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Generate 64-bit libraries for iOS

Feature #2992 [Closed]
ricardo 2013-10-16 18:37 . Updated over 10 years ago

iPhone 5S supports 64-bit code.

cocos2d-x works on 64-bit without problems, but the precompiled libraries (like SpiderMonkey and others) are only compiled in 32-bit mode.

So, in order to have 64-bit samples working, we need to add 64-bit versions of our libraries.

zhangxm 2013-11-16 10:25
  • Assignee set to dumganhar
  • Target version changed from 3.0-alpha1 to 3.0-beta
nite 2013-11-22 02:29
  • Priority changed from Normal to Low
zhangxm 2014-01-05 08:17
  • Target version changed from 3.0-beta to 34
walzer@cocos2d-x.org 2014-05-04 07:46
  • Description updated (diff)
  • Status changed from New to Closed
  • Target version changed from 34 to 3.0-beta2

We have fixed this in v3.0

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Status:Closed
Start date:2013-10-16
Priority:Low
Due date:
Assignee:dumganhar
% Done:

0%

Category:-
Target version:3.0-beta2