William Chen (Zynga)

  • Registered on: 2012-02-06
  • Last connection: 2013-05-07
  • Posts: 7
  • Location:

Activity

Reported issues: 0

2013-04-19

15:05 cocos2d-x C++ Framework: RE: Shaders and home button
Hi, Danil's advice is correct. You should reload your shaders when the app returns to the foreground.
The easiest...

2012-12-03

04:28 cocos2d-x C++ Framework: RE: CCRender texture strange bug.
The reason why is because CCRenderTexture defaults to GL_NEAREST for sampling. Your solution works because when you l...

2012-11-07

16:42 cocos2d-x C++ Framework: RE: CCRenderTexture rendering artifacts
This occurs because the default projection is set to 3D. The artifact is a result of using the alias setting on the t...

2012-03-19

18:11 cocos2d-x C++ Framework: RE: libcurl can't work on Android?
Is this seriously an issue? This will really put a hold to the progress of my project. Can anyone else confirm if lib...

2012-03-05

22:55 cocos2d-x C++ Framework: App crashes with the 0.12 release
I created a test app with the android create project script and ran it in eclipse. When I try to run the app in the a...

2012-02-29

16:19 cocos2d-x C++ Framework: Using Vertex Array Objects
Hi, I'm using Vertex array objects to optimize my game. It works perfectly with xcode and ios but when I try to compi...

2012-02-06

20:06 cocos2d-x C++ Framework: RE: getPixel setPixel from CCTexture2D
this actually does work, i think the issue is when you apply the texture to the sprite, it anchors the center of the ...

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