sergio migueis

  • Registered on: 2012-07-10
  • Last connection: 2012-11-16
  • Posts: 19
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Reported issues: 0

2012-10-23

14:54 cocos2d-x C++ Framework: Video Rendering behind opengl window (how to make the opengl window transparent)
Hello,
I tried posting in a solved thread, got no answer.
I'm rendering a video in Blackberry, but the video is b...

2012-10-22

20:00 cocos2d-x C++ Framework: RE: Playing video on BlackBerry
Im exchangin message with the creator of this thread in the blacberry foruns...
http://supportforums.blackberry.com/...

2012-10-16

17:53 cocos2d-x C++ Framework: RE: Can not change the font in my game
Hello, is there any kind of font supported???

2012-09-25

19:09 cocos2d-x C++ Framework: BlackBerry problems
Other day i posted to someone how easy and cool was to port our game to BlackBerry platform...
Now it came to hunt...

2012-09-21

20:06 cocos2d-x C++ Framework: RE: [iOS] Orientation bug with iOS 6
I did this chunk of code on AppController.mm

- (BOOL)application:(UIApplication *)application didFinishLaunch...
18:57 cocos2d-x C++ Framework: RE: [iOS] Orientation bug with iOS 6
Guys just downloaded xcode 4.5, and upgraded my ipad...
This code isnt working for ipad retina with ios6,
someone...

2012-09-19

10:56 cocos2d-x C++ Framework: Line spacing in CCLabelTTF
Hello guys!
I've been trying to increase line spacing in CCLabelTTF because the font we use is entirely uppercase,...

2012-09-06

20:22 cocos2d-x C++ Framework: Problems with new mechanism CCFileUtils::sharedFileUtils()->setResourceDirectory("...
Hello guys...
I decided to migrate to newest cocos2d-x build,
headaches have taken hold of me...
Now my game d...

2012-08-30

11:28 cocos2d-x C++ Framework: RE: Android texture scaling bug and platform questions (cocos2d-2.0-rc2-x-2.0.1)
About the playbook, im using cocos2d-x for playbook just fine...
in both bb10 (with the dev alpha) and playbook......

2012-08-21

11:51 cocos2d-x C++ Framework: RE: CCImage::initWithImageFile throws bad access
Right;
The bad access was exactly that...
a shame i got used Cocos2d-x allocating everything for me...
in th...

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