. 2014-10-08 02:53

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Start date:2014-01-01
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