HelloWorldScene.h
1 |
//
|
---|---|
2 |
// HelloWorldScene.h
|
3 |
// Untitled
|
4 |
//
|
5 |
// Created by YQ on 11-10-17.
|
6 |
// Copyright __MyCompanyName__ 2011. All rights reserved.
|
7 |
//
|
8 |
|
9 |
#ifndef __HELLOWORLD_SCENE_H__
|
10 |
#define __HELLOWORLD_SCENE_H__
|
11 |
|
12 |
#include "cocos2d.h" |
13 |
|
14 |
class HelloWorld : public cocos2d::CCLayer |
15 |
{ |
16 |
public:
|
17 |
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
|
18 |
virtual bool init();
|
19 |
|
20 |
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
|
21 |
static cocos2d::CCScene* scene();
|
22 |
|
23 |
// a selector callback
|
24 |
virtual void menuCloseCallback(CCObject* pSender);
|
25 |
|
26 |
// implement the "static node()" method manually
|
27 |
void test(CCObject* pSender);
|
28 |
LAYER_NODE_FUNC(HelloWorld); |
29 |
cocos2d::CCMenuItemImage *a; |
30 |
cocos2d::CCMenu *menu2; |
31 |
}; |
32 |
|
33 |
#endif // __HELLOWORLD_SCENE_H__ |