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From 2012-05-09 to 2012-06-07

2012-06-07

08:17 Feature #1202: (gles20) Remove CCFileData
Applied in changeset commit:994c39494d3b8930e0bde5bac470085540047143.
zhangxm
08:17 Feature #1202 (Resolved): (gles20) Remove CCFileData
Applied in changeset commit:57713496bd16aeb3f87c2a48739a9a5e94072a09.
zhangxm
07:17 Feature #1310 (Closed): Synchronize to rc2

zhangxm
03:50 Bug #1308: Strange TouchDispatcher behavior in 2.0 version
Applied in changeset commit:248732bbccf4c42e7654413ddccd3d5fad2103ba.
dumganhar
03:50 Bug #1308 (Resolved): Strange TouchDispatcher behavior in 2.0 version
Applied in changeset commit:ec9e3438b74e52805be6e14accab59858a79e46e.
dumganhar
01:44 Bug #1308 (In Progress): Strange TouchDispatcher behavior in 2.0 version

dumganhar

2012-06-06

23:27 ipad img.png
rosko3767
23:27 ipad img.png
rosko3767
19:53 Bug #1308: Strange TouchDispatcher behavior in 2.0 version
Applied in changeset commit:7a81653c025d730ebf07d7bd6d875454bea30259.
dumganhar
19:53 Bug #1308 (Resolved): Strange TouchDispatcher behavior in 2.0 version
Applied in changeset commit:b3938a888b34cda9c4bd7cd9e80f543b07d2e385.
dumganhar
14:47 Bug #1308 (Closed): Strange TouchDispatcher behavior in 2.0 version
Refers to http://www.cocos2d-x.org/boards/6/topics/11765.
dumganhar
08:22 mza_629678140998242697.320x480-75.jpg
PulsarConcept
08:22 mza_629678140998242697.320x480-75.jpg
PulsarConcept
08:07 Bug #1297: Retina mode can't work in 'Projection2D' mode
Applied in changeset commit:8689e6184c72a3c24a734ea5161ebb60262d0172.
dumganhar
08:07 Bug #1297: Retina mode can't work in 'Projection2D' mode
Applied in changeset commit:3ccca7cc417029b977d4548a7e951705b453765b.
dumganhar
08:07 Bug #1278: CocosDenshion::unloadEffect() can not stop playing effect
Applied in changeset commit:f4dd43adfd8814d81e8c32e79e2b5a372a34a8e2.
zhangxm
08:07 Bug #1278 (Resolved): CocosDenshion::unloadEffect() can not stop playing effect
Applied in changeset commit:acc42278a6dea39bcc7946cf07c6f30b6f11bf57.
zhangxm
08:07 Bug #1302: The parameter of CCMenu::setHandlerPriority should be signed int.
Applied in changeset commit:cf70f4b36fc0faa1d60bde646cd1b72297e1e7c5.
dumganhar
08:07 Bug #1302 (Resolved): The parameter of CCMenu::setHandlerPriority should be signed int.
Applied in changeset commit:2466b015501d1eacc7f5ec405a3ead923910847f.
dumganhar
07:47 HelloWorldTouches.zip
sx1n90
07:47 HelloWorldTouches.zip
sx1n90
07:43 Bug #1239 (Resolved): Can not stop effect if play effet with loop mode twice
Resolved in \#1278.
zhangxm
07:13 Bug #1302 (Closed): The parameter of CCMenu::setHandlerPriority should be signed int.

dumganhar
07:04 Bug #1301: CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points.
Applied in changeset commit:2241c57e671d1cf4b1fe61aaa33fd9ab91dfe818.
dumganhar
07:04 Bug #1301 (Resolved): CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in ...
Applied in changeset commit:0740012055f9c33e0c469c79486ea1ea2525faa2.
dumganhar
06:05 Bug #1301: CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points.

dumganhar
05:50 Bug #1299: [iOS]SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play...

zhangxm
05:38 Bug #1301 (Closed): CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in po...
Refers to http://www.cocos2d-x.org/boards/6/topics/11728?r=11758.
dumganhar
03:48 Bug #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
Applied in changeset commit:c60cfaae5dbcb46dafeea6f2ff621a4993b8a1bf.
dumganhar
03:48 Bug #1300 (Resolved): Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
Applied in changeset commit:01a75cf18286993f1ced7d6b3dac434b58f7d21f.
dumganhar
03:48 map.png
BLq2TbK4
03:48 map.png
BLq2TbK4
03:47 QQ截图20120606100612.png
BLq2TbK4
03:47 QQ截图20120606100612.png
BLq2TbK4
03:46 QQ截图20120606100540.png
wrong BLq2TbK4
03:46 QQ截图20120606100540.png
wrong BLq2TbK4
01:56 Bug #1298: There may be an logical error of CCSequence

dumganhar
01:56 Bug #1298: There may be an logical error of CCSequence

dumganhar
01:53 Bug #1299: [iOS]SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play...

dumganhar
01:52 Bug #1300 (Closed): Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
Refers to https://github.com/cocos2d/cocos2d-x/commit/ef9f4cf14be16e162dc9fe2d063df0da7a333953\#commitcomment-1418733.
dumganhar

2012-06-05

15:38 Bug #1297: Retina mode can't work in 'Projection2D' mode
Applied in changeset commit:ea84477e93769d8d09e1284936361145be3c2e7f.
dumganhar
15:38 Bug #1297 (Resolved): Retina mode can't work in 'Projection2D' mode
Applied in changeset commit:1f3c7700b048f986c07b37da8221e65034412c0c.
dumganhar
10:18 Starter kit by iphonegamekit.com is almost completed!
The maker of the popular Cocos2d starter kit - iphonegamekit.com has almost completed the Cocos2d-X starter kit!
The...
walzer@cocos2d-x.org
08:57 Bug #1299 (Closed): [iOS]SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects ...

zhangxm
07:53 Bug #1298 (Closed): There may be an logical error of CCSequence
http://www.cocos2d-x.org/boards/6/topics/11708
I have testes sample codes pasted in the above thread.
Works ok on co...
zhangxm
07:19 Bug #1297: Retina mode can't work in 'Projection2D' mode

dumganhar
07:18 Bug #1297: Retina mode can't work in 'Projection2D' mode

dumganhar
07:18 Bug #1297 (Closed): Retina mode can't work in 'Projection2D' mode
This issue was reported at http://www.cocos2d-x.org/boards/6/topics/11649.
dumganhar
05:35 Bug #1296: Logical error in CCTMXTiledMap::tilesetForLayer()
Applied in changeset commit:73a9ffd122a6b95069eb523ad557dfc59ce1e839.
zhangxm
05:35 Bug #1296 (Resolved): Logical error in CCTMXTiledMap::tilesetForLayer()
Applied in changeset commit:272388c8f877ea00b92afa4ba70085d61def0f84.
zhangxm
05:34 Bug #1290: tests include Shaders folder in wrong way
Applied in changeset commit:fcc7989c8cf95556b4f2c44b79048cc76e6d6e75.
zhangxm
05:34 Bug #1290 (Resolved): tests include Shaders folder in wrong way
Applied in changeset commit:8c6c4631a06087733537e8564614c43822ef0779.
zhangxm
02:41 Bug #1296 (Closed): Logical error in CCTMXTiledMap::tilesetForLayer()
Now the loop logic is
CCARRAY_FOREACH_REVERSE(tilesets, pObj);
{
}
And “;” behind of CCARRAY\...
zhangxm

2012-06-04

12:03 retina_off.png
sx1n90
12:03 retina_off.png
sx1n90
12:02 retina_on.png
sx1n90
12:02 retina_on.png
sx1n90
06:43 Refactor #1292: Make function name more readable

zhangxm
06:43 Refactor #1292: Make function name more readable

zhangxm
06:32 Bug #1293 (Closed): CCDirector::getFrames() return wrong value
And function name should be changed to getTotalFrames().
http://www.cocos2d-x.org/boards/6/topics/11664
zhangxm
06:30 Refactor #1292 (Closed): Make function name more readable
CCNode::getIsVisible ~~\> CCNode::isVisible
CCNode::setIsVisible~~\> CCNode::setVisible
and so on.
And should write...
zhangxm
05:13 Refactor #1289 (Resolved): CCControlButton update. Added zoomOnTouchDown property and setPreferre...
Applied in changeset commit:e25cb1d5a1ec1aeb6b6f012b7e181732f3a277fe.
dumganhar
03:40 Bug #1290: tests include Shaders folder in wrong way

zhangxm
03:39 Bug #1290: tests include Shaders folder in wrong way

zhangxm
03:32 Bug #1290 (Closed): tests include Shaders folder in wrong way

zhangxm
02:54 Refactor #1289 (Closed): CCControlButton update. Added zoomOnTouchDown property and setPreferredS...
Refers to pull request \#961 : https://github.com/cocos2d/cocos2d-x/pull/961
dumganhar

2012-06-03

19:42 Refactor #1288 (Resolved): Enhances CCTransitionScene to work even if there is no running scene.
Applied in changeset commit:0d3dd7267ca05c62b56d2c50fdd0a6a5f29ab40a.
zhangxm
14:35 Refactor #1288 (Closed): Enhances CCTransitionScene to work even if there is no running scene.

zhangxm
08:19 Refactor #1287 (Resolved): Android template's build_native.sh automatically copies new icons
Applied in changeset commit:c6369ce4542454c7fcfdece6ce251172c0e230f3.
zhangxm
01:44 Refactor #1287 (Closed): Android template's build_native.sh automatically copies new icons

zhangxm

2012-06-01

08:36 Cocos2d-html5 Showcase
This is a showcase of cocos2d-html5 alpha, including many features just as:
\* Parallax background
\* Tilemap
\* Acti...
walzer@cocos2d-x.org
08:21 Bug #1286 (Resolved): Fixes the declaration of tgaLoadRLEImageData()
Applied in changeset commit:0f6afa9fef2d68f218e8f78ccdddbf05a4dd07a4.
zhangxm
07:25 Screen Shot 2012-06-01 at 4.24.23 AM.png
prchakal
07:25 Screen Shot 2012-06-01 at 4.24.23 AM.png
prchakal
07:10 Screen Shot 2012-06-01 at 4.10.02 AM.png
prchakal
07:10 Screen Shot 2012-06-01 at 4.10.02 AM.png
prchakal
06:45 Bug #1286 (Closed): Fixes the declaration of tgaLoadRLEImageData()

zhangxm
06:08 Bug #1282: Can not run samples on windows if the display card is ATI
Applied in changeset commit:81f5a54a4a005aba250bbebbbdd9abd749e215d7.
dumganhar
06:08 Bug #1282 (Resolved): Can not run samples on windows if the display card is ATI
Applied in changeset commit:3eecdf2ff10fdca2edb8006a3f11eb29043d025c.
dumganhar
04:47 Screen Shot 2012-06-01 at 1.47.02 AM.png
prchakal
04:47 Screen Shot 2012-06-01 at 1.47.02 AM.png
prchakal
04:46 Screen Shot 2012-06-01 at 1.46.16 AM.png
prchakal
04:46 Screen Shot 2012-06-01 at 1.46.16 AM.png
prchakal
04:44 Screen Shot 2012-06-01 at 1.44.25 AM.png
prchakal
04:44 Screen Shot 2012-06-01 at 1.44.25 AM.png
prchakal
04:34 moinho.png
prchakal
04:34 moinho.png
prchakal
04:34 moinho.png
prchakal
04:34 moinho.png
prchakal
04:34 Screen Shot 2012-06-01 at 1.30.02 AM.png
prchakal
04:34 Screen Shot 2012-06-01 at 1.30.02 AM.png
prchakal
04:33 Screen Shot 2012-06-01 at 1.30.02 AM.png
prchakal
04:33 Screen Shot 2012-06-01 at 1.30.02 AM.png
prchakal
04:00 Bug #1282: Can not run samples on windows if the display card is ATI
Some developers that use NVIDEA card also meet the problem.
http://www.cocos2d-x.org/boards/6/topics/11561?r=11564\#m...
zhangxm
03:33 CCTableView_for_cocos2d-x.zip
e-boy737@163.com
03:33 CCTableView_for_cocos2d-x.zip
e-boy737@163.com
02:21 error.jpg
hsienwei
02:21 error.jpg
hsienwei

2012-05-31

16:01 vs_about.PNG
lihex
16:01 vs_about.PNG
lihex
15:19 3.png
jeffersonpita
15:19 3.png
jeffersonpita
12:35 2.png
jeffersonpita
12:35 2.png
jeffersonpita
12:34 1.png
jeffersonpita
12:34 1.png
jeffersonpita
10:22 Bug #1284: SimpleAudioEngine may cause crash on i9100

zhangxm
10:16 Bug #1284: SimpleAudioEngine may cause crash on i9100

zhangxm
10:15 Bug #1284 (Closed): SimpleAudioEngine may cause crash on i9100

zhangxm
08:45 Bug #1280: BitmapFontMultiLineAlignment test can't work correctly.
Applied in changeset commit:355e735e05fe95e6a44ea2768ab7ef579a1f4810.
dumganhar
08:45 Bug #1280: BitmapFontMultiLineAlignment test can't work correctly.
Applied in changeset commit:137ce209ccb6c5e64728fc3a249fd35396ef79a7.
dumganhar
08:45 Bug #1280 (Resolved): BitmapFontMultiLineAlignment test can't work correctly.
Applied in changeset commit:8574ad4ec34f9630c6bfec9ea4776434c9c597a3.
dumganhar
08:32 Refactor #1283 (Closed): Use relative path in cocos2d.h

zhangxm
07:40 Bug #1282 (Closed): Can not run samples on windows if the display card is ATI
Some developers meet the problem when running samples, the error is:
“PVR: Failed to set pixel format for dummy PFD”....
zhangxm
05:47 a.jpg
yyyxfz
05:47 a.jpg
yyyxfz
05:03 bada.jpg
emulator stay at this scene``` no_cream@sina.com
05:03 bada.jpg
emulator stay at this scene``` no_cream@sina.com
05:02 Bug #1280: BitmapFontMultiLineAlignment test can't work correctly.

dumganhar
05:01 Bug #1280 (Closed): BitmapFontMultiLineAlignment test can't work correctly.
It will not layout string again when dragging the arrow from left to right.
dumganhar
03:53 Bug #1275 (Closed): Memory leaks in tests project.

zhangxm
03:53 cocos2d-2.0-rc0a-x-2.0 released
### Download
[cocos2d-2.0-rc0a-x-2.0.zip](http://cocos2d-x.googlecode.com/files/cocos2d-2.0-rc0a-x-2.0.zip)
### Att...
zhangxm
02:19 Docs #1162: cocos2d-x v2.0 migration guide
Because this document is updated until 2.0 stable version, so move it into next version.
zhangxm
01:50 Bug #1279 (Closed): NodeNonOpaqueTest can't be shown correctly.

zhangxm
01:49 Bug #1277 (Closed): CCToggleVisibility should implement copyWithZone.

zhangxm
01:48 Bug #1273 (Closed): Crash appears after clicking closed button in TextureCacheTest.

zhangxm
01:48 Bug #1270 (Closed): Fixed some warning on win32.

zhangxm
01:48 Bug #1268 (Closed): Testjs will crash after clicking the close button on win32.

zhangxm

2012-05-30

15:59 compare.png
tapapax
15:59 compare.png
tapapax
14:39 flare_big.png
camelot
14:39 flare_big.png
camelot
14:39 spawn.plist
camelot
14:39 spawn.plist
camelot
10:57 Bug #1279: NodeNonOpaqueTest can't be shown correctly.
Applied in changeset commit:6424cbae3dea4c12a747cc875f339d138354e257.
dumganhar
10:57 Bug #1279 (Resolved): NodeNonOpaqueTest can't be shown correctly.
Applied in changeset commit:eb6400809733344f786da4ed8dd94f146d176292.
dumganhar
10:28 Bug #1279 (Closed): NodeNonOpaqueTest can't be shown correctly.

dumganhar
09:21 Bug #1278 (Closed): CocosDenshion::unloadEffect() can not stop playing effect

zhangxm
08:59 CCTableView120213.zip
ydvvaraprasad
08:59 CCTableView120213.zip
ydvvaraprasad
08:56 iOS Simulator Screen shot May 30, 2012 2.15.20 PM.png
ydvvaraprasad
08:56 iOS Simulator Screen shot May 30, 2012 2.15.20 PM.png
ydvvaraprasad
08:52 iOS Simulator Screen shot May 30, 2012 2.16.32 PM.png
ydvvaraprasad
08:52 iOS Simulator Screen shot May 30, 2012 2.16.32 PM.png
ydvvaraprasad
08:50 Bug #1277: CCToggleVisibility should implement copyWithZone.
Applied in changeset commit:9ece8fdafa94f1ec9f098cbf1b7f98a990884811.
dumganhar
08:50 Bug #1277 (Resolved): CCToggleVisibility should implement copyWithZone.
Applied in changeset commit:933f09382038fecc1c690df0a300fdca3d1fdf9d.
dumganhar
08:33 Bug #1277 (Closed): CCToggleVisibility should implement copyWithZone.

dumganhar
08:08 Bug #1275: Memory leaks in tests project.

dumganhar
08:06 Bug #1275: Memory leaks in tests project.

dumganhar
08:06 Bug #1275 (Closed): Memory leaks in tests project.

dumganhar
07:28 Bug #1273: Crash appears after clicking closed button in TextureCacheTest.
Applied in changeset commit:af80b75180dea500919e951c55306139138bfc56.
dumganhar
07:28 Bug #1273: Crash appears after clicking closed button in TextureCacheTest.
Applied in changeset commit:5e62d00e28d41b6da7c3b4df9d2269dec7421a5e.
dumganhar
07:28 Bug #1273 (Resolved): Crash appears after clicking closed button in TextureCacheTest.
Applied in changeset commit:96670cfc98608c3f0356723dfa569fd8549b87f9.
dumganhar
06:21 Bug #1273: Crash appears after clicking closed button in TextureCacheTest.

dumganhar
06:20 Bug #1273 (Closed): Crash appears after clicking closed button in TextureCacheTest.
We should invoke “unscheduleSelector(schedule\_selector(CCTextureCache::addImageAsyncCallBack), this);” if no texture... dumganhar
03:19 Bug #1266: iOS only supports named semaphore, so CCTextureCahce::addImageAsync() don't work corre...

zhangxm
03:12 font.png
no effects changing font xushunwang
03:12 font.png
no effects changing font xushunwang

2012-05-29

11:00 Bug #1270: Fixed some warning on win32.
Applied in changeset commit:38c578bfbc154137314808a9a44df585900a7232.
dumganhar
11:00 Bug #1270: Fixed some warning on win32.
Applied in changeset commit:cd2664462ed47484a45a2eabadba6888bd1c6b6b.
dumganhar
11:00 Bug #1270 (Resolved): Fixed some warning on win32.
Applied in changeset commit:32a01b349d93b6b17cde8827305c051cb098034c.
dumganhar
09:10 Bug #1270 (Closed): Fixed some warning on win32.

dumganhar
08:41 Bug #1268: Testjs will crash after clicking the close button on win32.
Applied in changeset commit:c29d772c81031fe0ea7ba0d3173ba3092d7118e6.
dumganhar
08:41 Bug #1268: Testjs will crash after clicking the close button on win32.
Applied in changeset commit:7062278f8cfcbb489c3108ec83de46883e5dc223.
dumganhar
08:41 Bug #1268 (Resolved): Testjs will crash after clicking the close button on win32.
Applied in changeset commit:33b78029088687a496ef6528c0254a1e83069604.
dumganhar
08:30 Refactor #1269 (Closed): Generate project for cocos2dx, then HelloWorld, tests, HelloLua and test...

zhangxm
07:22 Bug #1268: Testjs will crash after clicking the close button on win32.

dumganhar
07:21 Bug #1268: Testjs will crash after clicking the close button on win32.

zhangxm
07:19 Bug #1268 (Closed): Testjs will crash after clicking the close button on win32.
In cocos2d\_generated.cpp, we should use “release” rather than “delete” in **\***::jsFinalize function.
dumganhar
03:33 Bug #1266 (Closed): iOS only supports named semaphore, so CCTextureCahce::addImageAsync() don't w...

zhangxm
03:31 Bug #1266 (Resolved): iOS only supports named semaphore, so CCTextureCahce::addImageAsync() don't...
Applied in changeset commit:c5a9da71c922298a7c6deff80350fc789f8be455.
zhangxm
02:43 Bug #1212 (Closed): (gles20) TMXBug787Test crash.

zhangxm
02:43 Bug #1264 (Closed): CCLabelTTF: wrong string alignment when using utf-8 encoded text

zhangxm
02:42 Feature #1205 (Closed): (gles20) Add ccbreader and test case for CocosBuilder

zhangxm
02:42 Feature #1265 (Closed): (gles20) Build dynamic library of spidermonkey for Android, and implement...

zhangxm
02:41 Feature #1240 (Closed): Support TIFF format picture

zhangxm
02:41 Feature #1186 (Closed): Add console window for Win32 application, all debug message output to thi...

zhangxm
02:40 Feature #1263 (Closed): (gles20) Build dynamic library of spidermonkey for win32. And add testjs ...

zhangxm
02:40 Refactor #1246 (Closed): Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF

zhangxm
02:39 Refactor #1191 (Closed): (gles20) Update templates for all platforms.

zhangxm
02:38 Feature #1258 (Closed): Merge Rolando's testjs into gles20 branch

zhangxm
02:37 Bug #1212 (Resolved): (gles20) TMXBug787Test crash.
Can not find the pull request that resolves this bug.
zhangxm
02:30 Bug #1266 (Closed): iOS only supports named semaphore, so CCTextureCahce::addImageAsync() don't w...
Now we use semaphore to implement asynchronous loading, but iOS only supports named semaphore.
zhangxm
00:37 simple.plist
simple.plist asdraban
00:37 simple.plist
simple.plist asdraban

2012-05-28

17:06 Cocos2d-html5 alpha released
We are happy to announce that Cocos2d-html5 alpha is released!
This is the first version of Cocos2d-html5. Most of f...
walzer@cocos2d-x.org
10:27 Feature #1263: (gles20) Build dynamic library of spidermonkey for win32. And add testjs project t...
Applied in changeset commit:f0780561317b0af48c1a9c36807edc49bc2a59ea.
dumganhar
10:27 Feature #1263: (gles20) Build dynamic library of spidermonkey for win32. And add testjs project t...
Applied in changeset commit:02ffb7a286550641bbee60d1f8efb03b39173304.
dumganhar
10:27 Feature #1265: (gles20) Build dynamic library of spidermonkey for Android, and implement testjs f...
Applied in changeset commit:9de67066fcae2836de1498522d3af89a40027b0b.
zhangxm
10:27 Feature #1265: (gles20) Build dynamic library of spidermonkey for Android, and implement testjs f...
Applied in changeset commit:f6bd4682a17c7709378b221a3577b9a63c1804f3.
zhangxm
10:27 Feature #1265: (gles20) Build dynamic library of spidermonkey for Android, and implement testjs f...
Applied in changeset commit:765ec2290a5c41b409e0b7f43a81584eb7842462.
zhangxm
10:27 Feature #1265 (Resolved): (gles20) Build dynamic library of spidermonkey for Android, and impleme...
Applied in changeset commit:aec6ccac713a0d307303375cbfd8ee5df0711b2b.
zhangxm
10:27 Refactor #1246: Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF
Applied in changeset commit:dfda495409d8588be611b5e364c51bc942e259ee.
dumganhar
10:27 Refactor #1246 (Resolved): Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF
Applied in changeset commit:4a3b4d95866f37409fbb5e1d3b96b28872c17984.
dumganhar
10:27 Feature #1240: Support TIFF format picture
Applied in changeset commit:04350209c1723e07d07a5530cc96030275bb0159.
dumganhar
09:42 Bug #1251 (Closed): (gles20) Add CocosBuilderTest to the test project for VS2008

zhangxm
09:33 Feature #1202: (gles20) Remove CCFileData
Resolve this issue later.
Because it may make engine unstable.
zhangxm
09:30 Feature #1265: (gles20) Build dynamic library of spidermonkey for Android, and implement testjs f...

zhangxm
07:34 Bug #1264: CCLabelTTF: wrong string alignment when using utf-8 encoded text
Applied in changeset commit:ae8e038eb360ff8f482c6ccedc7a01fd905cc85c.
dumganhar
07:34 Bug #1264: CCLabelTTF: wrong string alignment when using utf-8 encoded text
Applied in changeset commit:d342e388d2e82f354a44840edd55314e67b5a9c8.
dumganhar
07:33 Bug #1264: CCLabelTTF: wrong string alignment when using utf-8 encoded text
Applied in changeset commit:b3cd5eb66ad59e6a34453e0b370b3b557e6db17d.
dumganhar
07:33 Bug #1264 (Resolved): CCLabelTTF: wrong string alignment when using utf-8 encoded text
Applied in changeset commit:80365957d1f7efee524f23d52d1d0afee939aef3.
dumganhar
07:33 Feature #1263 (Resolved): (gles20) Build dynamic library of spidermonkey for win32. And add testj...
Applied in changeset commit:061395166e7c63d7b8a405a7c3da9278dc3325a5.
dumganhar
07:26 Feature #1265 (Closed): (gles20) Build dynamic library of spidermonkey for Android, and implement...

zhangxm
06:41 Feature #1202: (gles20) Remove CCFileData

zhangxm
05:53 Refactor #1253 (Closed): Add static method "purgeConfiguration" for CCConfiguration to avoid memo...

zhangxm
05:52 Refactor #1191: (gles20) Update templates for all platforms.

zhangxm
05:52 Refactor #1252 (Closed): (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the re...

zhangxm
05:51 Refactor #1191 (Resolved): (gles20) Update templates for all platforms.

zhangxm
05:50 Refactor #1198 (Closed): Optimize CCTextureCache::removeUnusedTextures()

zhangxm
05:50 Feature #1247 (Closed): Add profiler support for android

zhangxm
05:49 Bug #1215 (Closed): (gles20) Win32 retina cannot work.

zhangxm
05:48 Refactor #1170 (Closed): Remove win32 template of wophone.

zhangxm
04:11 Bug #1216 (Closed): fix JNI leaks

zhangxm
04:11 Bug #1244 (Closed): Memory leak in CCParticleSystem::initWithDictionary()

zhangxm
04:06 Bug #1264: CCLabelTTF: wrong string alignment when using utf-8 encoded text

dumganhar
04:04 Feature #1263: (gles20) Build dynamic library of spidermonkey for win32. And add testjs project t...

dumganhar
04:03 Feature #1263: (gles20) Build dynamic library of spidermonkey for win32. And add testjs project t...

zhangxm
04:03 Bug #1264: CCLabelTTF: wrong string alignment when using utf-8 encoded text

zhangxm
03:58 Bug #1189 (Closed): CCLabelBMFont updateLabel() optimizations and fixes

zhangxm
03:57 Bug #1157 (Closed): (gles20)Nothing is shown in TMX Orthogonal Test

zhangxm
03:57 Bug #1264 (Closed): CCLabelTTF: wrong string alignment when using utf-8 encoded text
This bug was reported at http://www.cocos2d-x.org/boards/12/topics/11374.
It need be resolved both at master and gles...
dumganhar
03:56 Bug #1137 (Closed): Fixed a memory leak in CCLabelBMFont and sync the implementation of CCLabelBM...

zhangxm
03:56 Bug #1109 (Closed): Add parentheses to remove Xcode warnings

zhangxm
03:55 Bug #1115 (Closed): CCFileUtils::fullPathFromRelativePath() with resolution parameter return erro...

zhangxm
03:26 Feature #1263 (Closed): (gles20) Build dynamic library of spidermonkey for win32. And add testjs ...

dumganhar

2012-05-27

22:48 MenuLayer.cpp
full source bublegum
22:48 MenuLayer.cpp
full source bublegum

2012-05-25

23:40 testfailed.png
Text width miscalculatuin example dkdiablos
23:40 testfailed.png
Text width miscalculatuin example dkdiablos
10:01 Bug #1111: Disable Cleartype for fonts in win32, it can cause nasty artifacts when text is scaled

walzer@cocos2d-x.org
10:01 Bug #1110: Enabling point particle systems for qnx port.

walzer@cocos2d-x.org
10:01 Bug #1108: Fix some issues in OpenAL implementation of CocosDenshion for qnx

walzer@cocos2d-x.org
10:01 Feature #1112: Lua support for blackberry playbook

walzer@cocos2d-x.org
10:00 Bug #1139: [gles20 android]Screen becomes black when backing from background

walzer@cocos2d-x.org
10:00 Bug #1138: (gles20)Fixed a memory leak in CCTextureCache::addPVRImage.

walzer@cocos2d-x.org
10:00 Bug #1137: Fixed a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont in g...

walzer@cocos2d-x.org
10:00 Bug #1136: (gles20)Fixed some bugs as follows

walzer@cocos2d-x.org
10:00 Bug #1115: CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value w...

walzer@cocos2d-x.org
10:00 Feature #1114: (gles20)Integrate CCControlExtension and implement corresponding tests

walzer@cocos2d-x.org
10:00 Bug #1109: Add parentheses to remove Xcode warnings

walzer@cocos2d-x.org
09:59 Feature #1095: (gles20) IOS screen resolution support.

walzer@cocos2d-x.org
09:59 Bug #1094: (gles20)CCParticleBatchNode cannot work, nothing will be shown when using it.

walzer@cocos2d-x.org
09:57 Refactor #1156: Synchronize CCDirector

walzer@cocos2d-x.org
09:57 Bug #1155: Reverted CCDirector singleton to original implementation

walzer@cocos2d-x.org
09:57 Bug #1152: [Andorid]PerformanceTest crashed at 1, 2, 5 test cases

walzer@cocos2d-x.org
09:57 Bug #1151: [Android]Box2DTest crashed

walzer@cocos2d-x.org
09:57 Bug #1150: [Android]RenderTextureTest crashed when running to second test case

walzer@cocos2d-x.org
09:57 Bug #1149: [Android]SpriteTest crashed when go to second test case

walzer@cocos2d-x.org
09:57 Bug #1148: [Android]LabelTest crashed

walzer@cocos2d-x.org
09:57 Bug #1147: [Android]ChipmunkAccelTouchTest crashed

walzer@cocos2d-x.org
09:57 Bug #1146: [Android]IntervalTest crashed

walzer@cocos2d-x.org
09:57 Bug #1145: [Android]TileMap crashed

walzer@cocos2d-x.org
09:57 Bug #1144: [Android]ParallaxTest crashed

walzer@cocos2d-x.org
09:57 Bug #1143: [Android]MenuTest crashed

walzer@cocos2d-x.org
09:57 Bug #1142: [Android iOS]TouchesTest crashed

walzer@cocos2d-x.org
09:57 Bug #1141: [gles20 android]NodeTest crashed in StressTest1 and StressTest2

walzer@cocos2d-x.org
09:57 Bug #1140: [gles20 android]ParticleTest crashed

walzer@cocos2d-x.org
09:55 Bug #1160: (gles20)Rename 'CGFloat' to 'CCFloat'

walzer@cocos2d-x.org
09:55 Bug #1159: (gles20)Updated "CallFuncND + auto remove" test demo.

walzer@cocos2d-x.org
09:55 Bug #1158: (gles20)Fixed a bug in CCParticleSystemQuad.

walzer@cocos2d-x.org
09:55 Bug #1157: (gles20)Nothing is shown in TMX Orthogonal Test

walzer@cocos2d-x.org
09:54 Refactor #1181: Refactor CCRenderTexture

walzer@cocos2d-x.org
09:54 Feature #1168: Add CCParticleSystem::getTimeScale()/setTimeScale()

walzer@cocos2d-x.org
09:54 Feature #1180: Synchronize CCConfiguration

walzer@cocos2d-x.org
09:54 Refactor #1179: Popup a message box when invoking CCAssert() on Android

walzer@cocos2d-x.org
09:54 Refactor #1177: Refactor platform

walzer@cocos2d-x.org
09:54 Refactor #1170: Remove win32 template of wophone.

walzer@cocos2d-x.org
09:54 Docs #1162: cocos2d-x v2.0 migration guide

walzer@cocos2d-x.org
09:53 Feature #1194: Merge texturewatcher contributed by NetGragon

walzer@cocos2d-x.org
09:53 Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes

walzer@cocos2d-x.org
09:53 Feature #1186: Add console window for Win32 application, all debug message output to this console...

walzer@cocos2d-x.org
09:53 Bug #1185: [Android]When backing to foreground, will lost texture if it uses sprite batch node

walzer@cocos2d-x.org
09:51 Bug #1239: Can not stop effect if play effet with loop mode twice

walzer@cocos2d-x.org
09:51 Refactor #1246: Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF

walzer@cocos2d-x.org
09:50 Refactor #1178: (gles20)Use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead...

walzer@cocos2d-x.org
09:50 Refactor #1176: (gles20)Change linebreak symbol to UNIX format ('\n'),replace 'tab' with four spa...

walzer@cocos2d-x.org
09:50 Refactor #1166: (gles20)Improve CCString and CCArray, optimize CCDictionary.

walzer@cocos2d-x.org
09:50 Bug #1165: (gles20)merge pull request #842

walzer@cocos2d-x.org
09:50 Bug #1164: (gles20)Add the render mode which uses VBO without VAO in CCParticleSystemQuad

walzer@cocos2d-x.org
09:49 Refactor #1203: (gles20) remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAu...

walzer@cocos2d-x.org
09:49 Refactor #1204: (gles20) refactor AppDelegate::initInstance()

walzer@cocos2d-x.org
09:49 Refactor #1201: Simplify the usage of writing Android.mk

walzer@cocos2d-x.org
09:49 Refactor #1198: Optimize CCTextureCache::removeUnusedTextures()

walzer@cocos2d-x.org
09:49 Refactor #1191: (gles20) Update templates for all platforms.

walzer@cocos2d-x.org
09:49 Refactor #1190: (gles20) Update lua binding to 2.0

walzer@cocos2d-x.org
09:49 Refactor #1188: (gles20) Refactor directory structure

walzer@cocos2d-x.org
09:49 Bug #1187: (gles20)spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test

walzer@cocos2d-x.org
09:31 Bug #1216: fix JNI leaks
Applied in changeset commit:e465fd9a9839c3160ad919a2c63a511dc52e9e06.
zhangxm
09:31 Refactor #1198: Optimize CCTextureCache::removeUnusedTextures()
Applied in changeset commit:a51143239d70998bd84646a8acd1e7475adfb3c5.
zhangxm
09:31 Refactor #1198: Optimize CCTextureCache::removeUnusedTextures()
Applied in changeset commit:564a366218133946b625a26c953470da391e7c25.
zhangxm
09:31 Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Applied in changeset commit:725103fd1d519bfd87f5ed504a404f92c97c8bf0.
dumganhar
09:31 Feature #1186: Add console window for Win32 application, all debug message output to this console...
Applied in changeset commit:0ea037d6c6c73790adf75f51af3d02faa900739e.
dumganhar
09:31 Refactor #1170: Remove win32 template of wophone.
Applied in changeset commit:5b0d48ccf8a50adc79c984f81946dc2e3c10b6ee.
dumganhar
09:31 Refactor #1170: Remove win32 template of wophone.
Applied in changeset commit:966b3fed43ca19539297371de26dedac8f32285e.
dumganhar
09:31 Refactor #1170: Remove win32 template of wophone.
Applied in changeset commit:3ce1f9b5819f249d6b77ea61f5f3d816e079bbd9.
dumganhar
09:31 Refactor #1170: Remove win32 template of wophone.
Applied in changeset commit:30760e7fa6cffab745b58ec9dc5c0ff4695faa45.
dumganhar
09:31 Feature #1168: Add CCParticleSystem::getTimeScale()/setTimeScale()
Applied in changeset commit:cbb57e24731eaf93a4b6b2e6cbe59afe0627377d.
zhangxm
09:31 Bug #1137: Fixed a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont in g...
Applied in changeset commit:7ffe458a80fa5670b84e8f3692923ed2a4404ad6.
dumganhar
09:31 Bug #1137: Fixed a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont in g...
Applied in changeset commit:50c08ae280d9fb30d93193e32533155a08f62122.
dumganhar
09:31 Bug #1115: CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value w...
Applied in changeset commit:56c1a78f9867de64a58a0eaf3ad37daa16c8e97e.
zhangxm
09:31 Bug #1115: CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value w...
Applied in changeset commit:ddc1e7a355f9996f012900a89b9accf0cd04705b.
zhangxm
09:31 Bug #1111: Disable Cleartype for fonts in win32, it can cause nasty artifacts when text is scaled
Applied in changeset commit:bb6a36f4c88f059eb5ffbddb320da90066878151.
dumganhar
09:31 Bug #1110: Enabling point particle systems for qnx port.
Applied in changeset commit:3495fc67cf6491e5c211d0e14a1e84447d545658.
dumganhar
09:30 Bug #1108: Fix some issues in OpenAL implementation of CocosDenshion for qnx
Applied in changeset commit:07d65778fbdd16dd823a8c90d6c8f0b39a45183c.
dumganhar
09:25 Refactor #1253: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.

walzer@cocos2d-x.org
09:25 Feature #1247: Add profiler support for android

walzer@cocos2d-x.org
09:25 Bug #1244: Memory leak in CCParticleSystem::initWithDictionary()

walzer@cocos2d-x.org
09:25 Feature #1240: Support TIFF format picture

walzer@cocos2d-x.org
09:25 Bug #1237: Line number meesage printed by CCAssert is wrong

walzer@cocos2d-x.org
09:25 Bug #1236: JniHelper::jstring2string may crash when parameter is null

walzer@cocos2d-x.org
09:25 Bug #1232: CCLayerGradient::updateColor() assign wrong value to m_pSquareColors

walzer@cocos2d-x.org
09:25 Bug #1230: Calculation of string width may be wrong on iOS

walzer@cocos2d-x.org
09:25 Bug #1229: (gles20) android port can not be compiled on ndk android-8 level

walzer@cocos2d-x.org
09:25 Refactor #1220: (gles20) Using CCString::stringWithContentsOfFile to get string from lua script f...

walzer@cocos2d-x.org
09:25 Bug #1217: EaseActions reverse broken

walzer@cocos2d-x.org
09:25 Bug #1216: fix JNI leaks

walzer@cocos2d-x.org
09:25 Refactor #1211: (gles20) Translate Chinese comments to English for CCTextureWatcher and CCListView.

walzer@cocos2d-x.org
09:25 Refactor #1206: (gles20) Remove some unused files, first release only supports ios, win32 and and...

walzer@cocos2d-x.org
09:23 Feature #1240: Support TIFF format picture
Applied in changeset commit:221c75e9fbdf35cb9ed95afe260b8147aa548c8d.
dumganhar
09:23 Feature #1240: Support TIFF format picture
Applied in changeset commit:c964e060a6449631fecf4b9e920131551520e575.
dumganhar
09:23 Feature #1240: Support TIFF format picture
Applied in changeset commit:b8104c1baa6f1f6ac64c2ff978afc8151c33415c.
dumganhar
09:23 Feature #1240 (Resolved): Support TIFF format picture
Applied in changeset commit:ed05b5ba104f97a14534776d694067dbdc55142a.
dumganhar
09:23 Feature #1258: Merge Rolando's testjs into gles20 branch
Applied in changeset commit:c00e5758efe172015531de8d2947f7526e6878c7.
zhangxm
09:23 Feature #1258: Merge Rolando's testjs into gles20 branch
Applied in changeset commit:e7378fdec7805b76e83619b784c7999d6547fd20.
walzer@cocos2d-x.org
09:23 Feature #1247: Add profiler support for android
Applied in changeset commit:10496a65fe49e3539abcdc1900757761bdf6336e.
zhangxm
09:22 Feature #1258: Merge Rolando's testjs into gles20 branch
Applied in changeset commit:1addd7006fdeb4450ea20aac5f8e0cb16432111d.
walzer@cocos2d-x.org
09:22 Feature #1247: Add profiler support for android
Applied in changeset commit:7ec6dbf7e4d44439b745f343b22bf6b66c176180.
zhangxm
09:22 Refactor #1253: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.
Applied in changeset commit:94148bc59726a22a5b286286b737d9d58f21d263.
dumganhar
09:22 Refactor #1253: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.
Applied in changeset commit:07572ba6514aa61ee17cd12510d5aed0a75ef0b1.
dumganhar
09:22 Refactor #1252: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen...
Applied in changeset commit:d38353bfd2aa645c6b01b5c85e7a2b439a9580cd.
dumganhar
09:22 Refactor #1252: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen...
Applied in changeset commit:3e4d6c7686b6802a354860c64a1cc9500f043522.
dumganhar
09:22 Bug #1251: (gles20) Add CocosBuilderTest to the test project for VS2008
Applied in changeset commit:38ccc0bde67c8eb5ae6c5d41c6e58dfee6821e84.
dumganhar
09:22 Bug #1251: (gles20) Add CocosBuilderTest to the test project for VS2008
Applied in changeset commit:2fbc9706f029aa849be57e222ff352929bf0534d.
dumganhar
09:22 Bug #1244: Memory leak in CCParticleSystem::initWithDictionary()
Applied in changeset commit:281beb53301442293669e030368d6a92eea82587.
dumganhar
09:22 Bug #1244: Memory leak in CCParticleSystem::initWithDictionary()
Applied in changeset commit:89329d561779edc84e79b24c639d54f1ccead430.
dumganhar
09:22 Feature #1205: (gles20) Add ccbreader and test case for CocosBuilder
Applied in changeset commit:24ebb9fc3623a1f2228ceba416a60e3fe60ee74c.
walzer@cocos2d-x.org
09:22 Bug #1216: fix JNI leaks
Applied in changeset commit:9a038e35a3aa6ffc5bc436e46aa97ecde748b064.
zhangxm
09:22 Bug #1215: (gles20) Win32 retina cannot work.
Applied in changeset commit:2ba8149417fe4c913504e7b41b4c36f92fe62260.
dumganhar
09:22 Bug #1215: (gles20) Win32 retina cannot work.
Applied in changeset commit:3d05aa9074b7f98726489df5b3444b91a8f54987.
dumganhar
09:22 Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Applied in changeset commit:1ea3bb115ae7db4d77376f8924109f567a058608.
dumganhar
09:22 Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Applied in changeset commit:d58b9ddabbbe993e7af2f9f0746c9e3e6858e319.
dumganhar
09:22 Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Applied in changeset commit:ddba36a758a272fd2680494b03f63546ccd611aa.
dumganhar
09:22 Bug #1257: Logic of CCGrabber.cpp is not the same as iphone version

walzer@cocos2d-x.org
09:21 Feature #1258: Merge Rolando's testjs into gles20 branch

walzer@cocos2d-x.org
09:21 Refactor #1252: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen...

walzer@cocos2d-x.org
09:21 Bug #1251: (gles20) Add CocosBuilderTest to the test project for VS2008

walzer@cocos2d-x.org
09:21 Bug #1215: (gles20) Win32 retina cannot work.

walzer@cocos2d-x.org
09:21 Feature #1202: (gles20) Remove CCFileData

walzer@cocos2d-x.org
09:21 Feature #1205: (gles20) Add ccbreader and test case for CocosBuilder

walzer@cocos2d-x.org
09:21 Bug #1212: (gles20) TMXBug787Test crash.

walzer@cocos2d-x.org
09:21 Bug #756: CCMenu can't be initialized by empty menu
Applied in changeset commit:39ee81cc2d898b45a6b0bd661fe05dc863f8e9a3.
dumganhar
09:21 Bug #756: CCMenu can't be initialized by empty menu
Applied in changeset commit:7b999c08bcbe4481cfe48fd15e6cc40775cde448.
dumganhar
09:21 Feature #939: Add create qnx project script
Applied in changeset commit:f56c61013dc6f772a3aa3f2afce53aec345bd768.
dumganhar
09:21 Feature #939: Add create qnx project script
Applied in changeset commit:98105faa1882ef434551838f6a001bccf4561150.
dumganhar
09:21 Bug #506: create-android-project.bat not working when paths contain space!
Applied in changeset commit:287fe2132b4fa56957ce6550925fec3e15d923c2.
zhangxm
09:20 Bug #880: playEffect repeatly can't work on bada platform
Applied in changeset commit:796052526b633d18c0062d42e37a1c2e42d8980b.
dumganhar
09:20 Bug #880: playEffect repeatly can't work on bada platform
Applied in changeset commit:6a58e9791dfdbd238973196d3fc86a2c82a498be.
dumganhar
09:18 Bug #662: [marmalade] SimpleAudioEngine::playEffect() assertion bug
Applied in changeset commit:034ed1911ede7b14ae9940c400d1ee7371aa2cbd.
walzer@cocos2d-x.org
08:29 Bug #219: Draw texture by function CCTexture2D::drawAtPoint directly,the game will crash

walzer@cocos2d-x.org
08:29 Bug #216: Accelerometer has not effect

walzer@cocos2d-x.org
08:29 Bug #215: usage of for loop error in CCTexture2d.cpp

walzer@cocos2d-x.org
08:29 Bug #213: helloworld run error on iphone emulator

walzer@cocos2d-x.org
08:29 Feature #210: support accelerometer

walzer@cocos2d-x.org
08:29 Feature #208: Run tests on iphone

walzer@cocos2d-x.org
08:29 Feature #207: compute correct frame of status bar

walzer@cocos2d-x.org
08:29 Feature #206: support device orientation

walzer@cocos2d-x.org
08:29 Bug #205: VS2010 link error at libpng and other third party libraries

walzer@cocos2d-x.org
08:29 Bug #201: the program must not crash down when load textures failed

walzer@cocos2d-x.org
08:29 Feature #197: add a sample code of TileMap

walzer@cocos2d-x.org
08:29 Bug #194: CCLOG doesn't work.

walzer@cocos2d-x.org
08:29 Feature #193: document of helloworld

walzer@cocos2d-x.org
08:29 Feature #192: helloworld

walzer@cocos2d-x.org
08:29 Bug #190: jpeg_create_decompress in CCXUIImage_win32.cpp trigger an "unhandled exception"

walzer@cocos2d-x.org
08:29 Feature #191: create Android.mk for cocos2d and test

walzer@cocos2d-x.org
08:29 Bug #187: cocos2d-win32 works slow on some particular machine

walzer@cocos2d-x.org
08:29 Feature #186: porting template to win32

walzer@cocos2d-x.org
08:29 Bug #184: cocos2dx-win32 don't support setDeviceOrientation

walzer@cocos2d-x.org
08:29 Feature #183: Add libpng libjpg libxml2 zlib to platform/third_party

walzer@cocos2d-x.org
08:29 Feature #181: port Cocos2dSimpleGame to win32

walzer@cocos2d-x.org
08:29 Feature #180: porting CocosDenshion to win32

walzer@cocos2d-x.org
08:29 Feature #179: porting TestAudioEngine to win32

walzer@cocos2d-x.org
08:29 Feature #178: porting Box2D to win32

walzer@cocos2d-x.org
08:29 Feature #177: porting chipmunk to win32

walzer@cocos2d-x.org
08:29 Feature #176: porting test_uphone to win32

walzer@cocos2d-x.org
08:19 Bug #356: [android] CCLabelTTF::initWithString crashed

walzer@cocos2d-x.org
08:19 Bug #355: [win32] CCLabelTTF doesn't support line breaks and wrapping words

walzer@cocos2d-x.org
08:19 Feature #353: support jpg on android

walzer@cocos2d-x.org
08:19 Bug #352: [ios] ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work

walzer@cocos2d-x.org
08:19 Bug #351: CCLabelTTF cannot automatic line break on iphone

walzer@cocos2d-x.org
08:19 Bug #350: TransitionsFade flickers on both android & iphone

walzer@cocos2d-x.org
08:19 Bug #348: [uphone] CCLabelTTF blur if color = white and fontSize < 24

walzer@cocos2d-x.org
08:19 Bug #349: deal with plist files in binary format

walzer@cocos2d-x.org
08:19 Feature #347: Support custom TTF fonts

walzer@cocos2d-x.org
08:19 Bug #345: the invoking in EGLView::viewWithFrame is odd

walzer@cocos2d-x.org
08:19 Feature #344: add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices

walzer@cocos2d-x.org
08:19 Bug #341: CCTMXFiledMap crashed when a child isnot the obj of CCTMXLayer

walzer@cocos2d-x.org
08:19 Feature #336: refactor platform_support layer

walzer@cocos2d-x.org
08:19 Bug #333: Can not compile test.android under linux

walzer@cocos2d-x.org
08:19 Feature #332: upgrade tests from 0.99.4 to 0.99.5

walzer@cocos2d-x.org
08:19 Bug #331: CocosDenshionTest failed on iphone simulator

walzer@cocos2d-x.org
08:19 Bug #329: Infinite loops in CCBMFontConfiguration::parseConfigFile

walzer@cocos2d-x.org
08:19 Bug #328: By default, pop up a err dialog when loading textures failed

walzer@cocos2d-x.org
08:19 Bug #325: compile error on ios3.0 sdk

walzer@cocos2d-x.org
08:19 Feature #323: internationalization support

walzer@cocos2d-x.org
08:19 Feature #322: FPS control on win32

walzer@cocos2d-x.org
08:19 Feature #321: fps controller on android

walzer@cocos2d-x.org
08:19 Bug #320: illegible characters when showing Chinese UTF8 chars in CCLabelTTF

walzer@cocos2d-x.org
08:19 Feature #317: wrap input box for game dev

walzer@cocos2d-x.org
08:19 Feature #316: resolution auto adjustment

walzer@cocos2d-x.org
08:19 Bug #314: The view location is wrong when set DeviceOrientation with kCCDeviceOrientationLandscap...

walzer@cocos2d-x.org
08:19 Bug #312: Label display wrong effect when the string is Chinese.

walzer@cocos2d-x.org
08:19 Feature #311: cocosdenshion on android

walzer@cocos2d-x.org
08:19 Bug #310: update cocosdenshion on uphone and win32

walzer@cocos2d-x.org
08:18 Bug #309: App crash when surface re-created

walzer@cocos2d-x.org
08:18 Feature #307: merge TestAudioEngine into tests, get rid of MFC on win32 port

walzer@cocos2d-x.org
08:18 Bug #306: invoking CCDirector::sharedDirector()->end() in schedule leads to crashes

walzer@cocos2d-x.org
08:18 Bug #304: framerate control in CCDisplayLinkDirector::preMainLoop() isn't punctual

walzer@cocos2d-x.org
08:18 Feature #302: cocos2d-x template in Xcode

walzer@cocos2d-x.org
08:18 Bug #301: add info.plist to HelloWorld & tests

walzer@cocos2d-x.org
08:18 Feature #300: wizard for Visual C++ 2008 Express

walzer@cocos2d-x.org
08:18 Feature #299: fix comiple error for branch upto-0.99.5

walzer@cocos2d-x.org
08:18 Bug #298: Wizard For VS on win32 doesn't create Resource folder

walzer@cocos2d-x.org
08:18 Feature #297: move the window creation for multi-platforms into engine internal

walzer@cocos2d-x.org
08:18 Bug #296: TestAudioEngine compliation error without vs2008sp1

walzer@cocos2d-x.org
08:18 Feature #294: impliment CCParticleSystemPoint on every platform

walzer@cocos2d-x.org
08:18 Feature #292: update other files in root path to 0.99.5

walzer@cocos2d-x.org
08:18 Feature #290: update Textures to 0.99.5

walzer@cocos2d-x.org
08:18 Bug #289: clean all warnings at compilation

walzer@cocos2d-x.org
08:18 Feature #271: update to 0.99.5

walzer@cocos2d-x.org
08:18 Bug #270: "segmentation fault" at game exit

walzer@cocos2d-x.org
08:18 Bug #269: can not compile cocos2d-x based on iOS3

walzer@cocos2d-x.org
08:18 Bug #265: compile error when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h

walzer@cocos2d-x.org
08:18 Bug #264: memory leak when CCTexture2D::initWithString

walzer@cocos2d-x.org
08:18 Bug #263: Compilation error while enabling CC_SPRITE_DEBUG_DRAW

walzer@cocos2d-x.org
08:18 Feature #260: Integrate HelloWorld.android to HelloWorld

walzer@cocos2d-x.org
08:18 Bug #259: Tests can not build by ndk-r5

walzer@cocos2d-x.org
08:18 Bug #258: Move FileUtils.h from path "support/file_support" to path "include"

walzer@cocos2d-x.org
08:18 Feature #257: add content to .gitignore

walzer@cocos2d-x.org
08:18 Bug #256: The build_native.sh has a bug

walzer@cocos2d-x.org
08:18 Feature #255: write shell script for tests

walzer@cocos2d-x.org
08:18 Feature #254: specify project target

walzer@cocos2d-x.org
08:18 Bug #253: TileMapTest in test.exe crashes in Windows 7

walzer@cocos2d-x.org
08:18 Bug #252: EAGLView.mm bug

walzer@cocos2d-x.org
08:18 Bug #250: HelloWorld crash in sdk4.2 and ipad 4.2

walzer@cocos2d-x.org
08:18 Bug #248: crashed in CCSprite::setDisplayFrame

walzer@cocos2d-x.org
08:18 Feature #247: [android] support multitouch

walzer@cocos2d-x.org
08:18 Bug #243: memory leak!

walzer@cocos2d-x.org
08:18 Feature #246: implement CCLOG()

walzer@cocos2d-x.org
08:18 Feature #242: support accelerometer on android

walzer@cocos2d-x.org
08:18 Bug #238: HelloWorld & tests has build error on CCFileUtils::getFileData

walzer@cocos2d-x.org
08:18 Bug #240: CCSequence(..., CCHide::action, NULL) break down on both win32 & iOS4.2

walzer@cocos2d-x.org
08:18 Feature #241: implement cocosDenshion in cpp on iphone

walzer@cocos2d-x.org
08:18 Bug #235: SimpleAudioEngine could not play background music with repeating

walzer@cocos2d-x.org
08:18 Bug #234: TestAudioEngine build error

walzer@cocos2d-x.org
08:18 Bug #229: there's no main.m in HelloWorld/iphone

walzer@cocos2d-x.org
08:18 Bug #231: win32 HelloWorld can't run stand alone without VC++ enviroment

walzer@cocos2d-x.org
08:18 Bug #225: VS 2008 Wizard can't create cocos2d-x app project from main menu

walzer@cocos2d-x.org
08:18 Feature #224: multitouch support on iphone

walzer@cocos2d-x.org
08:18 Feature #223: integrate cocos2d-bada branch to master

walzer@cocos2d-x.org
08:18 Feature #222: merge different HelloWorld to one directory just like "tests"

walzer@cocos2d-x.org
08:17 Feature #220: run other tests on android

walzer@cocos2d-x.org
08:17 Refactor #466: Refactor CCFileUtils for the new packing approach on wophone

walzer@cocos2d-x.org
08:17 Feature #465: CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync

walzer@cocos2d-x.org
08:17 Docs #464: Add test case for save/read file

walzer@cocos2d-x.org
08:17 Bug #462: no applicationDidEnterBackground / applicationWillEnterBackground on Android

walzer@cocos2d-x.org
08:17 Bug #460: cocos2dx + box2d template cannot find libxml2.dylib

walzer@cocos2d-x.org
08:17 Bug #459: [win32] the project create by template for vs use the RuntimeLibrary MTd, different wit...

walzer@cocos2d-x.org
08:17 Feature #456: Integrate libcurl

walzer@cocos2d-x.org
08:17 Feature #455: implement CCUserDefault for data persistence

walzer@cocos2d-x.org
08:16 Feature #454: Modify the including path of Box2D genereated by win32 template

walzer@cocos2d-x.org
08:16 Bug #453: Android Cocosdenshion can't replace background music

walzer@cocos2d-x.org
08:16 Feature #450: cocos2d-x only supports RGBA888

walzer@cocos2d-x.org
08:16 Feature #449: Remove the code of support mac platform

walzer@cocos2d-x.org
08:16 Bug #448: CCCallFuncO crashes

walzer@cocos2d-x.org
08:16 Bug #447: really exit application when "x" button is clicked

walzer@cocos2d-x.org
08:16 Bug #446: interval test and menu test is not working right now

walzer@cocos2d-x.org
08:16 Feature #444: Wrap vibration APIs

walzer@cocos2d-x.org
08:16 Refactor #445: invoke waveOut APIs directly in CocosDenshion

walzer@cocos2d-x.org
08:16 Feature #443: implement CCKeypadDelegate on android

walzer@cocos2d-x.org
08:16 Feature #442: implement CocosDenshion on airplay port

walzer@cocos2d-x.org
08:16 Feature #441: Initialize pointer in construction & detect pointer value in destruction

walzer@cocos2d-x.org
08:16 Bug #440: can't show MessageBox when imageFromFile can't find file

walzer@cocos2d-x.org
08:16 Feature #439: all file reading pass though CCFileUtils::getFileData

walzer@cocos2d-x.org
08:16 Bug #438: MotionStreak Test Crash on device

walzer@cocos2d-x.org
08:16 Bug #437: xcode3 templates doesn't contain CCSAXParser.cpp & .h

walzer@cocos2d-x.org
08:16 Bug #435: CocosDenshion crashes at foreground/background switching

walzer@cocos2d-x.org
08:16 Refactor #434: Refactor class CCFileUtils

walzer@cocos2d-x.org
08:16 Bug #431: [android] ParticleTest (ParticleFlower) on G3 can't show the particles

walzer@cocos2d-x.org
08:16 Bug #430: [android] debug message notify the message "called unimplement OpenGL ES API"

walzer@cocos2d-x.org
08:16 Bug #429: Effect is wrong when the value of defaultAlphaPixelFormat in CCTexture2D is kCCTexture2...

walzer@cocos2d-x.org
08:16 Bug #428: Function addChild low efficiency

walzer@cocos2d-x.org
08:16 Refactor #427: refactor CCTMXXMLParser with multi-platform CCSAXParser design

walzer@cocos2d-x.org
08:16 Bug #424: open vs2010.sln says can not open CCamera.cpp

walzer@cocos2d-x.org
08:16 Bug #423: fix compilation warnings when COCOS2D_DEBUG = 2

walzer@cocos2d-x.org
08:16 Bug #422: the 2nd point in multi-touch isn't located to the correct coordinate

walzer@cocos2d-x.org
08:16 Feature #421: add a template & new project script for android

walzer@cocos2d-x.org
08:16 Bug #420: CCSprite::spriteWithFile() returns a valid object when the sprite isn't present

walzer@cocos2d-x.org
08:16 Bug #419: The test case TMXIsoVertexZ in TileMapTest has wrong effect on ios

walzer@cocos2d-x.org
08:16 Feature #418: add copyright of Riq & original author to each file

walzer@cocos2d-x.org
08:16 Bug #417: no touchEnd when the mouse move out from the window

walzer@cocos2d-x.org
08:16 Bug #416: TileMapTest(TMX anchorPoint Test) has 1pixel gap beteen two quad on G2 G3 G7

walzer@cocos2d-x.org
08:16 Feature #415: Make All xxxFromFile can accept related path

walzer@cocos2d-x.org
08:16 Feature #411: support .plist format outputed by zwoptex in the last version

walzer@cocos2d-x.org
08:16 Bug #410: xcode3 template, cannot find libxml from header search paths in release build

walzer@cocos2d-x.org
08:16 Bug #409: rename cocos2d::NSArray to avoid the conflict on ios

walzer@cocos2d-x.org
08:16 Bug #408: memory leak in CCImage::_initWithPngData

walzer@cocos2d-x.org
08:16 Bug #407: replace "ccGL.h" with "CCGL.h" in CCamera.cpp, for case-sensitive systems

walzer@cocos2d-x.org
08:16 Bug #406: CCConfiguration::checkForGLExtension(const string&) crashes sometimes

walzer@cocos2d-x.org
08:15 Bug #405: CocosDenshion test, BGM isn't paused after I tap HOME key

walzer@cocos2d-x.org
08:15 Bug #404: HiResTest is not perfect on HVGA/Retina yet

walzer@cocos2d-x.org
08:15 Feature #403: change UIEvent to CCEvent

walzer@cocos2d-x.org
08:15 Bug #401: VC template for 2010 OutputDir error

walzer@cocos2d-x.org
08:15 Bug #400: CCamera.cpp -> CCCamera.cpp, keep the same to cocos2d-iphone

walzer@cocos2d-x.org
08:15 Feature #398: xcode4 templates

walzer@cocos2d-x.org
08:15 Bug #399: [android] HelloWorld crashes when touch the screen

walzer@cocos2d-x.org
08:15 Docs #397: How does CCFileUtils::fullPathFromRelativePath work on multi-platforms

walzer@cocos2d-x.org
08:15 Feature #396: remove ccxScopedPtr & ccxScopedArray

walzer@cocos2d-x.org
08:15 Feature #395: [win32] make AppDelegate.cpp created by VS wizard portable without any modification

walzer@cocos2d-x.org
08:15 Feature #394: upgrade to follow cocos2d-iphone 1.0.0rc3

walzer@cocos2d-x.org
08:15 Feature #393: use full version of libxml2, with xmlXPath.. serial methods

walzer@cocos2d-x.org
08:15 Bug #392: border of sprite debug draw isn't scaled if enableRetinaDisplay(true)

walzer@cocos2d-x.org
08:15 Bug #391: CCSpriteFrameCache not support .plist files which format is not 0

walzer@cocos2d-x.org
08:15 Feature #390: Implement performance test

walzer@cocos2d-x.org
08:15 Docs #389: document and sample code of writing games in multi-resolution

walzer@cocos2d-x.org
08:15 Feature #388: update the template for iOS

walzer@cocos2d-x.org
08:15 Feature #387: move platform_support into cocos2dx/platform

walzer@cocos2d-x.org
08:15 Bug #386: [wophone] resolve the compile conflict on wophone sdk

walzer@cocos2d-x.org
08:15 Bug #385: [ios] impliment ccos2d::CCLog

walzer@cocos2d-x.org
08:15 Bug #383: [wophone]The approach which handle left soft-key clicked is not work

walzer@cocos2d-x.org
08:15 Docs #382: write an article to discribe how does CCLabelTTF::labelWithString work

walzer@cocos2d-x.org
08:15 Bug #381: Merge cocos2dx/platform/iphone modification to platform_support/src/ios

walzer@cocos2d-x.org
08:15 Feature #379: integrate airplay sdk port

walzer@cocos2d-x.org
08:15 Feature #378: Rename prefix "CCX" to "CC", "uphone" to "wophone" on template for vs2008

walzer@cocos2d-x.org
08:15 Feature #377: [wophone]Replace the word "uphone" with "wophone"

walzer@cocos2d-x.org
08:15 Bug #376: test CCLOG on different platforms

walzer@cocos2d-x.org
08:15 Feature #375: rename NS*

walzer@cocos2d-x.org
08:15 Bug #374: [android] replace the method for EGL rendering context lost

walzer@cocos2d-x.org
08:15 Feature #373: [win32] Disable PVRFrame window when cocos2d running

walzer@cocos2d-x.org
08:15 Bug #371: A layer can't registered as a StandardTouchDelegate when touch event is handling

walzer@cocos2d-x.org
08:15 Bug #367: [android]Android.mk of HelloWorld and tests depends on alphabet order

walzer@cocos2d-x.org
08:15 Feature #365: Move Application from Application code to Cocos2dx/platform/ccxApplication

walzer@cocos2d-x.org
08:15 Feature #364: [android]CCLabelTTF can't treat line breaks and wrapping correctly.

walzer@cocos2d-x.org
08:14 Feature #363: [ios] CCLabelTTF can't treat line breaks and wrapping correctly.

walzer@cocos2d-x.org
08:14 Feature #359: Modify Templates for adapt 0.8

walzer@cocos2d-x.org
08:14 Bug #357: [uphone]CCLabelTTF doesn't support words contain line breaks.

walzer@cocos2d-x.org
08:14 Feature #358: [android]Auto scale HVGA resource to WVHA

walzer@cocos2d-x.org
08:12 Bug #523: [all] CCParticleSystemQuad::particleWithFile can't work correctly

walzer@cocos2d-x.org
08:12 Bug #522: CCSpriteFrameCache::addSpriteFramesWithFile(const char *pszPlist) crashed

walzer@cocos2d-x.org
08:12 Bug #521: the effect of PageTurn3D is curious

walzer@cocos2d-x.org
08:12 Bug #518: CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way

walzer@cocos2d-x.org
08:12 Bug #516: Undefined Behaviour in ccCArray.h (signed / unsigned conversion)

walzer@cocos2d-x.org
08:12 Bug #513: CCProgressTimer doesn't work with CCSpriteFrameCache

walzer@cocos2d-x.org
08:12 Bug #512: fix warnings in /Wall flag

walzer@cocos2d-x.org
08:12 Bug #510: [android] The tests will be killed when power down

walzer@cocos2d-x.org
08:12 Bug #509: [all] Change Helloworld use UI rotate to landscope

walzer@cocos2d-x.org
08:12 Bug #508: [ios]Problem in running test in Retina resolution

walzer@cocos2d-x.org
08:12 Bug #507: RenderTextureTest failed in some android devices

walzer@cocos2d-x.org
08:12 Bug #506: create-android-project.bat not working when paths contain space!

walzer@cocos2d-x.org
08:12 Bug #504: Consistency of new box2d project & new chipmunk project

walzer@cocos2d-x.org
08:12 Feature #503: upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone

walzer@cocos2d-x.org
08:12 Bug #502: Can CCConfiguration singleton don't be so ugly?

walzer@cocos2d-x.org
08:12 Bug #501: [android] The project created by android template have same package name

walzer@cocos2d-x.org
08:12 Feature #500: Separate performance test from the tests project

walzer@cocos2d-x.org
08:12 Bug #499: [all] CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite

walzer@cocos2d-x.org
08:11 Bug #497: [android] soft keyboard stays shown if the project invokes CCTextFieldTTF

walzer@cocos2d-x.org
08:11 Feature #496: support Android 3.0

walzer@cocos2d-x.org
08:11 Bug #495: Memory leak of CCFileUtils::getWriteablePath()

walzer@cocos2d-x.org
08:11 Bug #494: Error function name of Cocos2dxActivity::setPackgeName()

walzer@cocos2d-x.org
08:11 Bug #493: [ios] The return value of CCFileUtils::getWriteablePath() is not end with '/'

walzer@cocos2d-x.org
08:11 Bug #492: [win32] Function CCFileUtils::fullPathFromRelativeFile forget consider the path separat...

walzer@cocos2d-x.org
08:11 Bug #491: Unsafe cycle in CCScheduler::unscheduleAllSelectors

walzer@cocos2d-x.org
08:11 Bug #490: [android] TextInputTest show words on soft keyboard detach, instead of each key pressed

walzer@cocos2d-x.org
08:11 Feature #489: [win32] Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp

walzer@cocos2d-x.org
08:11 Bug #488: CCUserDefault crash on android 2.2

walzer@cocos2d-x.org
08:11 Bug #486: transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator&device

walzer@cocos2d-x.org
08:11 Feature #487: [wophone] Implement the function CCFiltUtils::getWriteablePath() on wophone

walzer@cocos2d-x.org
08:11 Bug #485: [wophone] Modify the approach of FPS control on wophone

walzer@cocos2d-x.org
08:11 Bug #483: trace the memory leak on all platforms

walzer@cocos2d-x.org
08:11 Bug #484: CCTextureAtlas::initWithTexture() may cause memory leak

walzer@cocos2d-x.org
08:11 Feature #482: [wophone] Modify the resource data path for the new WoPhone-SDK

walzer@cocos2d-x.org
08:11 Bug #481: [wophone] After power down & up, backlight will turn off automaticlly if there's no ope...

walzer@cocos2d-x.org
08:11 Feature #480: add template for airplay

walzer@cocos2d-x.org
08:11 Feature #477: Set default ndk version to r5

walzer@cocos2d-x.org
08:11 Bug #475: CCImage::initWithString return true even if the bitmap hasn't been initialized

walzer@cocos2d-x.org
08:11 Refactor #472: Refactor duplicated modules under cocos2dx/platform

walzer@cocos2d-x.org
08:11 Bug #471: invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed

walzer@cocos2d-x.org
08:11 Bug #470: use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects

walzer@cocos2d-x.org
08:11 Bug #467: CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time

walzer@cocos2d-x.org
08:11 Feature #468: Implement CCProfiler & CCProfilingTimer

walzer@cocos2d-x.org
08:11 Feature #478: [wophone] wrap text input message into CCIMEDispather

walzer@cocos2d-x.org
08:10 Bug #577: CCReverseTime crash

walzer@cocos2d-x.org
08:10 Bug #576: some CCMutableDictionary methods must return _KeyT instead of std::string

walzer@cocos2d-x.org
08:10 Bug #573: CCLayerColor does not init its m_tColor, which will show random color

walzer@cocos2d-x.org
08:10 Bug #569: ChipmunkTest Sensors crashes in a few seconds

walzer@cocos2d-x.org
08:10 Bug #552: CCTextureCache::removeTextureForKey(const char *textureKeyName) not work as expected

walzer@cocos2d-x.org
08:10 Bug #551: Check the project dependence in visual studio solutions

walzer@cocos2d-x.org
08:10 Bug #549: [Android] Cocos2dxSound::playSound() can not play effect for the first time of every ef...

walzer@cocos2d-x.org
08:10 Feature #548: Export CCConfiguration with CC_DLL

walzer@cocos2d-x.org
08:10 Bug #547: [Android]CCLabelTTF::initWithString(const char*, CCSize, CCTextAlignment, const char*, ...

walzer@cocos2d-x.org
08:10 Bug #546: [iOS] When the height is 0, CCLabelTTF::labelWithString() works not correct

walzer@cocos2d-x.org
08:10 Bug #545: [Wophone] The effect of ChipmunkTest is wrong.

walzer@cocos2d-x.org
08:10 Bug #544: The effects of some test case of TransitionTest are wrong when use auto scale on Androi...

walzer@cocos2d-x.org
08:10 Bug #543: The effect of EffectTest is wrong when use auto scale on Android and Wophone

walzer@cocos2d-x.org
08:10 Bug #542: [android]SimpleAudioEngine::setBackgroundMusicVolume() not work when background music c...

walzer@cocos2d-x.org
08:10 Feature #540: add RootViewController into xcode templates

walzer@cocos2d-x.org
08:10 Bug #539: games on wophone wvga devices may failed on reading resources from zip pkg probably

walzer@cocos2d-x.org
08:10 Feature #538: xcode template for cocos2d-x lua project

walzer@cocos2d-x.org
08:10 Feature #537: [win32] Update PVRFrame lib to version 2.8 for ATI Graphic card newer driver

walzer@cocos2d-x.org
08:10 Feature #536: Integrate Jirka Fajfr's PVR Texture into master

walzer@cocos2d-x.org
08:10 Refactor #535: [android] don't use skia to draw string

walzer@cocos2d-x.org
08:10 Feature #534: don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp

walzer@cocos2d-x.org
08:10 Bug #532: [android] GLSurface no response when click touch screen long time

walzer@cocos2d-x.org
08:10 Bug #531: Change the usage of (xxx != NULL) to determine if the pointer is null

walzer@cocos2d-x.org
08:10 Bug #530: [android] BitmapDC::getTextExtentPoint() crashed on android 3.0

walzer@cocos2d-x.org
08:10 Feature #529: add static node() method to CCLayerColor & CCLayerGradient

walzer@cocos2d-x.org
08:10 Refactor #528: refactor lua support

walzer@cocos2d-x.org
08:10 Feature #527: lua support

walzer@cocos2d-x.org
08:09 Bug #526: [all] glScissior can't works correctly when use autoscale function

walzer@cocos2d-x.org
08:09 Bug #525: [android] CCNode has warning when compile

walzer@cocos2d-x.org
08:09 Bug #524: CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format

walzer@cocos2d-x.org
08:09 Feature #568: upgrade files under root to rc3

walzer@cocos2d-x.org
08:09 Feature #567: upgrade some files under platform to rc3

walzer@cocos2d-x.org
08:09 Feature #566: upgrade touch_dispatcher to rc3

walzer@cocos2d-x.org
08:09 Feature #565: upgrade tileMap_parallax_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #564: upgrade textures to rc3

walzer@cocos2d-x.org
08:09 Feature #563: upgrade support to rc3

walzer@cocos2d-x.org
08:09 Feature #562: upgrade sprite_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #561: upgrade particle_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #560: upgrade misc_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #559: upgrade menu_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #558: upgrade layers_scenes_transitions_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #557: upgrade label_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #556: upgrade effects to rc3

walzer@cocos2d-x.org
08:09 Feature #555: upgrade effects to rc3

walzer@cocos2d-x.org
08:09 Feature #554: upgrade base_nodes to rc3

walzer@cocos2d-x.org
08:09 Feature #553: upgrade actions to rc3

walzer@cocos2d-x.org
08:09 Feature #574: upgrade tests to rc3

walzer@cocos2d-x.org
08:07 Bug #683: getPackageNameJNI() and getCurrentLanguageJNI() return invalid pointer

walzer@cocos2d-x.org
08:07 Bug #680: CCTouchDispatcher::rearrangeHandlers() crash

walzer@cocos2d-x.org
08:07 Feature #679: bind lua to CocosDenshion

walzer@cocos2d-x.org
08:07 Feature #678: Add private constrcutor for CCArray

walzer@cocos2d-x.org
08:07 Refactor #677: Pass arguments by reference if possible

walzer@cocos2d-x.org
08:07 Feature #676: add more languages into CCApplication::getCurrentLanguage()

walzer@cocos2d-x.org
08:07 Bug #675: Memory leak in CCLayer when using accelerometer

walzer@cocos2d-x.org
08:07 Bug #674: games crash on Samsung Galaxy S2

walzer@cocos2d-x.org
08:07 Feature #672: Implements copyWithZone() for CCShow & CCHide

walzer@cocos2d-x.org
08:07 Feature #670: [android] pause & resume effect playing when activity is paused & resumed

walzer@cocos2d-x.org
08:07 Bug #668: CCLabelBMFont display 4 characters in a square per character block in retina

walzer@cocos2d-x.org
08:07 Bug #667: AppDelegate::applicationDidEnterBackground isn't invoked on ios

walzer@cocos2d-x.org
08:07 Feature #665: add test for RenderTexture::saveBuffer()

walzer@cocos2d-x.org
08:07 Bug #662: [marmalade] SimpleAudioEngine::playEffect() assertion bug

walzer@cocos2d-x.org
08:07 Bug #661: fix TMXTiledMap for Retina mode iPhone

walzer@cocos2d-x.org
08:07 Bug #660: [iOS] CCLabelBMFont image error in retina display

walzer@cocos2d-x.org
08:07 Bug #658: xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate....

walzer@cocos2d-x.org
08:07 Bug #657: Latest git version was broken

walzer@cocos2d-x.org
08:07 Refactor #656: [android] refactor CCFileUtils, make it support read data from directory other tha...

walzer@cocos2d-x.org
08:07 Bug #655: [android]CCLabelTTF don't draw all characters, it may lost the last chars

walzer@cocos2d-x.org
08:07 Feature #653: add CCScheduler::unscheduleScriptFunc()

walzer@cocos2d-x.org
08:07 Refactor #652: refactor char* JniHelper::jstringtochar()

walzer@cocos2d-x.org
08:07 Docs #651: add CCFileUtils to doxygen api document

walzer@cocos2d-x.org
08:07 Feature #649: the user could save any domain of the render texture

walzer@cocos2d-x.org
08:07 Bug #648: savebuffer may crash on some machines like Motorola Defy

walzer@cocos2d-x.org
08:07 Feature #647: add a method to set search path of lua script

walzer@cocos2d-x.org
08:07 Feature #645: update to cocos2d-iphone v1.0.1

walzer@cocos2d-x.org
08:06 Bug #644: CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected

walzer@cocos2d-x.org
08:06 Feature #643: swap Accelerometer input x/y according to the orientation

walzer@cocos2d-x.org
08:06 Bug #642: CCImage_ios.mm should be modified for saving image

walzer@cocos2d-x.org
08:06 Feature #641: the user could save buffer to any path

walzer@cocos2d-x.org
08:06 Bug #640: the image read from rendertexture is upseted

walzer@cocos2d-x.org
08:06 Bug #639: m_PositionInPixels isn't correctly initialized

walzer@cocos2d-x.org
08:06 Feature #638: Add support for pvr ccz format

walzer@cocos2d-x.org
08:06 Bug #637: Create resources folder instead of resource in create-android-project.sh

walzer@cocos2d-x.org
08:06 Bug #636: CCTextureCache::textureForKey() can't find the right texture

walzer@cocos2d-x.org
08:06 Bug #634: require "xxx.lua" in lua script file raise "buffer too small" error on win32

walzer@cocos2d-x.org
08:06 Feature #633: add loop feature to SimpleAudioEngine::playEffect(const char*, int)

walzer@cocos2d-x.org
08:06 Feature #632: [win32]Update the visual studio template for lua supported

walzer@cocos2d-x.org
08:06 Bug #631: [android] TextInputTest crash when input nothing

walzer@cocos2d-x.org
08:06 Feature #630: To realize the buffer-saving function in CCRenderTexture

walzer@cocos2d-x.org
08:06 Bug #628: CCMutableArray::arrayWithObjects should autorelease array object

walzer@cocos2d-x.org
08:06 Bug #629: pass eImgFmt to initWithImageData in initWithImageFile

walzer@cocos2d-x.org
08:06 Bug #626: [marmalade] Application doesn't terminate on exit

walzer@cocos2d-x.org
08:06 Bug #625: [android]test_image_rgba4444.pvr.gz can not packed into apk

walzer@cocos2d-x.org
08:06 Bug #624: CCLabelTTF::setString("\n\n\n") crashes on android

walzer@cocos2d-x.org
08:06 Refactor #623: refactor Cocos2dJni.cpp

walzer@cocos2d-x.org
08:06 Docs #622: comment CCUserDefault in doxygen format

walzer@cocos2d-x.org
08:06 Feature #621: Implement Texture2dTest in tests project

walzer@cocos2d-x.org
08:06 Feature #620: [win32] change lua library to static lib

walzer@cocos2d-x.org
08:06 Bug #619: CCFadeTo may crashed on android

walzer@cocos2d-x.org
08:06 Bug #618: [android] HelloWorld & tests crash when x is clicked

walzer@cocos2d-x.org
08:06 Refactor #616: Use tinyxml to parse plist file

walzer@cocos2d-x.org
08:06 Bug #615: CCLOG may crash in LuaEngineImpl

walzer@cocos2d-x.org
08:06 Bug #614: If move events happen more times, lua may crash

walzer@cocos2d-x.org
08:06 Feature #613: Call executeCallFuncN instead of executeCallFunc in CCMenuItem::activate()

walzer@cocos2d-x.org
08:06 Feature #612: Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua

walzer@cocos2d-x.org
08:06 Feature #611: Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua

walzer@cocos2d-x.org
08:06 CCButton.h
Cookiebit
08:06 CCButton.h
Cookiebit
08:06 Feature #610: [Android]Remove the support of ndk-r4

walzer@cocos2d-x.org
08:06 Bug #609: Retain & Release CCObject in CCSet

walzer@cocos2d-x.org
08:06 Bug #608: CCRenderTexture cannot show textures after sleep and wake-up.

walzer@cocos2d-x.org
08:06 Bug #607: The test case bug350 crashes on iOS

walzer@cocos2d-x.org
08:05 Bug #604: test.xcodeproject miss Summary & Info in xcode4

walzer@cocos2d-x.org
08:05 Bug #606: [wophone] The test case PageTransitionForward in TransitionsTest have wrong effect

walzer@cocos2d-x.org
08:05 Bug #605: add CC_DLL to methods in CCNS.h

walzer@cocos2d-x.org
08:05 Bug #603: TMX GID objects crash

walzer@cocos2d-x.org
08:05 Bug #602: TMX Orthogonal test has not picture

walzer@cocos2d-x.org
08:05 Feature #601: use Chipmunk v5.3.5

walzer@cocos2d-x.org
08:05 Bug #600: incorrect memory allocation on airplay

walzer@cocos2d-x.org
08:05 Bug #599: orientation is wrong in ios tests

walzer@cocos2d-x.org
08:05 Bug #597: ChipmunkTest "MainMenu" item isn't at the right-bottom corner, and clicked without effect

walzer@cocos2d-x.org
08:05 Feature #584: upgrade to cocos2d-iphone 1.0.0-final

walzer@cocos2d-x.org
08:05 Refactor #582: use libpng instead of CIwImage in CCImage_airplay.cpp

walzer@cocos2d-x.org
08:05 Bug #583: playBackgroundMusic("background-music-aac.wav", true) has no effect on win32

walzer@cocos2d-x.org
08:05 Feature #581: Change return type of xxxAction::reverse() to it's own type

walzer@cocos2d-x.org
08:05 Bug #580: ShuffleTilesTest of EffectTest crash

walzer@cocos2d-x.org
08:05 Bug #579: The button for back and forward of TransitionTest lost

walzer@cocos2d-x.org
08:05 Bug #578: The test case of ParticleTest of dibian & LavaFlow have not picture, the effect of Part...

walzer@cocos2d-x.org
08:03 Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7

walzer@cocos2d-x.org
08:03 Bug #885: SimpleAudioEngine::setEffectVolume() don't take effect immediately on android

walzer@cocos2d-x.org
08:03 Bug #884: CocosDenshion may crash on android simulator

walzer@cocos2d-x.org
08:03 Bug #883: Crash on SpriteTest

walzer@cocos2d-x.org
08:03 Docs #882: Write a document describes some cautions about using pthread

walzer@cocos2d-x.org
08:03 Docs #881: Write a document describes building android ndk project with ndk-r7

walzer@cocos2d-x.org
08:03 Bug #880: playEffect repeatly can't work on bada platform

walzer@cocos2d-x.org
08:03 Refactor #879: use CCAssert() instead of assert()

walzer@cocos2d-x.org
08:03 Docs #878: Write a document describe how to build project for x86 android

walzer@cocos2d-x.org
08:03 Docs #864: How to build on sdk 4.0 & ndk-r7

walzer@cocos2d-x.org
08:03 Bug #863: jpg textures are rendered incorrectly in alpha blend

walzer@cocos2d-x.org
08:02 Feature #854: integrate pthead and write a test case on all platforms

walzer@cocos2d-x.org
08:02 Feature #850: upgrade box2d from 2.1.2 to lastest 2.2.1

walzer@cocos2d-x.org
08:02 Bug #852: CCSpriteBatchNode can't be drawn correctly!

walzer@cocos2d-x.org
08:02 Bug #848: If use HVGA resource on WVGA device, Accelerometer values are wrong!

walzer@cocos2d-x.org
08:02 Feature #838: support x86 android compilation

walzer@cocos2d-x.org
08:02 Docs #837: Write a document describes how to use jni

walzer@cocos2d-x.org
08:02 Bug #785: CCMotionStreak crashes on iOS real phone

walzer@cocos2d-x.org
08:02 Feature #781: Add functions for effects

walzer@cocos2d-x.org
08:02 Bug #776: Fix a bug in the audio player on linux platform

walzer@cocos2d-x.org
08:02 Bug #780: Fix build error on ubuntu11.0

walzer@cocos2d-x.org
08:02 Bug #762: CCLabelTTF is in different position (higher) than in previous version on iphone

walzer@cocos2d-x.org
08:02 Feature #760: Add a method to set CCDirector::m_pNotificationNode

walzer@cocos2d-x.org
08:02 Bug #758: Custom TTF fonts causing low memory on android

walzer@cocos2d-x.org
08:02 Bug #756: CCMenu can't be initialized by empty menu

walzer@cocos2d-x.org
08:02 Bug #755: Multitouch cause crash on sumsung devices

walzer@cocos2d-x.org
08:02 Bug #754: Missing png file for CCLabelAtlas cause crashes on ios 4.3.3 & 5.0

walzer@cocos2d-x.org
08:02 Bug #753: visual orientation is wrong on ios5 simulator

walzer@cocos2d-x.org
08:02 Bug #752: Enable and disable touch more times in touch handler call back function may cause memor...

walzer@cocos2d-x.org
08:02 Bug #750: CCTextureCache::textureForKey() can't find the texture added by function addUIImage()

walzer@cocos2d-x.org
08:02 Bug #749: CCSpriteTest crashs at the test case SpriteNilTexture

walzer@cocos2d-x.org
08:02 Bug #748: build error in win32 release version

walzer@cocos2d-x.org
08:02 Bug #747: Win32 template should put all resource into Resources

walzer@cocos2d-x.org
08:02 Feature #746: Added a helper method to draw filled polygons

walzer@cocos2d-x.org
08:02 Bug #744: CCUserDefault crashes in v0.9.1

walzer@cocos2d-x.org
08:02 Feature #745: export CCTime to dll

walzer@cocos2d-x.org
08:02 Bug #743: nativeInit called with wrong screensize when running on device with software android bu...

walzer@cocos2d-x.org
08:02 Bug #738: pass CCSize(width,0) to CCLabelTTF cause the label invisible

walzer@cocos2d-x.org
08:02 Refactor #737: Delete CCTouch::m_nViewId

walzer@cocos2d-x.org
08:02 Bug #736: Remove android:installLocation in AndroidManifest.xml

walzer@cocos2d-x.org
08:02 Feature #735: Added testing ability for case when application enters background and returns in fo...

walzer@cocos2d-x.org
08:02 Feature #733: Use ant to generate a lua project

walzer@cocos2d-x.org
08:02 Feature #734: Use ant to generate LuaCocos2d.cpp

walzer@cocos2d-x.org
08:02 Feature #732: Adding in Particle Systems to Lua Bindings

walzer@cocos2d-x.org
08:02 Feature #731: Added keypad testing ability for windows platform

walzer@cocos2d-x.org
08:02 Docs #728: Write a document describe how to run HelloWorld on linux

walzer@cocos2d-x.org
08:02 Bug #727: Memory leak of NewStringUTF

walzer@cocos2d-x.org
08:02 Feature #726: use external storage on android

walzer@cocos2d-x.org
08:02 Bug #724: Different result of CCLabelTTF Android and win

walzer@cocos2d-x.org
08:02 Feature #723: remove useless fmod examples and media files

walzer@cocos2d-x.org
08:02 Feature #721: [android]Support putting audio resource not only under Resources

walzer@cocos2d-x.org
08:02 Bug #719: CocosdenshionTest crash when start the test case on android

walzer@cocos2d-x.org
08:02 Bug #718: A typo in method CCMenu::alignItemsInRows

walzer@cocos2d-x.org
08:02 Bug #716: Sub/add effect volume don't change volume little by little on iOS

walzer@cocos2d-x.org
08:02 Bug #715: CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL

walzer@cocos2d-x.org
08:02 Docs #709: write doxygen comment in CCSet.h

walzer@cocos2d-x.org
08:02 Feature #707: Support require for lua on android

walzer@cocos2d-x.org
08:02 Refactor #703: Refactor CCAccelerometer

walzer@cocos2d-x.org
08:02 Feature #704: Print error description and pop error code in CCLuaScriptModule::executeString & CC...

walzer@cocos2d-x.org
08:02 Bug #702: tests crash at the start on wophone device

walzer@cocos2d-x.org
08:02 Bug #701: CCZHeader.version should be unsigned short

walzer@cocos2d-x.org
08:02 Bug #700: CC_SWAP32 marco has a typo which leads to error swap result

walzer@cocos2d-x.org
08:02 Bug #698: CCSprite::init() is excuted twice in all CCSprite's static methods

walzer@cocos2d-x.org
08:02 Bug #696: Some android machines may crash at CCRenderTexture::end(bool bIsTOCasheTexture)

walzer@cocos2d-x.org
08:02 Bug #693: CCLabelTTF can not break line by '\n' on iOS

walzer@cocos2d-x.org
08:02 Docs #692: Describe the usage of view orientation

walzer@cocos2d-x.org
08:02 Bug #689: CCRect should assert the width and height is positive

walzer@cocos2d-x.org
08:02 Feature #687: implement preloadBackgroundMusic to android

walzer@cocos2d-x.org
08:02 Feature #688: [android] Support reading resources not only from apk

walzer@cocos2d-x.org
08:02 Feature #685: add test for LabelTest to display chinese character

walzer@cocos2d-x.org
08:02 Bug #686: CCTMXLayer::appendTileForGID() not setting Z index tag causing first screen of tiles to...

walzer@cocos2d-x.org
08:02 Feature #684: add test for CCApplication::getCurrentLanguage()

walzer@cocos2d-x.org
08:01 Refactor #1061: Use JNI Helper in CocosDenshion

walzer@cocos2d-x.org
08:01 Bug #1058: CCLuaEngine to call CCTouch::locationInView () use not exist parameter view id

walzer@cocos2d-x.org
08:01 Feature #1056: Synchronise cocos2d-iphone gles2.0 branch

walzer@cocos2d-x.org
08:01 Refactor #1051: Fix and improve building on linux

walzer@cocos2d-x.org
08:01 Feature #1033: Added support files for Accelerometer Simulation for iPhone Simulator

walzer@cocos2d-x.org
08:01 Refactor #1030: Rename executeFunctionByRefId() to executeFunctionByHandler() and add some lua su...

walzer@cocos2d-x.org
08:01 Bug #1028: Wrong directory name in linux makefiles of CocosDenshion

walzer@cocos2d-x.org
08:01 Feature #1022: Add a static method named CCString::stringWithContentsOfFile

walzer@cocos2d-x.org
08:01 Refactor #1017: Improvement to win32 timing accuracy

walzer@cocos2d-x.org
08:01 Bug #1020: Can not create vs template with lua support

walzer@cocos2d-x.org
08:01 Feature #1015: Add CCEGLView::EventHandler class and window group id for CCEGLView

walzer@cocos2d-x.org
08:01 Bug #1014: Resources path in build-win32.bat are error

walzer@cocos2d-x.org
08:01 Bug #1008: Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform

walzer@cocos2d-x.org
08:01 Bug #1009: CCNode::setSkewY() and CCNode::getSkewY has typo error

walzer@cocos2d-x.org
08:01 Bug #995: Modify project configure for marmalade port after adding extension support and refactor...

walzer@cocos2d-x.org
08:01 Feature #994: Add support for bbndk2.0

walzer@cocos2d-x.org
08:01 Bug #986: Add init() funciton in CCMenu class

walzer@cocos2d-x.org
08:01 Bug #984: Use static library for cocos2dx project on bada and qnx platform

walzer@cocos2d-x.org
08:01 Refactor #985: Remove template for xcode3

walzer@cocos2d-x.org
08:01 Docs #975: CCTMXTiledMap::getMapSize and more methods are not listed in doxygen API document

walzer@cocos2d-x.org
08:01 Feature #982: Add an android template for creating projects with box2d, chipmunk and lua linked

walzer@cocos2d-x.org
08:01 Refactor #973: Refactor lua support

walzer@cocos2d-x.org
08:01 Feature #972: Add Support for CCNotificationCenter

walzer@cocos2d-x.org
08:01 Bug #971: Fix dynamic_cast error on android

walzer@cocos2d-x.org
08:01 Refactor #970: Use modules in the Android NDK build

walzer@cocos2d-x.org
08:00 Feature #969: Addition of Accelerometer Simulation for Win32.

walzer@cocos2d-x.org
08:00 Bug #967: PVR Textures cannot be reloaded after GL context lost

walzer@cocos2d-x.org
08:00 Bug #968: Fixed a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry

walzer@cocos2d-x.org
08:00 Bug #965: Remove some dynamic_cast calling since selector_protocol.h was removed

walzer@cocos2d-x.org
08:00 Bug #964: Can not show whole charactor

walzer@cocos2d-x.org
08:00 Bug #963: applicationWillEnterForeground will be invoked twice when application is launched

walzer@cocos2d-x.org
08:00 Bug #962: Fixed some bugs on qnx port

walzer@cocos2d-x.org
08:00 Bug #961: Fixed mad behaviour in second stage of CCEaseBackInOut

walzer@cocos2d-x.org
08:00 Bug #960: Implementation to detect when the application goes and return from background in QNX (B...

walzer@cocos2d-x.org
08:00 Bug #959: Wrong multitouch id

walzer@cocos2d-x.org
08:00 Refactor #958: move the implement of SelectorProtocol to CCObject

walzer@cocos2d-x.org
08:00 Bug #957: TextInputTest crashes after input character and click back key on android devices

walzer@cocos2d-x.org
08:00 Bug #954: Accelerometer axes inverted on android tablet when setting orientation to portrait

walzer@cocos2d-x.org
08:00 Bug #953: Added tolua++ for Mac

walzer@cocos2d-x.org
08:00 Feature #952: CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.

walzer@cocos2d-x.org
08:00 Bug #951: Should remove definition of NSMutableSet

walzer@cocos2d-x.org
08:00 Bug #950: Crash in Cocos on touch

walzer@cocos2d-x.org
08:00 Bug #948: CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"

walzer@cocos2d-x.org
08:00 Bug #949: CCParticleSystem and its children are not released correctly in tests

walzer@cocos2d-x.org
08:00 Bug #947: Long chinese string causes closed loop on android

walzer@cocos2d-x.org
08:00 Bug #946: Can not load HD image for both Retina and Normal correctly

walzer@cocos2d-x.org
08:00 Bug #943: Box2d can't be compiled successfully on bada sdk 1.2.1

walzer@cocos2d-x.org
08:00 Bug #942: Invoke CCScheduler:sharedScheduler():scheduleScriptFunc in lua may cause crashion

walzer@cocos2d-x.org
08:00 Bug #941: Background volume may not in [0, 1.0] on android

walzer@cocos2d-x.org
08:00 Feature #939: Add create qnx project script

walzer@cocos2d-x.org
08:00 Refactor #940: Use new icon

walzer@cocos2d-x.org
08:00 Bug #938: glGenFramebuffersOES isn't supported on wave m device

walzer@cocos2d-x.org
08:00 Bug #937: Compile error on android x86

walzer@cocos2d-x.org
08:00 Bug #936: Touch menu item may crash when selector is null

walzer@cocos2d-x.org
08:00 Bug #935: terminateProcessJNI() use error jni function

walzer@cocos2d-x.org
08:00 Refactor #934: Add 'isEqual' function for CCString, make CCObject::isEqual to virtual function

walzer@cocos2d-x.org
08:00 Refactor #933: Refactor CCUserDefault

walzer@cocos2d-x.org
08:00 Refactor #931: Refactor CCImage and CCTexture2D

walzer@cocos2d-x.org
08:00 Bug #930: Can not load jpg file

walzer@cocos2d-x.org
08:00 Bug #928: 16bit texture is changed to 32bit after application enter foreground

walzer@cocos2d-x.org
08:00 Bug #927: unloadEffect called after stopEffect will cause crash

walzer@cocos2d-x.org
08:00 Bug #925: Rename HelloWorld/Resource to HelloWorld/Resources

walzer@cocos2d-x.org
08:00 Bug #926: TouchesTest crash because of RTTI

walzer@cocos2d-x.org
08:00 Refactor #924: make SimpleAudioEngine thread safe

walzer@cocos2d-x.org
08:00 Bug #923: addImageAsync crashes when the the game back to foreground

walzer@cocos2d-x.org
08:00 Bug #922: CCTexture2D::setPVRImagesHavePremultipliedAlpha() should be static

walzer@cocos2d-x.org
08:00 Bug #921: Accelerometer axes inverted in Motorola Xoom tablet

walzer@cocos2d-x.org
08:00 Bug #920: Export export functions in CCAffineTransform with CC_DLL

walzer@cocos2d-x.org
08:00 Feature #919: Improve build_native.sh and create-android-project.sh

walzer@cocos2d-x.org
08:00 Bug #918: Bada port can't be built successfully after changing airplay to marmalade

walzer@cocos2d-x.org
08:00 Bug #917: CCFileUtils::getFileDataFromZip() is not implemented on iOS

walzer@cocos2d-x.org
08:00 Bug #915: msvc template uses old version .cpp files

walzer@cocos2d-x.org
08:00 Docs #914: update document to fit android r5~r7

walzer@cocos2d-x.org
08:00 Bug #911: TextureCache::addUIImage cannot create texture when key is null, but the document said ...

walzer@cocos2d-x.org
08:00 Bug #910: create-android-project.bat shouldn't erase folder with appointed name

walzer@cocos2d-x.org
08:00 Refactor #908: Merge marmalade to latest cocos2d-x source

walzer@cocos2d-x.org
08:00 Feature #907: Support blackberry playbook

walzer@cocos2d-x.org
08:00 Bug #906: Remove unneeded codes in CCImage_android.cpp

walzer@cocos2d-x.org
08:00 Refactor #904: Recreate bada 2.0 projects

walzer@cocos2d-x.org
08:00 Feature #903: Add touch index for CCTouch

walzer@cocos2d-x.org
08:00 Feature #893: Remove cached data when receiving memory warning on iOS

walzer@cocos2d-x.org
08:00 Feature #892: Use RTTI to simplify the codes

walzer@cocos2d-x.org
08:00 Bug #888: Building error with eclipse on linux

walzer@cocos2d-x.org
07:59 Bug #1257: Logic of CCGrabber.cpp is not the same as iphone version

walzer@cocos2d-x.org
07:59 Feature #1258: Merge Rolando's testjs into gles20 branch

walzer@cocos2d-x.org
07:59 Refactor #1253: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.

walzer@cocos2d-x.org
07:59 Refactor #1252: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen...

walzer@cocos2d-x.org
07:59 Feature #1247: Add profiler support for android

walzer@cocos2d-x.org
07:59 Bug #1251: (gles20) Add CocosBuilderTest to the test project for VS2008

walzer@cocos2d-x.org
07:59 Refactor #1246: Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF

walzer@cocos2d-x.org
07:59 Bug #1244: Memory leak in CCParticleSystem::initWithDictionary()

walzer@cocos2d-x.org
07:59 Feature #1240: Support TIFF format picture

walzer@cocos2d-x.org
07:59 Bug #1239: Can not stop effect if play effet with loop mode twice

walzer@cocos2d-x.org
07:58 Bug #1237: Line number meesage printed by CCAssert is wrong

walzer@cocos2d-x.org
07:58 Bug #1236: JniHelper::jstring2string may crash when parameter is null

walzer@cocos2d-x.org
07:58 Bug #1232: CCLayerGradient::updateColor() assign wrong value to m_pSquareColors

walzer@cocos2d-x.org
07:58 Bug #1230: Calculation of string width may be wrong on iOS

walzer@cocos2d-x.org
07:58 Bug #1229: (gles20) android port can not be compiled on ndk android-8 level

walzer@cocos2d-x.org
07:58 Refactor #1220: (gles20) Using CCString::stringWithContentsOfFile to get string from lua script f...

walzer@cocos2d-x.org
07:58 Bug #1217: EaseActions reverse broken

walzer@cocos2d-x.org
07:58 Bug #1215: (gles20) Win32 retina cannot work.

walzer@cocos2d-x.org
07:58 Refactor #1211: (gles20) Translate Chinese comments to English for CCTextureWatcher and CCListView.

walzer@cocos2d-x.org
07:58 Bug #1212: (gles20) TMXBug787Test crash.

walzer@cocos2d-x.org
07:58 Refactor #1206: (gles20) Remove some unused files, first release only supports ios, win32 and and...

walzer@cocos2d-x.org
07:58 Feature #1205: (gles20) Add ccbreader and test case for CocosBuilder

walzer@cocos2d-x.org
07:58 Refactor #1204: (gles20) refactor AppDelegate::initInstance()

walzer@cocos2d-x.org
07:58 Refactor #1203: (gles20) remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAu...

walzer@cocos2d-x.org
07:58 Refactor #1201: Simplify the usage of writing Android.mk

walzer@cocos2d-x.org
07:58 Feature #1194: Merge texturewatcher contributed by NetGragon

walzer@cocos2d-x.org
07:58 Refactor #1191: (gles20) Update templates for all platforms.

walzer@cocos2d-x.org
07:58 Refactor #1190: (gles20) Update lua binding to 2.0

walzer@cocos2d-x.org
07:58 Refactor #1188: (gles20) Refactor directory structure

walzer@cocos2d-x.org
07:58 Bug #1185: [Android]When backing to foreground, will lost texture if it uses sprite batch node

walzer@cocos2d-x.org
07:58 Bug #1187: (gles20)spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test

walzer@cocos2d-x.org
07:58 Refactor #1181: Refactor CCRenderTexture

walzer@cocos2d-x.org
07:58 Feature #1180: Synchronize CCConfiguration

walzer@cocos2d-x.org
07:58 Refactor #1178: (gles20)Use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead...

walzer@cocos2d-x.org
07:58 Refactor #1179: Popup a message box when invoking CCAssert() on Android

walzer@cocos2d-x.org
07:58 Refactor #1177: Refactor platform

walzer@cocos2d-x.org
07:58 Refactor #1176: (gles20)Change linebreak symbol to UNIX format ('\n'),replace 'tab' with four spa...

walzer@cocos2d-x.org
07:58 Bug #1165: (gles20)merge pull request #842

walzer@cocos2d-x.org
07:58 Refactor #1166: (gles20)Improve CCString and CCArray, optimize CCDictionary.

walzer@cocos2d-x.org
07:58 Bug #1164: (gles20)Add the render mode which uses VBO without VAO in CCParticleSystemQuad

walzer@cocos2d-x.org
07:58 Docs #1162: cocos2d-x v2.0 migration guide

walzer@cocos2d-x.org
07:58 Bug #1160: (gles20)Rename 'CGFloat' to 'CCFloat'

walzer@cocos2d-x.org
07:58 Bug #1158: (gles20)Fixed a bug in CCParticleSystemQuad.

walzer@cocos2d-x.org
07:58 Bug #1159: (gles20)Updated "CallFuncND + auto remove" test demo.

walzer@cocos2d-x.org
07:58 Bug #1157: (gles20)Nothing is shown in TMX Orthogonal Test

walzer@cocos2d-x.org
07:58 Bug #1155: Reverted CCDirector singleton to original implementation

walzer@cocos2d-x.org
07:58 Refactor #1156: Synchronize CCDirector

walzer@cocos2d-x.org
07:58 Bug #1152: [Andorid]PerformanceTest crashed at 1, 2, 5 test cases

walzer@cocos2d-x.org
07:58 Bug #1151: [Android]Box2DTest crashed

walzer@cocos2d-x.org
07:58 Bug #1149: [Android]SpriteTest crashed when go to second test case

walzer@cocos2d-x.org
07:58 Bug #1150: [Android]RenderTextureTest crashed when running to second test case

walzer@cocos2d-x.org
07:58 Bug #1148: [Android]LabelTest crashed

walzer@cocos2d-x.org
07:58 Bug #1147: [Android]ChipmunkAccelTouchTest crashed

walzer@cocos2d-x.org
07:58 Bug #1146: [Android]IntervalTest crashed

walzer@cocos2d-x.org
07:58 Bug #1145: [Android]TileMap crashed

walzer@cocos2d-x.org
07:58 Bug #1144: [Android]ParallaxTest crashed

walzer@cocos2d-x.org
07:58 Bug #1143: [Android]MenuTest crashed

walzer@cocos2d-x.org
07:58 Bug #1141: [gles20 android]NodeTest crashed in StressTest1 and StressTest2

walzer@cocos2d-x.org
07:58 Bug #1142: [Android iOS]TouchesTest crashed

walzer@cocos2d-x.org
07:58 Bug #1140: [gles20 android]ParticleTest crashed

walzer@cocos2d-x.org
07:58 Bug #1139: [gles20 android]Screen becomes black when backing from background

walzer@cocos2d-x.org
07:58 Bug #1138: (gles20)Fixed a memory leak in CCTextureCache::addPVRImage.

walzer@cocos2d-x.org
07:58 Feature #1114: (gles20)Integrate CCControlExtension and implement corresponding tests

walzer@cocos2d-x.org
07:58 Bug #1136: (gles20)Fixed some bugs as follows

walzer@cocos2d-x.org
07:58 Feature #1095: (gles20) IOS screen resolution support.

walzer@cocos2d-x.org
07:58 Bug #1094: (gles20)CCParticleBatchNode cannot work, nothing will be shown when using it.

walzer@cocos2d-x.org
07:57 Feature #1258: Merge Rolando's testjs into gles20 branch

walzer@cocos2d-x.org
07:57 Bug #1257: Logic of CCGrabber.cpp is not the same as iphone version

walzer@cocos2d-x.org
07:57 Refactor #1253: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.

walzer@cocos2d-x.org
07:57 Refactor #1252: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen...

walzer@cocos2d-x.org
07:57 Bug #1251: (gles20) Add CocosBuilderTest to the test project for VS2008

walzer@cocos2d-x.org
07:57 Feature #1247: Add profiler support for android

walzer@cocos2d-x.org
07:57 Refactor #1246: Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF

walzer@cocos2d-x.org
07:57 Bug #1244: Memory leak in CCParticleSystem::initWithDictionary()

walzer@cocos2d-x.org
07:57 Feature #1240: Support TIFF format picture

walzer@cocos2d-x.org
07:57 Bug #1239: Can not stop effect if play effet with loop mode twice

walzer@cocos2d-x.org
07:57 Bug #1237: Line number meesage printed by CCAssert is wrong

walzer@cocos2d-x.org
07:57 Bug #1232: CCLayerGradient::updateColor() assign wrong value to m_pSquareColors

walzer@cocos2d-x.org
07:57 Bug #1236: JniHelper::jstring2string may crash when parameter is null

walzer@cocos2d-x.org
07:57 Bug #1230: Calculation of string width may be wrong on iOS

walzer@cocos2d-x.org
07:57 Bug #1229: (gles20) android port can not be compiled on ndk android-8 level

walzer@cocos2d-x.org
07:57 Refactor #1220: (gles20) Using CCString::stringWithContentsOfFile to get string from lua script f...

walzer@cocos2d-x.org
07:57 Bug #1217: EaseActions reverse broken

walzer@cocos2d-x.org
07:57 Bug #1216: fix JNI leaks

walzer@cocos2d-x.org
07:57 Bug #1215: (gles20) Win32 retina cannot work.

walzer@cocos2d-x.org
07:57 Bug #1212: (gles20) TMXBug787Test crash.

walzer@cocos2d-x.org
07:57 Refactor #1211: (gles20) Translate Chinese comments to English for CCTextureWatcher and CCListView.

walzer@cocos2d-x.org
07:57 Feature #1205: (gles20) Add ccbreader and test case for CocosBuilder

walzer@cocos2d-x.org
07:57 Refactor #1206: (gles20) Remove some unused files, first release only supports ios, win32 and and...

walzer@cocos2d-x.org
07:57 Refactor #1204: (gles20) refactor AppDelegate::initInstance()

walzer@cocos2d-x.org
07:57 Refactor #1203: (gles20) remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAu...

walzer@cocos2d-x.org
07:57 Feature #1202: (gles20) Remove CCFileData

walzer@cocos2d-x.org
07:57 Refactor #1201: Simplify the usage of writing Android.mk

walzer@cocos2d-x.org
07:57 Refactor #1198: Optimize CCTextureCache::removeUnusedTextures()

walzer@cocos2d-x.org
07:56 Feature #1194: Merge texturewatcher contributed by NetGragon

walzer@cocos2d-x.org
07:56 Refactor #1191: (gles20) Update templates for all platforms.

walzer@cocos2d-x.org
07:56 Refactor #1190: (gles20) Update lua binding to 2.0

walzer@cocos2d-x.org
07:56 Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes

walzer@cocos2d-x.org
07:56 Refactor #1188: (gles20) Refactor directory structure

walzer@cocos2d-x.org
07:56 Bug #1187: (gles20)spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test

walzer@cocos2d-x.org
07:56 Feature #1186: Add console window for Win32 application, all debug message output to this console...

walzer@cocos2d-x.org
07:56 Bug #1185: [Android]When backing to foreground, will lost texture if it uses sprite batch node

walzer@cocos2d-x.org
07:56 Refactor #1181: Refactor CCRenderTexture

walzer@cocos2d-x.org
07:56 Feature #1180: Synchronize CCConfiguration

walzer@cocos2d-x.org
07:56 Refactor #1179: Popup a message box when invoking CCAssert() on Android

walzer@cocos2d-x.org
07:56 Refactor #1178: (gles20)Use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead...

walzer@cocos2d-x.org
07:56 Refactor #1177: Refactor platform

walzer@cocos2d-x.org
07:56 Refactor #1176: (gles20)Change linebreak symbol to UNIX format ('\n'),replace 'tab' with four spa...

walzer@cocos2d-x.org
07:56 Refactor #1170: Remove win32 template of wophone.

walzer@cocos2d-x.org
07:56 Feature #1168: Add CCParticleSystem::getTimeScale()/setTimeScale()

walzer@cocos2d-x.org
07:56 Refactor #1166: (gles20)Improve CCString and CCArray, optimize CCDictionary.

walzer@cocos2d-x.org
07:56 Bug #1165: (gles20)merge pull request #842

walzer@cocos2d-x.org
07:56 Bug #1164: (gles20)Add the render mode which uses VBO without VAO in CCParticleSystemQuad

walzer@cocos2d-x.org
07:56 Docs #1162: cocos2d-x v2.0 migration guide

walzer@cocos2d-x.org
07:56 Bug #1160: (gles20)Rename 'CGFloat' to 'CCFloat'

walzer@cocos2d-x.org
07:56 Bug #1159: (gles20)Updated "CallFuncND + auto remove" test demo.

walzer@cocos2d-x.org
07:56 Bug #1158: (gles20)Fixed a bug in CCParticleSystemQuad.

walzer@cocos2d-x.org
07:56 Bug #1157: (gles20)Nothing is shown in TMX Orthogonal Test

walzer@cocos2d-x.org
07:56 Refactor #1156: Synchronize CCDirector

walzer@cocos2d-x.org
07:56 Bug #1155: Reverted CCDirector singleton to original implementation

walzer@cocos2d-x.org
07:56 Bug #1152: [Andorid]PerformanceTest crashed at 1, 2, 5 test cases

walzer@cocos2d-x.org
07:55 Bug #1151: [Android]Box2DTest crashed

walzer@cocos2d-x.org
07:55 Bug #1150: [Android]RenderTextureTest crashed when running to second test case

walzer@cocos2d-x.org
07:55 Bug #1149: [Android]SpriteTest crashed when go to second test case

walzer@cocos2d-x.org
07:55 Bug #1148: [Android]LabelTest crashed

walzer@cocos2d-x.org
07:55 Bug #1147: [Android]ChipmunkAccelTouchTest crashed

walzer@cocos2d-x.org
07:55 Bug #1146: [Android]IntervalTest crashed

walzer@cocos2d-x.org
07:55 Bug #1145: [Android]TileMap crashed

walzer@cocos2d-x.org
07:55 Bug #1144: [Android]ParallaxTest crashed

walzer@cocos2d-x.org
07:55 Bug #1143: [Android]MenuTest crashed

walzer@cocos2d-x.org
07:55 Bug #1142: [Android iOS]TouchesTest crashed

walzer@cocos2d-x.org
07:55 Bug #1141: [gles20 android]NodeTest crashed in StressTest1 and StressTest2

walzer@cocos2d-x.org
07:55 Bug #1140: [gles20 android]ParticleTest crashed

walzer@cocos2d-x.org
07:55 Bug #1139: [gles20 android]Screen becomes black when backing from background

walzer@cocos2d-x.org
07:55 Bug #1138: (gles20)Fixed a memory leak in CCTextureCache::addPVRImage.

walzer@cocos2d-x.org
07:55 Bug #1137: Fixed a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont in g...

walzer@cocos2d-x.org
07:55 Bug #1136: (gles20)Fixed some bugs as follows

walzer@cocos2d-x.org
07:55 Bug #1115: CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value w...

walzer@cocos2d-x.org
07:55 Feature #1114: (gles20)Integrate CCControlExtension and implement corresponding tests

walzer@cocos2d-x.org
07:55 Feature #1112: Lua support for blackberry playbook

walzer@cocos2d-x.org
07:55 Bug #1111: Disable Cleartype for fonts in win32, it can cause nasty artifacts when text is scaled

walzer@cocos2d-x.org
07:55 Bug #1110: Enabling point particle systems for qnx port.

walzer@cocos2d-x.org
07:55 Bug #1109: Add parentheses to remove Xcode warnings

walzer@cocos2d-x.org
07:55 Bug #1108: Fix some issues in OpenAL implementation of CocosDenshion for qnx

walzer@cocos2d-x.org
07:55 Feature #1095: (gles20) IOS screen resolution support.

walzer@cocos2d-x.org
07:55 Bug #1094: (gles20)CCParticleBatchNode cannot work, nothing will be shown when using it.

walzer@cocos2d-x.org
07:55 Feature #1089: Support new ipad

walzer@cocos2d-x.org
07:54 Bug #1076: [iOS]Fix wrong logging message in CCFileUtils

walzer@cocos2d-x.org
07:54 Bug #1075: [lua] invalid C++ class register order

walzer@cocos2d-x.org
07:54 Bug #1074: [Lua] executeFunctionByHandler() not remove parameters from stack, after pushFunctionB...

walzer@cocos2d-x.org
07:54 Feature #1072: Alignment support for CCLabelBMFont

walzer@cocos2d-x.org
07:54 Refactor #1069: [Android] Build dependencies from official repos and from sources

walzer@cocos2d-x.org
07:54 Refactor #1068: Linux implementation of CCImage::initWithString now uses fontconfig

walzer@cocos2d-x.org
03:26 Feature #1258: Merge Rolando's testjs into gles20 branch
Applied in changeset commit:c00e5758efe172015531de8d2947f7526e6878c7.
zhangxm
03:02 Feature #1240: Support TIFF format picture

zhangxm

2012-05-24

14:13 cocos2dx-rt-cache.patch
st0ke
14:13 cocos2dx-rt-cache.patch
st0ke
10:58 Feature #1258: Merge Rolando's testjs into gles20 branch
Applied in changeset commit:e7378fdec7805b76e83619b784c7999d6547fd20.
walzer@cocos2d-x.org
10:58 Feature #1258 (Resolved): Merge Rolando's testjs into gles20 branch
Applied in changeset commit:1addd7006fdeb4450ea20aac5f8e0cb16432111d.
walzer@cocos2d-x.org
10:10 Feature #1247: Add profiler support for android
Applied in changeset commit:10496a65fe49e3539abcdc1900757761bdf6336e.
zhangxm
10:10 Feature #1247 (Resolved): Add profiler support for android
Applied in changeset commit:7ec6dbf7e4d44439b745f343b22bf6b66c176180.
zhangxm
09:45 Feature #1258 (Closed): Merge Rolando's testjs into gles20 branch
http://github.com/funkaster/testjs.git
walzer@cocos2d-x.org
09:30 Bug #1257 (Closed): Logic of CCGrabber.cpp is not the same as iphone version

zhangxm
08:29 Feature #1247: Add profiler support for android

zhangxm
06:43 my project files.zip
satish1245
06:43 my project files.zip
satish1245
02:59 Refactor #1246: Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF
iOS and Android is ok.
Should modify win32 project.
zhangxm

2012-05-23

04:57 Refactor #1253: Add static method "purgeConfiguration" for CCConfiguration to avoid memory leak.
Applied in changeset commit:94148bc59726a22a5b286286b737d9d58f21d263.
dumganhar
04:57 Refactor #1253 (Resolved): Add static method "purgeConfiguration" for CCConfiguration to avoid me...
Applied in changeset commit:07572ba6514aa61ee17cd12510d5aed0a75ef0b1.
dumganhar
04:29 Refactor #1252: (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the real screen...
Applied in changeset commit:d38353bfd2aa645c6b01b5c85e7a2b439a9580cd.
dumganhar
04:29 Refactor #1252 (Resolved): (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the ...
Applied in changeset commit:3e4d6c7686b6802a354860c64a1cc9500f043522.
dumganhar
04:29 Bug #1251: (gles20) Add CocosBuilderTest to the test project for VS2008
Applied in changeset commit:38ccc0bde67c8eb5ae6c5d41c6e58dfee6821e84.
dumganhar
04:29 Bug #1251 (Resolved): (gles20) Add CocosBuilderTest to the test project for VS2008
Applied in changeset commit:2fbc9706f029aa849be57e222ff352929bf0534d.
dumganhar
04:29 Bug #1244: Memory leak in CCParticleSystem::initWithDictionary()
Applied in changeset commit:281beb53301442293669e030368d6a92eea82587.
dumganhar
04:29 Bug #1244 (Resolved): Memory leak in CCParticleSystem::initWithDictionary()
Applied in changeset commit:89329d561779edc84e79b24c639d54f1ccead430.
dumganhar
04:11 Refactor #1253 (Closed): Add static method "purgeConfiguration" for CCConfiguration to avoid memo...

dumganhar
03:56 Refactor #1220 (Closed): (gles20) Using CCString::stringWithContentsOfFile to get string from lua...

zhangxm
03:51 Refactor #1252 (Closed): (gles20) Add CCEGLViewProtocol::getFrameSize() method for getting the re...

dumganhar
03:51 Bug #1237 (Closed): Line number meesage printed by CCAssert is wrong

zhangxm
03:50 Refactor #1211 (Closed): (gles20) Translate Chinese comments to English for CCTextureWatcher and ...

zhangxm
03:49 Bug #1236 (Closed): JniHelper::jstring2string may crash when parameter is null

zhangxm
03:49 Bug #1230 (Closed): Calculation of string width may be wrong on iOS

zhangxm
03:48 Bug #1217 (Closed): EaseActions reverse broken

zhangxm
03:48 Bug #1232 (Closed): CCLayerGradient::updateColor() assign wrong value to m_pSquareColors

zhangxm
03:40 Bug #1251 (Closed): (gles20) Add CocosBuilderTest to the test project for VS2008

dumganhar

2012-05-22

13:00 Capture d’écran 2012-05-22 à 14.34.50.png
Jonathan
13:00 Capture d’écran 2012-05-22 à 14.34.50.png
Jonathan
06:06 Feature #1247 (Closed): Add profiler support for android
Use android-ndk-profiler(http://code.google.com/p/android-ndk-profiler/) to do profile test for android.
zhangxm
02:06 Refactor #1246 (Closed): Fixed CCDirector using CCLabelBMFont instead of CCLabelTTF

zhangxm

2012-05-21

05:52 Bug #1244 (Closed): Memory leak in CCParticleSystem::initWithDictionary()
It creates CCImage, and delete it in VolatileTexture.
But VolatileTexture only exists on Android platform.
So CCImag...
zhangxm

2012-05-18

06:28 cocos2d-x ccx-metro.png
walzer@cocos2d-x.org
06:28 cocos2d-x ccx-metro.png
walzer@cocos2d-x.org
06:14 Cocos2d-x expands support to Windows 8 Metro
I’m proud to announce that, cocos2d family expands to the an important platform: Windows 8 Metro.
![](http://www.coc...
walzer@cocos2d-x.org
06:02 cocos2d-x final.png
lihex
06:02 cocos2d-x final.png
lihex
06:01 cocos2d-x new.PNG
lihex
06:01 cocos2d-x new.PNG
lihex
06:00 cocos2d-x op_OK.png
lihex
06:00 cocos2d-x op_OK.png
lihex
05:58 cocos2d-x add_project_into.png
lihex
05:58 cocos2d-x add_project_into.png
lihex
05:51 animatePacker.png
jandujar
05:51 animatePacker.png
jandujar

2012-05-16

10:39 Feature #1240 (Closed): Support TIFF format picture
.plist file may contain raw data which format is TIFF.
So we should support it.
zhangxm
10:13 Bug #1239 (Closed): Can not stop effect if play effet with loop mode twice
1. Run CocosDenshionTest
2. Touch “play effect repeatly” twice
3. Touch “stop effect” can stop one effect, but can no...
zhangxm
06:25 Bug #1236 (Resolved): JniHelper::jstring2string may crash when parameter is null
Applied in changeset commit:8bf641a2494e5c3d5715591fd7a4184792d9a0eb.
zhangxm
06:25 Bug #1237 (Resolved): Line number meesage printed by CCAssert is wrong
Applied in changeset commit:1c1db7cdc29fcdb25f76121c119deedfe1f06b9b.
zhangxm
06:04 Bug #1237 (Closed): Line number meesage printed by CCAssert is wrong

zhangxm
06:00 Bug #1236 (Closed): JniHelper::jstring2string may crash when parameter is null

zhangxm

2012-05-14

07:24 Capture.PNG
e0901026
07:24 Capture.PNG
e0901026

2012-05-11

16:34 ErrorCreatProject.png
nansin2912
16:34 ErrorCreatProject.png
nansin2912
08:35 Screen Shot 2012-05-11 at 1.53.47 PM.png
Error Log TheDevil
08:35 Screen Shot 2012-05-11 at 1.53.47 PM.png
Error Log TheDevil

2012-05-10

14:14 CCMask.cpp
afro88
14:14 CCMask.cpp
afro88
14:13 CCMask.h
afro88
14:13 CCMask.h
afro88
01:59 Screen Shot 2012-05-10 at 9.53.24 AM.png
before subview add ken1437
01:59 Screen Shot 2012-05-10 at 9.53.24 AM.png
before subview add ken1437
01:58 Screen Shot 2012-05-10 at 9.52.10 AM.png
after subview added ken1437
01:58 Screen Shot 2012-05-10 at 9.52.10 AM.png
after subview added ken1437

2012-05-09

21:52 123.png
screen Solodyashkin
21:52 123.png
screen Solodyashkin
09:22 crash file.jpg
tonycome
09:22 crash file.jpg
tonycome
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