William Chen (Zynga)
- Registered on: 2012-02-06
- Last connection: 2013-05-07
- Posts: 7
- Location:
Activity
Reported issues: 0
2013-04-19
- 15:05 cocos2d-x C++ Framework: RE: Shaders and home button
- Hi, Danil's advice is correct. You should reload your shaders when the app returns to the foreground.
The easiest...
2012-12-03
- 04:28 cocos2d-x C++ Framework: RE: CCRender texture strange bug.
- The reason why is because CCRenderTexture defaults to GL_NEAREST for sampling. Your solution works because when you l...
2012-11-07
- 16:42 cocos2d-x C++ Framework: RE: CCRenderTexture rendering artifacts
- This occurs because the default projection is set to 3D. The artifact is a result of using the alias setting on the t...
2012-03-19
- 18:11 cocos2d-x C++ Framework: RE: libcurl can't work on Android?
- Is this seriously an issue? This will really put a hold to the progress of my project. Can anyone else confirm if lib...
2012-03-05
- I created a test app with the android create project script and ran it in eclipse. When I try to run the app in the a...
2012-02-29
- Hi, I'm using Vertex array objects to optimize my game. It works perfectly with xcode and ios but when I try to compi...
2012-02-06
- 20:06 cocos2d-x C++ Framework: RE: getPixel setPixel from CCTexture2D
- this actually does work, i think the issue is when you apply the texture to the sprite, it anchors the center of the ...
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