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Add methods "drawSolidCircle" and "drawSolidArc"

Feature #3129 [New]
ZippoLag 2013-11-07 21:30 . Updated almost 11 years ago

Currently it is only possible to draw circular lines that have no fill, I propose that methods “drawSolidCircle” and “drawSolidArc” are added to the drawing primitives.

In my own applications I’m currently using code like this:

var drawSolidCircle = function(center, radius, segments){
cc.drawingUtil.setLineWidth(2);
var i;
for(i=0; i<radius; i++){
cc.drawingUtil.drawCircle(cc.p(0,0), i, 0, segments, false);
}
};

And this:

var drawSolidArc= function(center, radius, degrees, segments){
var i;
for(i=0; i<degrees;i++){
cc.drawingUtil.drawCircle(center, radius, cc.DEGREES_TO_RADIANS(-i+90), segments, true);
}
};

I don’t know if it’s the best way to do it, but it works consistently with what’s already implemented.

ZippoLag 2013-11-07 21:53

Correction: this would be a better (more flexible) way to implement drawSolidArc:

var drawSolidArc= function(center, radius, degreesFrom, degreesTo, segments){
if(degreesTo<degreesFrom){
var temp = degreesTo;
degreesTo = degreesFrom;
degreesFrom = temp;
}
var i;
for(i=degreesFrom; i<=degreesTo;i++){
cc.drawingUtil.drawCircle(center, radius, cc.DEGREES_TO_RADIANS(-i+90), segments, true);
}
};

Note: the “-degree+90” is for moving the “0” from the confusing “3 o’ clock” to the more logical “12 o’ clock”. Increment in degrees is clockwise (I think a flag for going clockwise or counterclockwise would be overkill).

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Status:New
Start date:2013-11-07
Priority:Low
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