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crashed in CCSprite::setDisplayFrame
crashed in CCSprite::setDisplayFrame
Bug #248 [Closed]
- Status changed from New to Resolved
- % Done changed from 0 to 100
Applied in changeset commit:“07d66c1919c6f13b76ca044b99a66dd9512ffc9f”.
Applied in changeset commit:“07d66c1919c6f13b76ca044b99a66dd9512ffc9f”.
Applied in changeset commit:“07d66c1919c6f13b76ca044b99a66dd9512ffc9f”.
Applied in changeset commit:“07d66c1919c6f13b76ca044b99a66dd9512ffc9f”.
- Status changed from Resolved to Closed
- Project changed from cocos2d-x to cpp
- Target version deleted (
cocos2d-0.99.4-x-0.7.1)
| Status: | Closed | |
|---|---|---|
| Start date: | 2010-12-09 | |
| Priority: | Normal | |
| Due date: | ||
| Assignee: | ||
| % Done: | 100% |
|
| Category: | - | |
| Target version: | - |

read this thread http://www.cocos2d-x.org/boards/6/topics/113?r=115
The next code snippet crashes:
frames = CCAnimation::animationWithName("frames"); frames->addFrameWithFileName(...) sprite->addAnimation(frames); sprite->setDisplayFrame("frames", 0);Platform: win32