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ParticleSystem setBlendFunc({GL_ONE, GL_ONE}) show diamond
ParticleSystem setBlendFunc({GL_ONE, GL_ONE}) show diamond
Bug #2820 [Closed]
cocos2d-x 3.0
Redmine issue system is closed, we are using github issue system instead.
This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8224
Status: | Closed | |
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Start date: | 2013-09-17 | |
Priority: | High | |
Due date: | ||
Assignee: | - | |
% Done: | 0% |
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Category: | - | |
Target version: | - |
Every particle system such as ParticleFire, when I set the blend function to {GL_ONE, GL_ONE}, the particle changes to many diamond.
88CFB354-CA31-443F-A13B-78C4FE622E1D.png (84.8 kB) kpkhxlgy0@163.com, 2013-09-17 14:53