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Add AssetsManager to enhance CCFileUtils
Add AssetsManager to enhance CCFileUtils
Refactor #1489 [Closed]
zhangxm 2012-09-28 03:09
. Updated about 11 years ago
- Subject changed from Add assets manager to enhance CCFileUtils to Add AssetsManager to enhance CCFileUtils
- Target version changed from cocos2d-2.0-x-2.0.4 to cocos2d-2.1beta3-x-2.1.1
Some quick thought:
# AssetGroup for each scene?
# How about manage Texture2D, SpriteFrame, Shaders etc in AssetManager? It’s a loader (from both local file and network), and a CCXxxCache manager.
For future reference, it looks like this was merged in https://github.com/cocos2d/cocos2d-x/pull/2040
Status: | Closed | |
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Start date: | 2012-09-28 | |
Priority: | Normal | |
Due date: | ||
Assignee: | zhangxm | |
% Done: | 100% |
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Category: | all | |
Target version: | cocos2d-2.1rc0-x-2.1.2 |