Ro Siade
- Registered on: 2012-05-14
- Last connection: 2012-09-13
- Posts: 12
- Location:
Activity
Reported issues: 0
2012-09-14
- 22:22 cocos2d-x C++ Framework: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
- Irwin Billing wrote:
> Right. The implementation from replica island is really old. I wouldn't recommend using tha...
2012-09-13
- 03:12 cocos2d-x C++ Framework: RE: SimpleAudio playEffect() issue ?
- Aikq Prapat wrote:
> Ro Siade wrote:
> > Sorry for revive this thread, but did really someone fix this problem?
> ...
2012-09-11
- 19:08 cocos2d-x C++ Framework: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
- Thanks for your answer. I'm having problems with found answers on your link, the GLSurfaceView I found was very diffe...
- 17:11 cocos2d-x C++ Framework: RE: it is tooooo slow swith between cocos2d-x activity and android activity.
- Im having same problem when my app when I press home button and then try to come back. Someone reach a solution?
2012-09-10
- 21:20 cocos2d-x C++ Framework: RE: SimpleAudio playEffect() issue ?
- Sorry for revive this thread, but did really someone fix this problem?
Im using cocos2d-1.0.1-x-0.12.0 and experim...
2012-08-16
- 02:23 cocos2d-x C++ Framework: RE: How to release space used by CCSprites
- Im using release and purgeTexture and see that textures must be load again but memory was not free. Im using CCAnimat...
2012-07-17
- Hi, I was searching on internet to find how to detect simple noise, no luck. The close solution I've found is to use ...
2012-07-15
- 22:01 cocos2d-x C++ Framework: RE: DebugDraw - draw lines, points easy
- Thanks! You forgot put some comment and name of the author :P take some credits man!.
PS: Can you attach files? (l...
2012-06-13
- Hi, Im starting to animate characters piece by piece on code with actions like ccmove and ccrotate etc.. I want to kn...
- 17:08 cocos2d-x C++ Framework: RE: Support for 2d skeletal animation engine like TDAnimEngine in marmalade
- That sound cool, someone know of another way to animate without many sprites per frame?
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