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SimpleAudioEngine may cause crash on i9100
SimpleAudioEngine may cause crash on i9100
Usage document Use OpenSL ES to play effect on Android
- Status changed from Closed to Accepted
- Assignee changed from mustime to zhangxm
- Target version changed from cocos2d-2.0-x-2.0.2 to 2.1.4
Reopen
As the result before, the audio crash is still existed on OpenSL. It’s due to a bug in Samsung i9100 audio driver. If i9100 upgrade from android v2.x to v4.0, this bug is fixed.
But refer to https://github.com/cocos2d/cocos2d-x/issues/2460, I think we should add audio source limitation on i9100, limit to 32 sounds synchronously.
- Status changed from Accepted to Resolved
- Status changed from Resolved to Closed
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The optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked.
The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all of them in the order they are received
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