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Unused spriteframes also need to be removed when purgeCachedData
Unused spriteframes also need to be removed when purgeCachedData
Bug #2418 [Closed]
Status: | Closed | |
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Start date: | 2013-07-22 | |
Priority: | Normal | |
Due date: | ||
Assignee: | ||
% Done: | 100% |
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Category: | all | |
Target version: | 3.0-alpha0-pre |
Fixed at https://github.com/cocos2d/cocos2d-x/pull/3189
When a game running on iOS get a memory warning, cocos2d::Director::getInstance()->purgeCachedData() will be called.
However, most case, we use SpriteFrame which will retain textures.
So we also need to removeUnusedSpriteFrames when purgeCachedData.