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From 2012-01-14 to 2012-02-12

2012-02-12

03:31 2dx_icon_512_rounded.png
walzer@cocos2d-x.org
03:31 2dx_icon_512_rounded.png
walzer@cocos2d-x.org
03:31 2dx_icon_512_rightangle.png
walzer@cocos2d-x.org
03:31 2dx_icon_512_rightangle.png
walzer@cocos2d-x.org
03:30 480x320_cocos2dx_landscape.png
walzer@cocos2d-x.org
03:30 480x320_cocos2dx_landscape.png
walzer@cocos2d-x.org
03:30 800x480_2dx_landscape.png
walzer@cocos2d-x.org
03:30 800x480_2dx_landscape.png
walzer@cocos2d-x.org
03:30 cocos2dx_landscape.png
walzer@cocos2d-x.org
03:30 cocos2dx_landscape.png
walzer@cocos2d-x.org
03:29 cocos2dx_portrait.png
walzer@cocos2d-x.org
03:29 cocos2dx_portrait.png
walzer@cocos2d-x.org
03:29 2dx_brand_vector.ai
walzer@cocos2d-x.org
03:29 2dx_brand_vector.ai
walzer@cocos2d-x.org
00:45 Vibrate.zip
Zip containing files to enable vibration in your app acc85
00:45 Vibrate.zip
Zip containing files to enable vibration in your app acc85

2012-02-11

01:43 error_log.txt
achillez
01:43 error_log.txt
achillez

2012-02-10

14:48 iOS Simulator Screen shot Feb 10, 2012 10.47.38 PM.png
screen shot lihex
14:48 iOS Simulator Screen shot Feb 10, 2012 10.47.38 PM.png
screen shot lihex
06:17 cpp Bug #942 (Resolved): Invoke CCScheduler:sharedScheduler():scheduleScriptFunc in lua may cause cra...
It is resolved in \#971.
zhangxm
05:58 cpp Refactor #973 (Resolved): Refactor lua support
https://github.com/cocos2d/cocos2d-x/pull/719
zhangxm
02:42 cpp Refactor #973 (Closed): Refactor lua support
This is done by YuLei Liao, and he don’t do it for win32 and android.
zhangxm
02:36 cpp Bug #971 (Resolved): Fix dynamic_cast error on android
https://github.com/cocos2d/cocos2d-x/pull/716
zhangxm

2012-02-09

20:51 IMG_1947.PNG
ParallexTest with defects on iPhone 4S dmitry
20:51 IMG_1947.PNG
ParallexTest with defects on iPhone 4S dmitry
19:46 Cocos2dX_ProjectStructure.jpg
gramulho
19:46 Cocos2dX_ProjectStructure.jpg
gramulho
17:17 IMG_1990.JPG
dmitry
17:17 IMG_1990.JPG
dmitry
17:17 IMG_1989.JPG
dmitry
17:17 IMG_1989.JPG
dmitry
17:17 IMG_1988.JPG
dmitry
17:17 IMG_1988.JPG
dmitry
16:13 Screen Shot 2012-02-09 at 11.07.11 PM.png
haxpor
16:13 Screen Shot 2012-02-09 at 11.07.11 PM.png
haxpor
14:27 Screen Shot 2012-02-09 at 9.27.20 PM.png
haxpor
14:27 Screen Shot 2012-02-09 at 9.27.20 PM.png
haxpor
13:59 Screen Shot 2012-02-09 at 8.55.38 PM.png
haxpor
13:59 Screen Shot 2012-02-09 at 8.55.38 PM.png
haxpor
10:45 ParticleTest.zip
randyrhoads
10:45 ParticleTest.zip
randyrhoads
08:55 cpp Feature #972 (Closed): Add Support for CCNotificationCenter
Using the codes from http://www.cocos2d-x.org/boards/6/topics/5775.
Thank Tix.
dumganhar
07:57 Screen Shot 2012-02-09 at 2.43.54 PM.png
Focus on the highlighted row. haxpor
07:57 Screen Shot 2012-02-09 at 2.43.54 PM.png
Focus on the highlighted row. haxpor
07:42 HelloWorldScene.h
tix
07:42 HelloWorldScene.h
tix
07:40 EPScrollListLayer.h
tix
07:40 EPScrollListLayer.h
tix
07:40 EPScrollListLayer.cpp
tix
07:40 EPScrollListLayer.cpp
tix
07:39 HelloWorldScene.cpp
tix
07:39 HelloWorldScene.cpp
tix

2012-02-08

08:32 cpp Bug #971 (Closed): Fix dynamic_cast error on android
Should build cocos2dx as a static lib
zhangxm
07:02 pixel_picking.jpg
sangtaik
07:02 pixel_picking.jpg
sangtaik
01:12 IMG_0055.PNG
kbwave
01:12 IMG_0055.PNG
kbwave

2012-02-07

10:29 ss.jpg
evrac
10:29 ss.jpg
evrac
10:03 ss.jpg
evrac
10:03 ss.jpg
evrac
08:41 cpp Bug #949: CCParticleSystem and its children are not released correctly in tests
I didn’t find any memory leak in ParticleTest.
dumganhar
07:54 cpp Bug #949: CCParticleSystem and its children are not released correctly in tests

dumganhar
07:37 cpp Bug #951 (Resolved): Should remove definition of NSMutableSet

dumganhar
07:32 cpp Bug #951: Should remove definition of NSMutableSet

dumganhar
07:06 cpp Refactor #970 (Resolved): Use modules in the Android NDK build
https://github.com/cocos2d/cocos2d-x/pull/712
zhangxm
06:33 cpp Refactor #970 (Closed): Use modules in the Android NDK build
This job is done most by folecr: https://github.com/cocos2d/cocos2d-x/pull/693
zhangxm
06:31 cpp Bug #967 (Resolved): PVR Textures cannot be reloaded after GL context lost

dumganhar
03:05 cpp Bug #967: PVR Textures cannot be reloaded after GL context lost

dumganhar
02:58 cpp Feature #969 (Resolved): Addition of Accelerometer Simulation for Win32.

dumganhar
02:56 cpp Feature #969 (Closed): Addition of Accelerometer Simulation for Win32.
Refer to https://github.com/cocos2d/cocos2d-x/pull/708.
dumganhar
02:23 cpp Bug #954 (Resolved): Accelerometer axes inverted on android tablet when setting orientation to po...
https://github.com/cocos2d/cocos2d-x/pull/710
zhangxm
02:02 cpp Bug #965 (Resolved): Remove some dynamic_cast calling since selector_protocol.h was removed

dumganhar
02:01 cpp Bug #968 (Resolved): Fixed a bug about "Out of bound" in CCFileUtils::getWriteablePath() for Blac...

dumganhar
01:54 CCButton.cpp
CCButton.h sue602
01:54 CCButton.cpp
CCButton.h sue602

2012-02-06

07:04 cpp Bug #626: [marmalade] Application doesn't terminate on exit
https://github.com/cocos2d/cocos2d-x/pull/691
zhangxm
02:52 ProgressActionsTest.cpp
dumganhar
02:52 ProgressActionsTest.cpp
dumganhar
02:52 ProgressActionsTest.h
dumganhar
02:52 ProgressActionsTest.h
dumganhar
02:52 CCProgressTimer.cpp
dumganhar
02:52 CCProgressTimer.cpp
dumganhar
02:51 CCProgressTimer.h
dumganhar
02:51 CCProgressTimer.h
dumganhar

2012-02-05

14:12 cpp Bug #968 (Closed): Fixed a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackB...
Refer to https://github.com/cocos2d/cocos2d-x/pull/707
dumganhar
10:55 CCEGLView_win32.cpp
micrcx
10:55 CCEGLView_win32.cpp
micrcx
10:55 CCEGLView_win32.cpp
micrcx
10:55 CCEGLView_win32.cpp
micrcx
10:54 CCEGLView_win32.h
micrcx
10:54 CCEGLView_win32.h
micrcx
10:50 CCEGLView_win32.h
micrcx
10:50 CCEGLView_win32.h
micrcx

2012-02-04

13:53 cpp Bug #967 (Closed): PVR Textures cannot be reloaded after GL context lost
Reported at http://www.cocos2d-x.org/boards/10/topics/7670,
and Dmitry Matyukhin has given the solution.
walzer@cocos2d-x.org

2012-02-03

13:40 snippet.xml
Anonymous
13:40 snippet.xml
Anonymous
10:54 Capture.PNG
Anonymous
10:54 Capture.PNG
Anonymous
10:53 Capture.PNG
Anonymous
10:53 Capture.PNG
Anonymous
10:52 CCEGLView_win32.h
micrcx
10:52 CCEGLView_win32.h
micrcx
10:51 CCEGLView_win32.cpp
micrcx
10:51 CCEGLView_win32.cpp
micrcx
07:42 num1.ttf
Timothy
07:42 num1.ttf
Timothy
07:42 aharoni.ttf
Timothy
07:42 aharoni.ttf
Timothy
06:19 screenshot.png
CCLabelTTF Timothy
06:19 screenshot.png
CCLabelTTF Timothy

2012-02-02

14:31 errorScreenshot.png
lokoAndroid
14:31 errorScreenshot.png
lokoAndroid
10:45 스크린샷 2012-02-02 오후 7.44.54.png
sangtaik
10:45 스크린샷 2012-02-02 오후 7.44.54.png
sangtaik
09:34 cpp Bug #965 (Closed): Remove some dynamic_cast calling since selector_protocol.h was removed
For example:
bool CCCallFunc::initWithTarget(CCObject* pSelectorTarget) {
if (pSelectorTarget)
...
dumganhar
08:13 cpp Bug #960 (Resolved): Implementation to detect when the application goes and return from backgroun...

dumganhar
06:36 cpp Refactor #933 (Resolved): Refactor CCUserDefault
https://github.com/cocos2d/cocos2d-x/pull/703
zhangxm
05:33 Cocos2d-x_Main_Flow.png
sangtaik
05:33 Cocos2d-x_Main_Flow.png
sangtaik
03:19 create-android-project.bat
lokoAndroid
03:19 create-android-project.bat
lokoAndroid

2012-02-01

10:22 cpp Bug #947 (Resolved): Long chinese string causes closed loop on android
https://github.com/cocos2d/cocos2d-x/pull/702
zhangxm
10:06 cpp Bug #964 (Resolved): Can not show whole charactor
https://github.com/cocos2d/cocos2d-x/pull/701
zhangxm
09:47 cpp Bug #963 (Resolved): applicationWillEnterForeground will be invoked twice when application is lau...
Applied in changeset commit:8e28ee4254a07eb109a108cab7c7df9c8132c3b8.
dumganhar
09:47 cpp Bug #962 (Resolved): Fixed some bugs on qnx port
Applied in changeset commit:331d5b6aec143759b278b07856f639f204ebf797.
dumganhar
09:47 cpp Bug #961: Fixed mad behaviour in second stage of CCEaseBackInOut
Applied in changeset commit:557e889879da68e809d0b5713cb4f7eadd2365a3.
zhangxm
09:47 cpp Bug #959: Wrong multitouch id
Applied in changeset commit:e8b5b45c8908baee15c600fc90e8b754134309e4.
zhangxm
09:47 cpp Bug #959: Wrong multitouch id
Applied in changeset commit:e61391f4d2ea39d5f9cf329fde5cf29e83306576.
zhangxm
09:47 cpp Refactor #958: move the implement of SelectorProtocol to CCObject
Applied in changeset commit:96c18efe4269bb19631c3ed0373a995c551e669c.
dumganhar
09:47 cpp Refactor #958: move the implement of SelectorProtocol to CCObject
Applied in changeset commit:3fe4e59a60cd81116f1835813b3274e692a4bb0a.
zhangxm
09:47 cpp Refactor #958 (Resolved): move the implement of SelectorProtocol to CCObject
Applied in changeset commit:52cdff49428cda69aee5ca7a61986cb913b0f73a.
dumganhar
09:47 cpp Bug #756: CCMenu can't be initialized by empty menu
Applied in changeset commit:39ee81cc2d898b45a6b0bd661fe05dc863f8e9a3.
dumganhar
09:47 cpp Bug #756 (Resolved): CCMenu can't be initialized by empty menu
Applied in changeset commit:7b999c08bcbe4481cfe48fd15e6cc40775cde448.
dumganhar
09:47 cpp Bug #953 (Resolved): Added tolua++ for Mac
Applied in changeset commit:4c7117908ed7dd574e462dc1fac43457f3cd9e85.
zhangxm
09:43 cpp Bug #961: Fixed mad behaviour in second stage of CCEaseBackInOut

walzer@cocos2d-x.org
08:45 cpp Bug #964 (Closed): Can not show whole charactor

zhangxm
07:07 cpp Bug #963 (Closed): applicationWillEnterForeground will be invoked twice when application is launched
one call is from NAVIGATOR\_WINDOW\_ACTIVE and another is from NAVIGATOR\_WINDOW\_FULLSCREEN.
dumganhar
02:42 cpp Bug #962 (Closed): Fixed some bugs on qnx port
Refer to https://github.com/cocos2d/cocos2d-x/pull/697
CocosDenshion - now using OpenAL exclusively for audio, a...
dumganhar

2012-01-31

10:18 cpp Bug #961 (Resolved): Fixed mad behaviour in second stage of CCEaseBackInOut
https://github.com/cocos2d/cocos2d-x/pull/696
zhangxm
10:17 cpp Bug #961 (Closed): Fixed mad behaviour in second stage of CCEaseBackInOut

zhangxm
08:42 cpp Bug #960 (Closed): Implementation to detect when the application goes and return from background ...
Refer to http://www.cocos2d-x.org/boards/16/topics/7598?r=7696\#message-7696, https://github.com/cocos2d/cocos2d-x/pu... dumganhar
07:00 cpp Feature #952 (Resolved): CCLabelBMFont supports other languages, include Chinese, Korean, Janpane...
https://github.com/cocos2d/cocos2d-x/pull/684
zhangxm
06:57 cpp Bug #959 (Resolved): Wrong multitouch id
https://github.com/cocos2d/cocos2d-x/pull/694
zhangxm
03:42 cpp Bug #959 (Closed): Wrong multitouch id
Detail information:
http://www.cocos2d-x.org/boards/10/topics/7492
zhangxm

2012-01-30

22:34 pvrReturnFromBackground.png
How pvr texture looks when returning from the background FishFPG
22:34 pvrReturnFromBackground.png
How pvr texture looks when returning from the background FishFPG
22:33 pvrStartUp.png
How PVR textures looks on startup FishFPG
22:33 pvrStartUp.png
How PVR textures looks on startup FishFPG
22:18 imageAssets.zip
Image and plist assets FishFPG
22:18 imageAssets.zip
Image and plist assets FishFPG
07:29 cpp Refactor #958 (Closed): move the implement of SelectorProtocol to CCObject

dumganhar
04:58 CCTextureCache.cpp
winbinar
04:58 CCTextureCache.cpp
winbinar
04:46 cpp Bug #957 (Closed): TextInputTest crashes after input character and click back key on android devices
Steps to reproduce:
\# Build and run Tests of cocos2d-1.0.1-x-0.11.0 on android device, mine is HTC G12
\# Enter “Tex...
walzer@cocos2d-x.org

2012-01-29

19:19 CCTextureCache.cpp
winbinar
19:19 CCTextureCache.cpp
winbinar
01:53 screen1.png
SevenLeaf
01:53 screen1.png
SevenLeaf

2012-01-24

12:39 Screen Shot 2012-01-24 at 13.37.31.png
chandrahmuki
12:39 Screen Shot 2012-01-24 at 13.37.31.png
chandrahmuki
02:48 kindleTutorial.jpg
cocos2d-x on Kindle Fire using Marmalade vegasFBI
02:48 kindleTutorial.jpg
cocos2d-x on Kindle Fire using Marmalade vegasFBI
02:34 cocos2dx_bookcover.jpg
walzer@cocos2d-x.org
02:34 cocos2dx_bookcover.jpg
walzer@cocos2d-x.org

2012-01-23

20:14 GB2ShapeCache.h
tiasma
20:14 GB2ShapeCache.h
tiasma
20:13 GB2ShapeCache.cpp
tiasma
20:13 GB2ShapeCache.cpp
tiasma

2012-01-20

19:22 1.png
daiguangda
19:22 1.png
daiguangda
19:21 1.png
daiguangda
19:21 1.png
daiguangda
10:12 IMG_0098.png
CPPExecutor
10:12 IMG_0098.png
CPPExecutor
10:12 IMG_0097.png
CPPExecutor
10:12 IMG_0097.png
CPPExecutor
02:53 cpp Bug #954 (Closed): Accelerometer axes inverted on android tablet when setting orientation to port...
Detail information:
http://www.cocos2d-x.org/boards/10/topics/7295?r=7420\#message-7420
zhangxm
01:49 test.lua
yiqideren
01:49 test.lua
yiqideren
01:45 test.lua
yiqideren
01:45 test.lua
yiqideren

2012-01-19

10:21 cpp Bug #953 (Closed): Added tolua++ for Mac

zhangxm
06:44 libfmodex64.so
zhangxm
06:44 libfmodex64.so
zhangxm

2012-01-18

09:27 cpp Feature #952: CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.

dumganhar
09:27 cpp Feature #952 (Closed): CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese...
class CC_DLL CCBMFontConfiguration : public CCObject
{
// XXX: Creating a public interfac...
dumganhar
05:52 cpp Bug #674: games crash on Samsung Galaxy S2

zhangxm
03:39 TextInputTest.cpp
dumganhar
03:39 TextInputTest.cpp
dumganhar
03:39 TextInputTest.h
dumganhar
03:39 TextInputTest.h
dumganhar
02:47 스크린샷 2012-01-18 오전 11.37.22.png
sangtaik
02:47 스크린샷 2012-01-18 오전 11.37.22.png
sangtaik
02:09 cpp Bug #951 (Closed): Should remove definition of NSMutableSet
Detail information:
http://www.cocos2d-x.org/boards/7/topics/7280
zhangxm

2012-01-17

05:02 marmaladeSimPC.png
vegasFBI
05:02 marmaladeSimPC.png
vegasFBI
04:04 Android.mk
foxx149
04:04 Android.mk
foxx149
02:10 cpp Bug #950 (Closed): Crash in Cocos on touch
Detail info:
http://www.cocos2d-x.org/boards/10/topics/7223
zhangxm

2012-01-16

02:18 cpp Bug #949 (Closed): CCParticleSystem and its children are not released correctly in tests
in ParticleTest.cpp, for example
CCParticleFlower *particle = new CCParticleFlower(); // ref = 1
...
walzer@cocos2d-x.org
01:28 cpp Bug #948: CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"

walzer@cocos2d-x.org
01:25 cpp Bug #948 (Closed): CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
Index of array starts from 0, but this function return 0 to indicate an error, e.g. pObject isn’t existing in the arr... walzer@cocos2d-x.org
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