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ParticleSystem setBlendFunc({GL_ONE, GL_ONE}) show diamond

Bug #2820 [Closed]
kpkhxlgy0@163.com 2013-09-17 14:53 . Updated over 10 years ago

Every particle system such as ParticleFire, when I set the blend function to {GL_ONE, GL_ONE}, the particle changes to many diamond.

88CFB354-CA31-443F-A13B-78C4FE622E1D.png (84.8 kB) kpkhxlgy0@163.com, 2013-09-17 14:53

kpkhxlgy0@163.com 2013-09-17 14:56

cocos2d-x 3.0

walzer@cocos2d-x.org 2014-10-08 02:54

Redmine issue system is closed, we are using github issue system instead.

This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8224

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Status:Closed
Start date:2013-09-17
Priority:High
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