Minggo Zhang

  • Registered on: 2010-07-04
  • Last connection: 2013-05-16
  • Posts: 1641
  • Location:

Projects

Activity

Reported issues: 654

2013-05-23

02:53 native Refactor #2217 (Closed): Use CCLabelAtlas instead of CCLabelTTF to show FPS

2013-05-22

02:38 native Bug #2190 (Closed): Updated .classpath of Android project to latest ADT 22 build tool compatibility
https://github.com/cocos2d/cocos2d-x/pull/2591
01:36 native Refactor #2189 (Closed): CCLabelTTF::enableShadow() const update
https://github.com/cocos2d/cocos2d-x/pull/2608

2013-05-21

10:18 native Refactor #2188 (Closed): Use browser font rendering instead of FreeType
https://github.com/cocos2d/cocos2d-x/pull/2573
02:00 native Bug #2146: Unpack texture data correctly
https://github.com/cocos2d/cocos2d-x/pull/2586

2013-05-17

03:02 native Bug #2159 (Closed): Use browser font rendering instead of FreeType
https://github.com/cocos2d/cocos2d-x/pull/2573

2013-05-16

06:31 native Feature #2157 (Closed): Added Mingw-crt Support without breaking VS SDK
https://github.com/cocos2d/cocos2d-x/pull/1893

2013-05-15

09:26 cocos2d-x C++ Framework: RE: AssetsManager do the networking on main thread
I have sent a "pull request":https://github.com/cocos2d/cocos2d-x/pull/2567 to download resources in a new thread.
...
01:57 cocos2d-x Javascript Binding: RE: Using a JS-Binding (custom, manual) in Android project
@Carsten S
Did you want to find Android.mk of TestJavascript?
If so, you can find it in samples/Javascript/TestJava...
01:51 native Bug #1284 (Resolved): SimpleAudioEngine may cause crash on i9100
https://github.com/cocos2d/cocos2d-x/pull/2563

Also available in: Atom