Timothy Zhang

  • Registered on: 2012-01-16
  • Last connection: 2013-05-14
  • Posts: 36
  • Location:

Activity

Reported issues: 0

2013-01-06

05:59 cocos2d-x C++ Framework: RE: CCSpriteBatchNode Limitations
+1.
but where's #520?
Walzer Wang wrote:
> The limitations are inherited from cocos2d-iphone. You can see cocos2...

2012-12-05

08:12 cocos2d-x C++ Framework: [bug]CCBAnimatioManager does not handle "visible" animation properly
getAction() generates actions between 2 keyframes, but we should add an extra action for the first key frame for "vis...

2012-08-02

08:23 cocos2d-x C++ Framework: RE: Slow Response coming out of sleep mode
CCTextureCache reloads all textures in a blocked way, if you have many textures, "force close" might appear.
Curre...

2012-08-01

07:00 cocos2d-x C++ Framework: [feature request]supports custom resource provider
During the development of our last game, we found that it would be very useful to have our custom way to locate or ge...

2012-06-27

08:37 cocos2d-x C++ Framework: [improvedment]don't determine image format by file extensions
Many APIs determine image format by file extension, such as CCTextureCache, so we have to keep file extensions.
Bu...

2012-06-20

02:46 cocos2d-x C++ Framework: need improvement for cctextfield on android
after software keyboard is shown and input some text, if we click "ENTER" or "DONE", text will be saved as expted.
...

2012-06-18

05:09 cocos2d-x C++ Framework: RE: eglSwapBuffers Error on some devices
I got the same error.
here's a related issue on google code:
http://code.google.com/p/android/issues/detail?id=12378

2012-06-04

01:39 cocos2d-x C++ Framework: CCDirecter BUG?
in CCDirecter.h...

2012-05-24

07:19 cocos2d-x C++ Framework: RE: Loading textures when coming in from a JNI Call
is CCScheduler thread-safe?

2012-05-23

10:09 cocos2d-x C++ Framework: RE: Slow Response coming out of sleep mode
+1
My problem is more serious~
When resume app from background, it takes up to 30 minuts or more, or never resume...

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