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TMX Tile Cracks in the Test App

Bug #1377 [Closed]
FishFPG 2012-08-08 14:36

Minggo Zhang wrote:

Here is what I’ve found:

When a TMXLayer is initially created, CCTMXLayer::setupTiles() is called and executes m_pobTextureAtlas->getTexture()->setAliasTexParameters();
However, when the GL Context is lost and is recreated it appears that the texture (referenced by m_pobTextureAtlas->getTexture() is not recreated with AliasTexParameters. The cracks between the tiles occur because the tiles are being drawn Antialiased instead of Aliased.

I have confirmed that if I manually call CCTMXLayer::getTextureAtlas()->getTexture()->setAliasTexParameters() after a GL context switch then cracks between TMX Tiles no longer appear on Android.

zhangxm 2012-08-20 07:43
  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Applied in changeset commit:9bd8e7fd95dd6a769f3c75c040b04439b52e16ea.

zhangxm 2012-08-20 07:46
  • Status changed from Resolved to Closed
  • Assignee set to zhangxm

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Start date:2012-07-02
Due date:
% Done:


Target version:cocos2d-2.0-x-2.0.2