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Memory leak in cc.CallFunc:create in Lua for v3.0-alpha1
Memory leak in cc.CallFunc:create in Lua for v3.0-alpha1
Bug #3379 [Closed]
Redmine issue system is closed, we are using github issue system instead.
This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8279
Status: | Closed | |
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Start date: | 2013-12-12 | |
Priority: | Low | |
Due date: | ||
Assignee: | - | |
% Done: | 0% |
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Category: | lua | |
Target version: | - |
Using the hello.lua example project, I added a loop to use cc.CallFunc to create an empty function 100 times per frame, and you can see the performance of the game gradually decrease. This leads me to believe there is a memory leak. I do not see this in v2.2.1, only in v3.0+.
hello.lua (7 kB) kicktheken, 2013-12-12 00:59