Kevin H
- Registered on: 2011-08-17
- Last connection: 2013-05-19
- Posts: 70
- Location:
Activity
Reported issues: 0
2013-05-18
- 04:49 cocos2d-x C++ Framework: RE: Very confused about scaling assets for multiple screens (density independence)
- I'm pretty sure what you are asking about is a scheduled feature for the next release.
http://www.cocos2d-x.org/issu... - 04:47 cocos2d-x C++ Framework: RE: Create a release build in Visual Studio
- > Has anyone created a release build using Visual Studio ?
Yes, a release build works for me on multiple computers. ...
2013-05-17
- 06:07 cocos2d-x C++ Framework: RE: CCSpriteBatchNode performance degraded over time (android) cocos2dx 2.1.3 & co...
- I've tested on a Nexus 7 (4.2.2) and AVD (4.0.3) with 200 animated sprites in a spritebatch and did not encounter thi...
2013-05-16
- 16:19 cocos2d-x C++ Framework: RE: CCSpriteBatchNode performance degraded over time (android) cocos2dx 2.1.3 & co...
- Is this only happening on Android? In your second post how many sprites were you adding? It looks like you are hav...
- 16:02 cocos2d-x C++ Framework: RE: I have implemented Keyboard event for win platform
- Here is the minimalist code that I've been using for keyboard input on Windows....
2013-05-15
- 02:51 cocos2d-x C++ Framework: RE: Can't Use ndk-gdb to Debug Cocos2d-x : CPU ABIs not Support
- That is good to hear! If you are able to debug with the simulator I guess that is good enough. =) The stackoverflo...
2013-05-12
- 15:48 cocos2d-x C++ Framework: RE: Can't Use ndk-gdb to Debug Cocos2d-x : CPU ABIs not Support
- I've not encountered this message before. Make sure you followed steps 9 and 10 from the tutorial I linked.
Afte...
2013-05-10
- 18:10 cocos2d-x C++ Framework: RE: Can't Use ndk-gdb to Debug Cocos2d-x : CPU ABIs not Support
- I've been able to get it working and didn't encounter this problem. I'm using a Nexus 7 tablet with "APP_ABI := arme...
2013-05-03
- 21:15 cocos2d-x C++ Framework: RE: Component System framework/architecture
- I'm not in favor of adding component based architecture to CCNode. It is easy to integrate cocos2d-x with already ex...
- 15:22 cocos2d-x C++ Framework: RE: problems using setVertexZ
- If the order rarely changes on only a few objects you can could just use the reorderChild function every frame and se...
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