We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
wrap input box for game dev
wrap input box for game dev
- Project changed from cocos2d-uphone to cocos2d-x
- Category set to 3
- Target version set to 9
- Target version changed from 9 to cocos2d-0.99.5-x-0.8.3
- Assignee set to yangws
- Due date set to 2011-05-03
- Category changed from 3 to 5
- Status changed from In Progress to Resolved
- % Done changed from 50 to 100
https://github.com/yangws/cocos2d-x/commit/16939accbfa8abb32147dde502c011cb66617535
On ios, android, and win32 implement CCTextFieldTTF for input text purpose.
Add TextInputTest in tests.
On wophone and airplay, these things need to be done.
- Project changed from cocos2d-x to cpp
- Category deleted (
5) - Target version deleted (
cocos2d-0.99.5-x-0.8.3)
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OK, I’ve updated the announcement and added a link to zipball on google code. Thank you for reminding me.
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The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
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Start date: | ||
Priority: | Normal | |
Due date: | ||
Assignee: | ||
% Done: | 0% |
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Category: | - | |
Target version: | - |