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Optimize CCTextureCache::removeUnusedTextures()
Optimize CCTextureCache::removeUnusedTextures()
Refactor #1198 [Closed]
- Project changed from cocos2d-x to cpp
- Category deleted (
5) - Target version deleted (
23)
- Target version set to cocos2d-2.0-rc0a-x-2.0
Status: | Closed | |
---|---|---|
Start date: | 2012-04-28 | |
Priority: | Normal | |
Due date: | ||
Assignee: | zhangxm | |
% Done: | 100% |
|
Category: | all | |
Target version: | cocos2d-2.0-rc0a-x-2.0 |
Current implementation removes element when looping.
The efficiency is not so good.
The codes below, offered by inter engineer zhuoshi sun, will improve performance.
The codes should be integrated into gles20 branch.