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Memory leak in cc.CallFunc:create in Lua for v3.0-alpha1

Bug #3379 [Closed]
kicktheken 2013-12-12 00:59 . Updated over 10 years ago

Using the hello.lua example project, I added a loop to use cc.CallFunc to create an empty function 100 times per frame, and you can see the performance of the game gradually decrease. This leads me to believe there is a memory leak. I do not see this in v2.2.1, only in v3.0+.

hello.lua (7 kB) kicktheken, 2013-12-12 00:59

walzer@cocos2d-x.org 2014-10-08 02:48

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8279

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Status:Closed
Start date:2013-12-12
Priority:Low
Due date:
Assignee:-
% Done:

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Category:lua
Target version:-