Ro Siade

  • Registered on: 2012-05-14
  • Last connection: 2012-09-13
  • Posts: 12
  • Location:

Activity

Reported issues: 0

2012-09-14

22:22 cocos2d-x C++ Framework: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
Irwin Billing wrote:
> Right. The implementation from replica island is really old. I wouldn't recommend using tha...

2012-09-13

03:12 cocos2d-x C++ Framework: RE: SimpleAudio playEffect() issue ?
Aikq Prapat wrote:
> Ro Siade wrote:
> > Sorry for revive this thread, but did really someone fix this problem?
> ...

2012-09-11

19:08 cocos2d-x C++ Framework: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
Thanks for your answer. I'm having problems with found answers on your link, the GLSurfaceView I found was very diffe...
17:11 cocos2d-x C++ Framework: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
Im having same problem when my app when I press home button and then try to come back. Someone reach a solution?

2012-09-10

21:20 cocos2d-x C++ Framework: RE: SimpleAudio playEffect() issue ?
Sorry for revive this thread, but did really someone fix this problem?
Im using cocos2d-1.0.1-x-0.12.0 and experim...

2012-08-16

02:23 cocos2d-x C++ Framework: RE: How to release space used by CCSprites
Im using release and purgeTexture and see that textures must be load again but memory was not free. Im using CCAnimat...

2012-07-17

22:46 cocos2d-x C++ Framework: SImplier audio INPUT solution?
Hi, I was searching on internet to find how to detect simple noise, no luck. The close solution I've found is to use ...

2012-07-15

22:01 cocos2d-x C++ Framework: RE: DebugDraw - draw lines, points easy
Thanks! You forgot put some comment and name of the author :P take some credits man!.
PS: Can you attach files? (l...

2012-06-13

17:12 cocos2d-x C++ Framework: Animation per sprite pieces and not with sprites per frame?
Hi, Im starting to animate characters piece by piece on code with actions like ccmove and ccrotate etc.. I want to kn...
17:08 cocos2d-x C++ Framework: RE: Support for 2d skeletal animation engine like TDAnimEngine in marmalade
That sound cool, someone know of another way to animate without many sprites per frame?

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