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IPA packed by Xcode5 may crash on iOS7 when switching to voice recognition input method
IPA packed by Xcode5 may crash on iOS7 when switching to voice recognition input method
- File deleted (
Screen Shot 2013-10-10 at 6.27.22 PM.png)
Hi Guys,
I am running into the same problem. And to me this seems like Apple might reject the App right away for something like that. I’m looking at ways to fix it on my side, but I think we need more eyes on this.
Also do they still accept games packaged with an older iOS sdk? I don’t think packaging with xcode4 is the solution.
And this is certainly a BLOCKER for anyone using textfield in their game. Can we raise the priority on this?
Thanks!
Hi, I see Apple will start rejecting apps on Feb 1 that aren’t built with the latest Xcode, “Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7.”
Is there a timeframe for having a fix for this? Since our current workaround has been to build with Xcode 4.6, if there’s not going to be a cocos2d fix in the January timeframe, we need to come up with some other plan (though not sure what that would be). Thanks.
We have temporary resolved it by changing keyboard style by this pull request. We don’t know how to fix it correctly. There is less information about the information.
I agree with Leon, this is a very critical bug. But i have a feeling that iOS just kills OpenGL context when you press Siri. So it might simply be impossible to fix. Would be nice to have some feedback from Apple on this.
Also: Unlike Leon, I do get the crash from xcode also, not just AdHoc.
- Status changed from New to Resolved
Resolved at https://github.com/cocos2d/cocos2d-x/pull/5263 .
Reported from Weibo http://weibo.com/2283364214/Admudn0wZ
version: cocos2d-x v2.1.5
IPA packed by Xcode5 may crash on iOS7, while package from Xcode4 works correctly.
Crash condition: enable virtual keyboard, then switch to voice recognition input method.