Sign in
Register
Home
Projects
Help
Roadmap
Issues
Repository
Search
:
Stable Releases
2.1.3 (2013-05-01)
0.13 for wp8 (2012-11-06)
Follow us
Twitter
Weibo
Visitors
Friends
cocos2d-iphone
CocosBuilder
Unplanned
7%
3 closed
(7%)
43 open
(93%)
Issues by
Category
Tracker
Status
Priority
Author Name
Assignee
all
1/26
android
0/5
blackberry
0/1
ios
1/2
linux
0/2
mac
1/4
windows
0/4
wp8
0/1
Related issues
Bug #1024
: Blackberry port doesn't support custom ttf font and alignment.
Bug #1226
: Tests' orientation is not correct on android when the app starts from lock screen.
Bug #1285
: Particle is noisy on some android devices
Bug #1291
: CocosDension::setBackgroundMusicVolume() hasn't effect
Bug #1314
: win32 template should keep the same folder structure in visual studio filters
Bug #1321
: CCTexturePVR doesn't support A8 format
Bug #1374
: CCShaky3D doesn't work with scaled parent child
Bug #1387
: Detection of gles20 may be error on some devices
Bug #1388
: Adding and removing tiles from a TMXLayer messes up atlas index
Bug #1418
: CCLabelTTF cannot render odd numbers of Chinese charactors
Bug #1426
: Label always on top in FontTest of linux port, missing vertical alignment
Bug #1519
: A crash caused by CCTMXLayer::removeTileAt
Bug #1523
: CocosDensionTest crashes on Mac
Bug #1524
: Possible memory leak on linux
Bug #1525
: Strange behavior when CCRepeatForever run with CCJumpTo.
Bug #1541
: ccPointSize take no effects on windows.
Bug #1542
: Set/Get Volume isn't implemented on windows.
Bug #1619
: CCLabelAtlas will lost characters after setting a longer string to it on Samsung GT-S5830.
Bug #2070
: Samples can not run on iOS 5.0 simulator
Feature #1271
: Add Application::exit()
Feature #1345
: LoadingLayer
Feature #1378
: Determine image file type by content instead of by file name extensions
Feature #1461
: Add mac template
Feature #1462
: Add HelloLua mac project
Feature #1471
: plugin system design
Feature #1488
: Add tools for creating multi-platform project
Feature #1497
: Merge Microsoft's cocos2dx-wp8 port
Feature #1501
: add QWERT keyboard support for desktop systems and mobile bluetooth HID profile
Feature #1502
: Desgin a script-driven test mechanic
Feature #1504
: add jenkins_script for linux & blackberry platform
Feature #1505
: CCSprite3D: add 3D model support
Feature #1514
: new API requirements of CocosDenshion
Feature #1635
: CCEditBox support for MAC
Feature #1701
: Add getCachePath in CCFileUtils
Refactor #1380
: Modify function names to make it more readable
Refactor #1415
: unify event callbacks with "onXxx" style function name
Refactor #1490
: Separate rendering from game logic object, to merge wp8 dx11 support.
Refactor #1554
: Application should not enter background if it uses accelerometer
Refactor #1594
: Prettify codes
Refactor #1596
: Optimize the performance as possible
Refactor #1628
: Refactor auto-building script
Refactor #1658
: Refactor the written of getter functions
Refactor #1675
: Renaming the confused `create` and `initWithFile` methods in CCScale9Sprite.
Document #1163
: Write a document describes the usage of CC_TEXTURE_ATLAS_USE_VAO
Document #1274
: When generating midmap the texture size should be power of 2
Document #1281
: How to use profiler on Android
Loading...