We are migrating issue tracker of Cocos2d-x Project to Github, please create new issue there. Thanks.
Controller Support : iOS, Ouya, Xbox
Controller Support : iOS, Ouya, Xbox
Hi,
I'm trying to get the ball rolling on joystick support for PC/Mac.
More info and code added to related issue: http://cocos2d-x.org/issues/4689
And forum post: http://cocos2d-x.org/forums/6/topics/54323
Thanks
Redmine issue system is closed, we are using github issue system instead.
This issue was moved to https://github.com/cocos2d/cocos2d-x/issues/8223
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The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
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Start date: | 2013-08-30 | |
Priority: | Urgent | |
Due date: | ||
Assignee: | - | |
% Done: | 0% |
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Category: | all, android, ios, linux, mac, windows, wp8 | |
Target version: | - |
cocos2d-x could use official support for game controllers.
platforms such as Ouya, the new iOS controller API, xbox (pc) gamepads, etc.
There is a project on github MetaProject that adds support for Ouya controllers. https://github.com/levire/MetaProject