Developers Manual > Cocos Studio > Scene Editor > Scene Editor Workspace > Scene Editor Object Structure Panel

Scene Editor Object Structure Panel


  1. The root of the structure tree is a node that represents a game object.
  2. The added object in the structure tree has a corresponding object in the rendering area.


h3. Show/Hide

  1. Select the Eye icon to set the widget to either Show or Hide.
  2. The Show/Hide button is used to set the widget’s visible property and is synchronized with the property panel.


  1. Select the Lock icon to set the widget to Lock or Unlock.
  2. The locked control will shield all operations.

Layers Adjustment

Adjusts the level of the widget by dragging the mouse through the structure tree.

Right-Click Menu

This part of content is same to Scene_Editor_Rendering_Panel.

5-2-3-img-01.png (9.4 kB), 2013-12-04 05:59

5-2-3-img-01.png (9.4 kB), 2013-12-04 05:59

5-2-3-img-02.png (4.8 kB), 2013-12-04 06:14

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