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CCLabelBMFont crashes in glDrawElements of CCTextureAtlas::drawNumberOfQuads sometimes
CCLabelBMFont crashes in glDrawElements of CCTextureAtlas::drawNumberOfQuads sometimes
Bug #2401 [Closed]
The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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Status: | Closed | |
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Start date: | 2013-07-15 | |
Priority: | Normal | |
Due date: | ||
Assignee: | dumganhar | |
% Done: | 100% |
|
Category: | all | |
Target version: | 3.0-alpha0-pre |
Fixed at https://github.com/cocos2d/cocos2d-x/pull/3144
Issue was reported at https://github.com/cocos2d/cocos2d-x/issues/2354