We are creating a game development platform with: powerful but lightweight game engines, super easy-to-use APIs, intuitive tools, open-source code base, and an enthusiastic community. Cocos2d-x is a complete toolchain for developing multi-platform games. Starting with rapid prototyping all the way to a highly polished, well performing game.

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    Cross Platform

    Publish from a single code base to mobile, desktop, web and console. Allow developers to focus on building the awesome games while the cocos2d-x engine takes care of the heavy lifting under the hood.

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    Open Source

    cocos2d-x is licensed under MIT license and maintained by the community. Developers need to have full control with their games. No more black box or hidden traps. Join us and make a contribution!

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    Light weight & Fast running

    Completely written in C++, the core engine has the smallest foot-print, yet the fastest speed of any other game engine. Optimized for running on all kinds of the devices including low-end Android systems.

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    Simple and Easy to Learn APIs

    Cocos2d-x APIs are created and maintained by industry legend Ricardo Quesada who created the original, super popular Objective-C version. There are tons of documents, tutorials, and demos to get you started! Dive right in and experience Cocos2d-x first hand.