My Home
Activity

Activity

From 2011-04-13 to 2011-05-12

2011-05-12

23:12 Feature #489 (Closed): [win32] Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtil...
Use the function and set working path in project.vcproj.user, there’s no need for copying resources to output directo... yangws
09:34 cocos2d-0.99.5-x-0.8.3 released!
### DOWNLOAD
- [cocos2d-0.99.5-x-0.8.3.zip](http://cocos2d-x.googlecode.com/files/cocos2d-0.99.5-x-0.8.3.zip) (20....
walzer
08:26 Feature #455: implement CCUserDefault for data persistence

walzer
07:27 Bug #488 (Closed): CCUserDefault crash on android 2.2

walzer
06:13 Bug #488: CCUserDefault crash on android 2.2
Applied in changeset commit:95d880f50aaf549c5ddf2744b5fd5d47802738a5.
zhangxm
06:13 Bug #488 (Resolved): CCUserDefault crash on android 2.2
Applied in changeset commit:116827411985e888bcafffbbbcf95e9d704c438a.
zhangxm
02:21 Bug #486 (Closed): transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulat...

walzer
01:41 Bug #488 (Closed): CCUserDefault crash on android 2.2

zhangxm

2011-05-11

20:27 Bug #486 (Resolved): transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simul...
Applied in changeset commit:9b37ae289f3bd81ed7a9bed0215f8b1c4151d7b5.
walzer
19:18 Bug #419: The test case TMXIsoVertexZ in TileMapTest has wrong effect on ios
this modification cause bug \#486
walzer
19:18 Bug #486: transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator&device
ref to bug \#419, Bin shouldn’t modify the global depthTest at AppDelegate.mm, must call CCDirector::setDepthTest(fal... walzer
01:11 Bug #483 (Closed): trace the memory leak on all platforms
No any memory leaks found in Instrument on ios simulator&device.
On win32, it caused by the PowerVR opengles library.
walzer
01:01 powerVR.jpg
zhangbin
01:01 powerVR.jpg
zhangbin
00:31 Instrument.jpg
zhangbin
00:31 Instrument.jpg
zhangbin

2011-05-10

20:32 reconstruct.jpg
zhangxm
20:32 broken.jpg
zhangxm
20:32 broken.jpg
zhangxm
20:32 reconstruct.jpg
zhangxm
18:30 Bug #486: transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator&device
It looks ok on WoPhone real phone. So it is hardware specific or the matter of the implementation of OpenGL ES.
zhangxm

2011-05-09

23:08 error.bmp
sudipdig
23:08 error.bmp
sudipdig
02:15 Bug #486: transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator&device

walzer
02:14 Bug #447 (Closed): really exit application when "x" button is clicked

walzer
02:14 Bug #447 (Resolved): really exit application when "x" button is clicked
fixed in https://github.com/cocos2d/cocos2d-x/pull/258
Ming wrote an error issue number in the comment.
walzer
02:13 Feature #454 (Closed): Modify the including path of Box2D genereated by win32 template

walzer
02:12 Bug #470 (Closed): use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects

walzer
02:11 Docs #397 (Closed): How does CCFileUtils::fullPathFromRelativePath work on multi-platforms

walzer
02:05 Bug #470: use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
Applied in changeset commit:1c2dc2ef4599ff97be9cdfa767a0de1d8ef2be0d.
zhangxm
02:05 Bug #470 (Resolved): use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
Applied in changeset commit:9613dce69d81d89f94ee6604379894e99fc2723e.
walzer
02:04 Docs #397 (Resolved): How does CCFileUtils::fullPathFromRelativePath work on multi-platforms
The document:[[How does function fullPathFromRelativePath in class CCFileUtils work]]
zhangbin
02:01 cocos2d-x wophone.png
zhangbin
02:01 cocos2d-x wophone.png
zhangbin
02:01 cocos2d-x win32.png
zhangbin
02:01 cocos2d-x win32.png
zhangbin
01:12 cocos2d-x ios.png
zhangbin
01:12 cocos2d-x ios.png
zhangbin
00:24 Feature #455 (Closed): implement CCUserDefault for data persistence

zhangxm

2011-05-08

22:43 Feature #487 (Closed): [wophone] Implement the function CCFiltUtils::getWriteablePath() on wophone

zhangbin
20:31 Feature #487: [wophone] Implement the function CCFiltUtils::getWriteablePath() on wophone
Applied in changeset commit:0db8ba02074cbf4828dbc5b7c85244cf0c4ff089.
zhangbin
20:31 Feature #454: Modify the including path of Box2D genereated by win32 template
Applied in changeset commit:2b27f82d34d1b26c1e689e5b2bb8a7fdb012ca60.
yangws
20:31 Feature #454 (Resolved): Modify the including path of Box2D genereated by win32 template
Applied in changeset commit:4341680735519fdd2bfb314fd13d96ea66205d91.
walzer
20:31 Feature #487 (Resolved): [wophone] Implement the function CCFiltUtils::getWriteablePath() on wophone
Applied in changeset commit:45d3912a3ed8a67b5aa6a1e7731963107bcb1a41.
walzer
20:04 Bug #481 (Closed): [wophone] After power down & up, backlight will turn off automaticlly if there...

zhangbin
19:18 Bug #481 (Resolved): [wophone] After power down & up, backlight will turn off automaticlly if the...
Bin, please review and test this issue. It’s VERY IMPORTANT in 0.8.3 roadmap.
walzer
19:17 Feature #455: implement CCUserDefault for data persistence
Applied in changeset commit:d384765fa33ff539063acfe5873ffe81d654214a.
zhangxm
19:17 Feature #455: implement CCUserDefault for data persistence
Applied in changeset commit:0498d6af78eb650d4b6a380d450b397f1555bb88.
zhangxm
19:17 Feature #455 (Resolved): implement CCUserDefault for data persistence
Applied in changeset commit:b9d22e73e77890fa6f43c811bec5c85d4b3a509a.
zhangxm
19:08 Bug #447 (In Progress): really exit application when "x" button is clicked

zhangxm
19:02 Feature #487 (Closed): [wophone] Implement the function CCFiltUtils::getWriteablePath() on wophone

zhangbin
18:59 Feature #454 (In Progress): Modify the including path of Box2D genereated by win32 template

yangws
18:57 Bug #481 (Closed): [wophone] After power down & up, backlight will turn off automaticlly if there...

yangws
18:38 Bug #486: transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator&device
Reference Bug ID \#350
huangrh
18:36 Bug #486: transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator&device
The bug fixed last time is about the fade transition which has a flicker at the beginning of the scene transition.
An...
huangrh
09:16 tmw_desert_spacing.png
tileset used in this test Gajet
09:16 tmw_desert_spacing.png
tileset used in this test Gajet
09:16 desert.tmx
tile map used in this test Gajet
09:16 desert.tmx
tile map used in this test Gajet
09:16 cocos2d-pr.png
sample of render output Gajet
09:16 cocos2d-pr.png
sample of render output Gajet
07:22 Bug #483: trace the memory leak on all platforms
I just traced all test cases one by one, on ios 4.3 simulator & my itouch3gs with 4.2 system.
No any memory leaks app...
walzer
06:37 Bug #486 (Closed): transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulat...
I remember we have fixed it once. And why it appear again?
walzer
06:14 Refactor #472 (Closed): Refactor duplicated modules under cocos2dx/platform

walzer
06:14 Refactor #472 (Resolved): Refactor duplicated modules under cocos2dx/platform
I review the source in cocos2dx/platform folder, this issue has been done. It may duplicate to another issue.
walzer
06:14 Feature #478: [wophone] wrap text input message into CCIMEDispather

walzer
06:13 Bug #471 (Closed): invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSyst...

walzer
06:13 Bug #471 (Resolved): invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSy...
I fixed it on win32 platform. Other platforms seems well.
walzer
06:12 Feature #414: upgrage tests and resource to 1.0.0

walzer
06:11 Feature #413: upgrade cocos2dx director to 1.0.0

walzer
06:11 Feature #412: upgrade cocos2dx director to 1.0.0

walzer
06:11 Feature #398: xcode4 templates

walzer
06:11 Feature #394: upgrade to follow cocos2d-iphone 1.0.0rc3

walzer
06:11 Feature #364: [android]CCLabelTTF can't treat line breaks and wrapping correctly.

walzer
06:11 Bug #485 (Closed): [wophone] Modify the approach of FPS control on wophone

walzer
05:58 Feature #394: upgrade to follow cocos2d-iphone 1.0.0rc3

walzer
05:58 Feature #414: upgrage tests and resource to 1.0.0

walzer
05:58 Feature #412: upgrade cocos2dx director to 1.0.0

walzer
05:53 Bug #484 (Closed): CCTextureAtlas::initWithTexture() may cause memory leak

walzer
03:00 Bug #484: CCTextureAtlas::initWithTexture() may cause memory leak
Applied in changeset commit:e93c06bb70038cb577e340b6ee1aab95cb576f48.
zhangxm
03:00 Bug #484 (Resolved): CCTextureAtlas::initWithTexture() may cause memory leak
Applied in changeset commit:7cd52b11452e99982379a142dd9dad771b9b7922.
walzer
02:18 Feature #480 (Closed): add template for airplay

walzer

2011-05-06

03:14 Bug #485: [wophone] Modify the approach of FPS control on wophone

zhangbin
03:14 Bug #485 (Resolved): [wophone] Modify the approach of FPS control on wophone
Resolved in this [commit](https://github.com/cocos2d/cocos2d-x/commit/d4ae27d7fd5b1e7ab7c21db7b9a2917d5a2d8121) .
zhangbin
03:05 Bug #485 (Closed): [wophone] Modify the approach of FPS control on wophone

zhangbin
01:03 Bug #484 (Closed): CCTextureAtlas::initWithTexture() may cause memory leak
bool CCTextureAtlas::initWithTexture(CCTexture2D **texture, unsigned int capacity)
{
assert;
m\_uCapacity = capacit...
zhangxm

2011-05-05

23:33 Bug #483 (Closed): trace the memory leak on all platforms
Here’re leak reports on the forum
http://www.cocos2d-x.org/boards/6/topics/1321
http://www.cocos2d-x.org/boards/13/to...
walzer
23:18 Feature #482 (Closed): [wophone] Modify the resource data path for the new WoPhone-SDK

zhangbin
20:51 Feature #482: [wophone] Modify the resource data path for the new WoPhone-SDK
Applied in changeset commit:9e89b69c9fe4c7cbbe783360e299ab1417ddef3f.
zhangbin
20:51 Feature #482 (Resolved): [wophone] Modify the resource data path for the new WoPhone-SDK
Applied in changeset commit:2678d61d21d94397243d6206603ad5ccd8728a2e.
walzer
19:38 Bug #481: [wophone] After power down & up, backlight will turn off automaticlly if there's no ope...

walzer
03:18 Feature #478 (In Progress): [wophone] wrap text input message into CCIMEDispather

yangws
02:43 Bug #481: [wophone] After power down & up, backlight will turn off automaticlly if there's no ope...
Applied in changeset commit:bd4bb3f9f8b3569aa3d676e1b12f9c5398e4bf20.
yangws
02:43 Bug #481: [wophone] After power down & up, backlight will turn off automaticlly if there's no ope...
Applied in changeset commit:62d8a4be86f9b65b8ba208b0961292099f37d999.
yangws
01:28 Feature #482 (Closed): [wophone] Modify the resource data path for the new WoPhone-SDK

zhangbin
01:18 Bug #481 (Resolved): [wophone] After power down & up, backlight will turn off automaticlly if the...
Applied in changeset commit:a6ffd7785de587acfe91daf5af21b8bbc6936de8.
walzer

2011-05-04

18:36 Bug #481 (In Progress): [wophone] After power down & up, backlight will turn off automaticlly if ...

yangws
01:05 Bug #481 (Closed): [wophone] After power down & up, backlight will turn off automaticlly if there...
/moon盼盼/moon 15:34:39
客户那边要求游戏前台运行时要不响应系统自动关屏幕\~要求屏幕一直亮着\~
现在的情况是按一次power键关闭屏幕\~然后再激活屏幕后等待一段时间不操作就自动关闭屏幕<sub>\~
请问应该怎...
walzer

2011-05-03

20:27 Feature #317 (Closed): wrap input box for game dev

yangws
20:27 Bug #459 (Closed): [win32] the project create by template for vs use the RuntimeLibrary MTd, diff...

yangws
17:37 device.png
woohyuknrg
17:37 device.png
woohyuknrg
00:58 Feature #480 (Resolved): add template for airplay
Applied in changeset commit:48467c1b8e501c30b7019c13cc670c24baf7f66d.
walzer
00:57 Bug #459: [win32] the project create by template for vs use the RuntimeLibrary MTd, different wit...
Applied in changeset commit:9c0ee126a6e181e4e4cc7de6b2704019ebf7046d.
yangws
00:57 Bug #459 (Resolved): [win32] the project create by template for vs use the RuntimeLibrary MTd, di...
Applied in changeset commit:0b38d67b22293277d485cc5d1a5ab3c7a1b73272.
walzer
00:41 Bug #190 (Rejected): jpeg_create_decompress in CCXUIImage_win32.cpp trigger an "unhandled excepti...
Can’t reproduce this bug after 0.8.2 version
yangws

2011-05-02

23:23 Bug #459 (In Progress): [win32] the project create by template for vs use the RuntimeLibrary MTd,...

yangws
22:59 Feature #480 (Closed): add template for airplay
Max Aksenov post the template here: http://www.cocos2d-x.org/boards/13/topics/1385?r=1399\#message-1399
walzer
22:45 airplay.zip
axmx
22:45 airplay.zip
axmx
20:50 Feature #478 (Closed): [wophone] wrap text input message into CCIMEDispather
Use tests::TextInputTest case to test.
yangws
20:46 Feature #317 (Resolved): wrap input box for game dev
https://github.com/yangws/cocos2d-x/commit/16939accbfa8abb32147dde502c011cb66617535
On ios, android, and win32 implem...
yangws
19:59 Feature #181 (Closed): port Cocos2dSimpleGame to win32
It’s done on http://github.com/cocos2d/cocos2d-x-samples/
walzer
19:56 Bug #447 (Accepted): really exit application when "x" button is clicked

walzer
19:55 Feature #455 (Accepted): implement CCUserDefault for data persistence
we should implement CCUserPreference on all platforms
walzer
19:53 Refactor #445 (Rejected): invoke waveOut APIs directly in CocosDenshion
this issue is blocked by the wophone guys, they cannot avoid using threads, WTF
walzer
19:49 Bug #460: cocos2dx + box2d template cannot find libxml2.dylib

walzer
19:49 Bug #460 (Closed): cocos2dx + box2d template cannot find libxml2.dylib

walzer
19:48 Bug #467 (Closed): CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time

walzer
19:47 Refactor #472: Refactor duplicated modules under cocos2dx/platform

walzer
19:47 Bug #475 (Closed): CCImage::initWithString return true even if the bitmap hasn't been initialized

walzer
19:11 Feature #477 (Closed): Set default ndk version to r5

zhangxm

2011-05-01

01:34 p0.jpg
hewenxie
01:34 p0.jpg
hewenxie
01:27 p1.jpg
gh hewenxie
01:27 p1.jpg
gh hewenxie

2011-04-28

21:11 cocos2dxlogs.rtf
Gurusagar
21:11 cocos2dxlogs.rtf
Gurusagar
20:38 Feature #477: Set default ndk version to r5
Applied in changeset commit:402c5365c00f833bebb8deba9110fc250aa18e52.
zhangxm
20:38 Feature #477 (Resolved): Set default ndk version to r5
Applied in changeset commit:e1bb508dfe018408c1f7aed531dccfb1d1be0975.
zhangxm
19:26 Set default ndk version to ndk-r5
ndk-r5 is the official ndk version that supports STL, and it is popular now. So, the HelloWorld and tests set the def... zhangxm
18:30 Feature #477 (Closed): Set default ndk version to r5

zhangxm
01:54 Bug #475 (Resolved): CCImage::initWithString return true even if the bitmap hasn't been initialized
Applied in changeset commit:0b54e1eac39207530fc047b706b3abf19b4d18c4.
walzer
00:29 cmd.PNG
bash error cmd snapshot ramki1979
00:29 cmd.PNG
bash error cmd snapshot ramki1979
00:29 create-android-project.log
create-android-project.bat log file ramki1979
00:29 create-android-project.log
create-android-project.bat log file ramki1979
00:13 Bug #475 (Closed): CCImage::initWithString return true even if the bitmap hasn't been initialized
Read this post: http://www.cocos2d-x.org/boards/10/topics/1269?r=1320\#message-1320
Someone make a logic error in thi...
walzer

2011-04-27

00:10 KongZhong port android game "Pocket Dinosaurs" via cocos2d-x
KongZhong Corporation ([NASDAQ:KONG](http://www.google.com/finance?client=ob&q=NASDAQ:KONG)) uses cocos2d-x to port t... walzer

2011-04-26

19:30 Feature #317 (In Progress): wrap input box for game dev

yangws
19:29 Cocos2dxSimpleGame & Tutorials for beginners are published!
[Ray Wenderlich’s Cocos2dSimpleGame](http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-t... walzer
18:43 Feature #468 (Closed): Implement CCProfiler & CCProfilingTimer

zhangbin
03:05 cocos2d-x iosFileSave.png
walzer
03:05 cocos2d-x iosFileSave.png
walzer
02:50 cocos2d-x FileOperation.mm
walzer
02:50 cocos2d-x FileOperation.mm
walzer
00:48 Refactor #472 (Closed): Refactor duplicated modules under cocos2dx/platform

zhangxm
00:03 Bug #471: invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
JasonDeng: CCTextureCache::addImage will add relative path once more, which will cause the error
walzer

2011-04-25

23:44 Bug #471: invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
I traced it more.
0.8.2 version
const char *CCFileUtils::fullPathFromRelativeFile(const char *pszFilename, const...
walzer
23:30 Bug #471: invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed

walzer
23:23 ParticleLoadTexturePath.zip
walzer
23:23 ParticleLoadTexturePath.zip
walzer
23:23 Bug #471 (Closed): invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSyst...
The bug is fisrt reported on android version, by JasonDeng. I reproduce it on win32.
CCFileUtils::setResourcePat...
walzer
20:32 device1.png
woohyuknrg
20:32 device2.png
woohyuknrg
20:32 device2.png
woohyuknrg
20:32 device1.png
woohyuknrg
19:10 Bug #462 (Closed): no applicationDidEnterBackground / applicationWillEnterBackground on Android

zhangxm
19:02 libs.rar
zhangxm
19:02 libs.rar
zhangxm
02:22 Bug #462 (Resolved): no applicationDidEnterBackground / applicationWillEnterBackground on Android
Applied in changeset commit:48c394205d55951ddbb1d632a4b5ca6cf1987fc0.
zhangxm
02:22 Bug #470: use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
also module “helloworld” and libHelloworld.so
walzer
02:11 Bug #470 (Closed): use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
So far, the new project created by create\_android\_project.sh is using HELLOWORLD\_ROOT, HELLOWORLD\_ANDROID\_ROOT i... walzer
02:02 Android_tests_.mk
woohyuknrg
02:02 Android_cocos2dx_.mk
woohyuknrg
02:02 Android_cocos2dx_.mk
woohyuknrg
02:02 Android_tests_.mk
woohyuknrg
00:40 build.png
woohyuknrg
00:40 build.png
woohyuknrg
00:17 Feature #468 (Resolved): Implement CCProfiler & CCProfilingTimer
Applied in changeset commit:685f8ab804a79531df00f97a9aa9adf960d7e14a.
zhangbin

2011-04-24

23:25 Feature #468 (Closed): Implement CCProfiler & CCProfilingTimer

zhangbin
23:23 Refactor #466 (Closed): Refactor CCFileUtils for the new packing approach on wophone

zhangbin
21:34 build.png
woohyuknrg
21:34 build.png
woohyuknrg
20:57 leaks.png
MWildermuth
20:57 leaks.png
MWildermuth
19:39 Feature #450 (Closed): cocos2d-x only supports RGBA888

zhangxm
18:56 Bug #371: A layer can't registered as a StandardTouchDelegate when touch event is handling

walzer
18:29 Bug #371 (Closed): A layer can't registered as a StandardTouchDelegate when touch event is handling
Have been fixed in issue \#467.
zhangbin
02:43 Bug #467 (Resolved): CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
Applied in changeset commit:f9e3a92aa92aae1e0078e722eb8957889b74b25d.
walzer
00:47 Bug #467: CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
It’s fixed at https://github.com/cocos2d/cocos2d-x/commit/f9e3a92aa92aae1e0078e722eb8957889b74b25d
attachment:TouchLa...
walzer
00:47 TouchLayer.zip
walzer
00:47 TouchLayer.zip
walzer
00:11 Bug #467 (Closed): CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
read this post: http://www.cocos2d-x.org/boards/7/topics/1275?r=1278
CCLayer:m\_eTouchDelegateType = ccTouchDeletateA...
walzer

2011-04-22

13:02 leakCocos2dTemplate.png
MWildermuth
13:02 leakCocos2dTemplate.png
MWildermuth
01:48 Refactor #466: Refactor CCFileUtils for the new packing approach on wophone
Applied in changeset commit:e03a2a1287bd17278364a8856864400b5ee834b9.
zhangbin
01:47 Refactor #466 (Resolved): Refactor CCFileUtils for the new packing approach on wophone
Applied in changeset commit:4fdc384a3f960b80c6bcca4bb6d7e3888ec7553d.
zhangbin
00:44 Docs #464 (Closed): Add test case for save/read file

walzer
00:21 Docs #464 (Resolved): Add test case for save/read file
[[How to save/read file on different platforms]]
zhangxm
00:20 Save or read file on different platforms
Many developers don’t know how to save/read file on different platforms. The article [[How to save/read file on diffe... zhangxm
00:10 cocos2d-x FileOperation.h
zhangxm
00:10 cocos2d-x FileOperation.cpp
zhangxm
00:10 cocos2d-x FileOperation.h
zhangxm
00:10 cocos2d-x FileOperation.cpp
zhangxm
00:10 Feature #347: Support custom TTF fonts
+1 from http://www.cocos2d-x.org/boards/6/topics/1264?r=1266
walzer

2011-04-21

23:52 NanumMyeongjo.ttf
kdpyung
23:52 NanumMyeongjo.ttf
kdpyung
23:19 cocos2d-x logAndroid.jpg
zhangxm
23:19 cocos2d-x logAndroid.jpg
zhangxm
23:19 cocos2d-x lsIOS.jpg
zhangxm
23:19 cocos2d-x lsWindows.jpg
zhangxm
23:19 cocos2d-x addFileWindows.jpg
zhangxm
23:19 cocos2d-x addFileAndroid.jpg
zhangxm
23:19 cocos2d-x addFileIOS.jpg
zhangxm
23:19 cocos2d-x lsIOS.jpg
zhangxm
23:19 cocos2d-x addFileAndroid.jpg
zhangxm
23:19 cocos2d-x lsWindows.jpg
zhangxm
23:19 cocos2d-x addFileIOS.jpg
zhangxm
23:19 cocos2d-x addFileWindows.jpg
zhangxm
23:19 cocos2d-x logIOS.jpg
zhangxm
23:19 cocos2d-x logIOS.jpg
zhangxm
23:19 cocos2d-x logWindows.jpg
zhangxm
23:19 cocos2d-x lsAndroid.jpg
zhangxm
23:19 cocos2d-x logWindows.jpg
zhangxm
23:19 cocos2d-x lsAndroid.jpg
zhangxm
19:09 Bug #428 (Closed): Function addChild low efficiency

zhangbin
19:08 Refactor #466 (Closed): Refactor CCFileUtils for the new packing approach on wophone

zhangbin
19:00 Bug #428 (Resolved): Function addChild low efficiency
Applied in changeset commit:acbb7eba8d4bf3a9c738ac4abe0672b55d4d1ce7.
zhangbin
06:39 Feature #465: CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
http://sources.redhat.com/pthreads-win32/
This job has been done by redhat :)
walzer
06:37 Feature #465: CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
A opinion is that, use pthread library. It’s ready on both Android & iOS.
On win32, I think we can easily find an imp...
walzer
06:17 Feature #465 (Closed): CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
We haven’t implement this feature yet, which is implement in cocos2d-iphone since 0.8.x
It based on NSThread, so we s...
walzer
00:10 Bug #428: Function addChild low efficiency

zhangbin

2011-04-20

21:03 Bug #428: Function addChild low efficiency

zhangbin
20:43 Docs #464: Add test case for save/read file

walzer
20:10 Docs #464 (In Progress): Add test case for save/read file

zhangxm
20:02 Feature #393 (Closed): use full version of libxml2, with xmlXPath.. serial methods

zhangxm
19:49 Docs #464 (Closed): Add test case for save/read file
A HelloWorld sample & wiki document is enough :)
zhangxm
18:58 Bug #374 (Closed): [android] replace the method for EGL rendering context lost

zhangbin
18:43 Bug #462 (Closed): no applicationDidEnterBackground / applicationWillEnterBackground on Android
Both AppDelegate::applicationDidEnterBackground and applicationWillEnterForeground never get called on Android.
Refer...
zhangxm
13:58 leaks.png
MWildermuth
13:58 leaks.png
MWildermuth
03:38 Feature #450 (Resolved): cocos2d-x only supports RGBA888
Applied in changeset commit:cf07fd0bb50cacf2f7777982098a0ddec63390e7.
zhangxm
03:38 Feature #393: use full version of libxml2, with xmlXPath.. serial methods
Applied in changeset commit:a80ae31b8594477842ea2023a85f59f78c6796a8.
zhangxm
03:38 Feature #393 (Resolved): use full version of libxml2, with xmlXPath.. serial methods
Applied in changeset commit:cb32ab2b1dd12473e9b65fcdd0fb987921c1f356.
zhangxm
00:43 Feature #393 (In Progress): use full version of libxml2, with xmlXPath.. serial methods

zhangxm

2011-04-19

19:26 Bug #429 (Closed): Effect is wrong when the value of defaultAlphaPixelFormat in CCTexture2D is kC...
Refer to \#450
zhangxm
19:24 Feature #450 (In Progress): cocos2d-x only supports RGBA888

zhangxm
19:01 libcurl is integrated into cocos2d-x
[libcurl](http://curl.haxx.se) , a famous network library [using MIT license](http://curl.haxx.se/docs/copyright.html... zhangxm
04:39 error.jpg
chm69feng
04:39 error.jpg
chm69feng
01:37 Feature #456 (Closed): Integrate libcurl

zhangxm

2011-04-18

23:19 Feature #456 (Resolved): Integrate libcurl
Applied in changeset commit:21fe9eebdddde9a28c0064501e13ebbec21c2b76.
zhangxm
23:08 Bug #448 (Closed): CCCallFuncO crashes

zhangxm
19:08 Bug #460 (Resolved): cocos2dx + box2d template cannot find libxml2.dylib
Applied in changeset commit:2c0f45e997d0cd96270de564f9c4d46c559ad61c.
walzer
02:41 Bug #460 (Closed): cocos2dx + box2d template cannot find libxml2.dylib
template for cocos2dx only is ok,
but cocos2dx + box2d is error. The libxml2.dylib in “frameworks” is showing red.
pl...
walzer
02:10 Bug #459 (Closed): [win32] the project create by template for vs use the RuntimeLibrary MTd, diff...

yangws
01:24 cocos2d-x makeCurlAndroid.jpg
zhangxm
01:24 cocos2d-x configureAndroid.jpg
zhangxm
01:24 cocos2d-x makeCurlAndroid.jpg
zhangxm
01:24 cocos2d-x configureAndroid.jpg
zhangxm

2011-04-17

18:52 cocos2d-x IOSNewProject.png
huangrh
18:52 cocos2d-x IOSNewProject.png
huangrh

2011-04-15

04:33 blocks.png
with correct alfa channel axmx
04:33 blocks.png
with correct alfa channel axmx
04:33 blocks.png
without alfa channel axmx
04:33 blocks.png
without alfa channel axmx
03:14 cocos2d-x IOSWinScene.png
huangrh
03:14 cocos2d-x IOSWinScene.png
huangrh
03:14 cocos2d-x androidWinScene.png
huangrh
03:14 cocos2d-x Win32LoseScene.png
huangrh
03:14 cocos2d-x Win32LoseScene.png
huangrh
03:14 cocos2d-x androidWinScene.png
huangrh
01:46 Feature #456: Integrate libcurl
@slash wong
You can read the overview of libcurl. It’s very popular, but different from NSURLConnection.
walzer
00:48 Feature #456: Integrate libcurl
Minggo Zhang wrote:
> Because libcurl depends on system functions like socket, so we can only use it as a lib, can no...
slash

2011-04-14

23:20 Feature #456: Integrate libcurl
So cool! Embrace!
walzer
23:04 Feature #456 (Closed): Integrate libcurl
Because libcurl depends on system functions like socket, so we can only use it as a lib, can not use it as Box2D.
zhangxm
21:03 2.jpg
stzengh
21:03 1.jpg
stzengh
21:03 1.jpg
stzengh
21:03 2.jpg
stzengh
01:27 cocos2d-x background-music-aac.wav
huangrh
01:27 cocos2d-x background-music-aac.wav
huangrh
01:27 cocos2d-x pew-pew-lei.wav
huangrh
01:27 cocos2d-x pew-pew-lei.wav
huangrh

2011-04-13

23:52 Feature #455: implement CCUserDefault for data persistence

walzer
23:52 Feature #455: implement CCUserDefault for data persistence

walzer
23:51 Feature #455 (Closed): implement CCUserDefault for data persistence
forum post: http://www.cocos2d-x.org/boards/6/topics/1171
github pull request: https://github.com/cocos2d/cocos2d-x/p...
walzer
« Previous
Next »
 

Atom

Copyright © 2010 - 2014 Cocos2d-x.org Support Email: support@cocos.org