Timothy Zhang
- Registered on: 2012-01-16
- Last connection: 2013-05-14
- Posts: 36
- Location:
Activity
Reported issues: 0
2013-01-06
- 05:59 cocos2d-x C++ Framework: RE: CCSpriteBatchNode Limitations
- +1.
but where's #520?
Walzer Wang wrote:
> The limitations are inherited from cocos2d-iphone. You can see cocos2...
2012-12-05
- getAction() generates actions between 2 keyframes, but we should add an extra action for the first key frame for "vis...
2012-08-02
- 08:23 cocos2d-x C++ Framework: RE: Slow Response coming out of sleep mode
- CCTextureCache reloads all textures in a blocked way, if you have many textures, "force close" might appear.
Curre...
2012-08-01
- During the development of our last game, we found that it would be very useful to have our custom way to locate or ge...
2012-06-27
- Many APIs determine image format by file extension, such as CCTextureCache, so we have to keep file extensions.
Bu...
2012-06-20
- after software keyboard is shown and input some text, if we click "ENTER" or "DONE", text will be saved as expted.
...
2012-06-18
- 05:09 cocos2d-x C++ Framework: RE: eglSwapBuffers Error on some devices
- I got the same error.
here's a related issue on google code:
http://code.google.com/p/android/issues/detail?id=12378
2012-06-04
- in CCDirecter.h...
2012-05-24
- 07:19 cocos2d-x C++ Framework: RE: Loading textures when coming in from a JNI Call
- is CCScheduler thread-safe?
2012-05-23
- 10:09 cocos2d-x C++ Framework: RE: Slow Response coming out of sleep mode
- +1
My problem is more serious~
When resume app from background, it takes up to 30 minuts or more, or never resume...
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