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Minggo Zhang, 2011-10-16 04:05
How to run HelloWorld and tests on linux¶
cocos2d-x supports linux platform from cocos2d-1.0.1-x-0.9.2.
This document will describe how to run HelloWorld and tests on linux and android simulator.
The enviroment is ubuntu 11.04 + eclipse3.7.
1. Set up environment¶
1.1 get cocos2d-x source code¶
a) get latest code from git, it is not stable
git clone https://github.com/cocos2d/cocos2d-x.git
b) get released version, it is stable
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
1.2. install android sdk, use eclipse as IDE¶
Refer the link to install android sdk http://developer.android.com/sdk/index.html
Use this appoach to install jdk
sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner" sudo apt-get update sudo apt-get install sun-java6-jdk
1.3. install cdt for eclipse to compile c/c++ codes in eclipse¶
Help -> Install New Software... -> Add...
The link of cdt is http://download.eclipse.org/tools/cdt/releases/helios.
1.4. install ndk¶
You can download ndk here http://developer.android.com/sdk/ndk/index.html
Because we use ndk standalone toolchain to build android programe, so we should do some work
# create a "customized" toolchain installation $NDK/build/tools/make-standalone-toolchain.sh --platform=android-9 --install-dir=<your path> # add the environment variable in /etc/profile, because eclispe should use it export PATH=$PATH:<your path>/bin
NDK is the root of your ndk, you should change <your path> to your own path.
More information of ndk standalone toolchain, please refer http://www.srombauts.fr/android-ndk-r5b/docs/STANDALONE-TOOLCHAIN.html
1.5. install needed libs¶
sudo apt-get install libgl1-mesa-dev libglfw-dev freeglut3-dev libzip-dev
If you meet problem as me, maybe you should run the command before installing the libs
sudo apt-get -f
2. Run with makefile¶
First, build all libraries
cd $COCOS2DX ./build_linux.sh
COCOS2DX is the root of the cocos2d-x.
It is simple to run with makefile
cd $HELLOWORLD/linux/ make ./HelloWorld
HELLOWORLD is the root of helloworld, in my environment it is /home/zhangxm/cocos2d-x/HelloWorld.
You can run tests in the same way. It is simple, isn't it?
3. Run with eclipse¶
First, import existing projects: File -> Import...
Then select the directory of the root of cocos2d-x
- build
Right click the project of HelloWorld -> Build Project - run
Right click the project of HelloWorld -> Run as -> Local c/c++ Application
You can run tests in the same way.
4. Run on android emulator¶
4.1 Build .so¶
1. Right click the project of HelloWorld -> Build Configurations -> Set Active -> AndroidDebug
2. Right click the project of cocos2dx-base -> Build Configurations -> Set Active -> AndroidDebug
3. Right click the project of CocosDenshion -> Build Configurations -> Set Active -> AndroidDebug
4. Right click the project of HelloWorld -> Build Project
The steps above are compiling libcocos2d.so libcocosdenshion.so and copy these .so into HelloWorld/android/libs/armeabi.
4.2 New android project and run¶
File -> New -> Project -> Android Project
Right click the project of ApplicationDemo -> Run as -> Android Application
You can run tests in the same way, the difference are:- Build different .so
1. Right click the project of cocos2dx-test -> Build Configurations -> Set Active -> AndroidDebug
2. Right click the project of cocos2dx-base -> Build Configurations -> Set Active -> AndroidDebug
3. Right click the project of CocosDenshion -> Build Configurations -> Set Active -> AndroidDebug
3. Right click the project of libBox2D -> Build Configurations -> Set Active -> AndroidDebug
3. Right click the project of libChipmunk -> Build Configurations -> Set Active -> AndroidDebug
4. Right click the project of cocos2dx-test -> Build Project - The path to new android project is cocos2d-x/tests/test.android.