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OpenGL error 0x0502 in TextureAtlas::drawNumberOfQuads()

Bug #2346 [Closed]
zhangxm 2013-07-01 08:01
  • Target version set to 3.0-alpha0-pre
zhangxm 2013-07-03 08:11
  • Status changed from New to Closed
  • % Done changed from 0 to 100

Applied in changeset commit:8e5070827e491c631f6fdb49443083eedf6c25b5.

ionliga 2014-11-28 14:54

The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received

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Status:Closed
Start date:2013-07-01
Priority:Normal
Due date:
Assignee:-
% Done:

100%

Category:all
Target version:3.0-alpha0-pre