Reported issues: 0
- 22:22 C++: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
- Irwin Billing wrote:
> Right. The implementation from replica island is really old. I wouldn't recommend using tha...
- 03:12 C++: RE: SimpleAudio playEffect() issue ?
- Aikq Prapat wrote:
> Ro Siade wrote:
> > Sorry for revive this thread, but did really someone fix this problem?
- 19:08 C++: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
- Thanks for your answer. I'm having problems with found answers on your link, the GLSurfaceView I found was very diffe...
- 17:11 C++: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
- Im having same problem when my app when I press home button and then try to come back. Someone reach a solution?
- 21:20 C++: RE: SimpleAudio playEffect() issue ?
- Sorry for revive this thread, but did really someone fix this problem?
Im using cocos2d-1.0.1-x-0.12.0 and experim...
- 02:23 C++: RE: How to release space used by CCSprites
- Im using release and purgeTexture and see that textures must be load again but memory was not free. Im using CCAnimat...
- Hi, I was searching on internet to find how to detect simple noise, no luck. The close solution I've found is to use ...
- 22:01 C++: RE: DebugDraw - draw lines, points easy
- Thanks! You forgot put some comment and name of the author :P take some credits man!.
PS: Can you attach files? (l...
- Hi, Im starting to animate characters piece by piece on code with actions like ccmove and ccrotate etc.. I want to kn...
- 17:08 C++: RE: Support for 2d skeletal animation engine like TDAnimEngine in marmalade
- That sound cool, someone know of another way to animate without many sprites per frame?