We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
Animation from getSpriteFrameByName() wiggles on iOS and some Android devices
Animation from getSpriteFrameByName() wiggles on iOS and some Android devices
This seems to be an ongoing issue with Cocos2d-iphone also:
https://code.google.com/p/cocos2d-iphone/issues/detail?id=1345
but the current work-around seems to have performance implications unless extra effort is taken to only use it on sprites that will be animated. Additionally, the fact that this happens on iOS devices but does NOT happen on the Xcode simulator, and inconsistently on Android devices, implies that this is a deeper Cocos2d issue.
Justin Hawkwood wrote:
This seems to be an ongoing issue with Cocos2d-iphone also:
https://code.google.com/p/cocos2d-iphone/issues/detail?id=1345
>
but the current work-around seems to have performance implications unless extra effort is taken to only use it on sprites that will be animated. Additionally, the fact that this happens on iOS devices but does NOT happen on the Xcode simulator, and inconsistently on Android devices, implies that this is a deeper Cocos2d issue.
Correct. The solution is to use high
precision vars on the shader.
Redmine issue system is closed, we are using github issue system instead.
This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8256
Status: | Closed | |
---|---|---|
Start date: | 2013-11-12 | |
Priority: | Low | |
Due date: | ||
Assignee: | - | |
% Done: | 0% |
|
Category: | - | |
Target version: | - |
For details, please see:
http://www.cocos2d-x.org/forums/6/topics/38696
I have a cocos2d-x 3.0alpha example project but I cannot upload it (see http://www.cocos2d-x.org/issues/3165)