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Box2D and Call to '__invoke' is ambiguous if using CC_CALLBACK_0 macro
Box2D and Call to '__invoke' is ambiguous if using CC_CALLBACK_0 macro
Bug #3133 [Closed]
Here is that patch again only a bit more readable
diff --git a/Classes/HelloWorldScene.cpp b/Classes/HelloWorldScene.cpp index 9c6f231..3f35859 100644 --- a/Classes/HelloWorldScene.cpp +++ b/Classes/HelloWorldScene.cpp @@ -1,3 +1,4 @@ +#include #include "HelloWorldScene.h" USING_NS_CC; @@ -72,9 +73,13 @@ bool HelloWorld::init() // add the sprite as a child to this layer this->addChild(sprite, 0); + this->runAction(CallFunc::create(CC_CALLBACK_0(HelloWorld::aCallback, this))); return true; } +void HelloWorld::aCallback() { + log("HelloWorld::aCallback()"); +} void HelloWorld::menuCloseCallback(Object* pSender) { diff --git a/Classes/HelloWorldScene.h b/Classes/HelloWorldScene.h index 79ce38a..c447287 100644 --- a/Classes/HelloWorldScene.h +++ b/Classes/HelloWorldScene.h @@ -12,6 +12,7 @@ public: // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); + void aCallback(); // a selector callback void menuCloseCallback(Object* pSender);
Redmine issue system is closed, we are using github issue system instead.
This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8250
Status: | Closed | |
---|---|---|
Start date: | 2013-11-09 | |
Priority: | Low | |
Due date: | ||
Assignee: | - | |
% Done: | 0% |
|
Category: | ios | |
Target version: | - |
To reproduce…
sync to cocos2d-x-3.0alpha0
./create-multi-platform-projects.py
p HelloWorldk org.cocos2d-x.helloworld -l cppcd projects/HelloWorld/
apply patch and then run HelloCpp iOS
diff —git a/Classes/HelloWorldScene.cpp b/Classes/HelloWorldScene.cpp
index 9c6f231..3f35859 100644
— a/Classes/HelloWorldScene.cpp
**+ b/Classes/HelloWorldScene.cpp
@ -1,3 +1,4
@*#include <Box2D/Box2D.h>
#include “HelloWorldScene.h”
USING_NS_CC;
@ -72,9 +73,13
@ bool HelloWorld::init// add the sprite as a child to this layer
this~~>addChild;
@ -12,6 +12,7
@ public: // Here’s a difference. Method ‘init’ in cocos2d-x returns bool, instead of returning ‘id’ in cocos2d-iphone virtual bool init;