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openGL Error 502 in Hole Demo
openGL Error 502 in Hole Demo
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The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
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Start date: | 2013-07-23 | |
Priority: | Normal | |
Due date: | ||
Assignee: | dabingnn | |
% Done: | 100% |
|
Category: | android | |
Target version: | 3.0-alpha1 |
for details see https://github.com/cocos2d/cocos2d-x/issues/3217
run the hole demo, error info E/Adreno200-ES20(29209): <__load_uniform_float:510>: GL_INVALID_OPERATION in htc g14 but no error in meizu MX2