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From 2011-11-06 to 2011-12-05

2011-12-05

18:15 cocos2d.PNG
liu1084
18:15 cocos2d.PNG
liu1084

2011-12-04

23:13 cpp Feature #892 (Closed): Use RTTI to simplify the codes

zhangxm
18:09 cpp Feature #891 (New): Offer a method to save texture data on android
Opengl context will be lost when go into background. Now the engine save the filenames and reload them when the conte... zhangxm
04:33 cpp Feature #887 (Resolved): define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
Applied in changeset commit:31ebfe2bb9143b59a15ce35c342c3dc41a9db3e4.
walzer
04:10 cpp Bug #888 (Closed): Building error with eclipse on linux

zhangxm
04:08 cpp Feature #887 (Closed): define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7

walzer

2011-12-01

22:29 cpp Feature #886 (New): Make SimpleAudioEngine support Pitch, Pan, Gain
It is easy on iOS, but I don’t know if we can do it on other platforms.
Create this issue to have a mark.
Detail inf...
zhangxm
20:03 cocos2d-1.0.1-x-0.10.0 release
### Download
[cocos2d-1.0.1-x-0.10.0.zip](http://cocos2d-x.googlecode.com/files/cocos2d-1.0.1-x-0.10.0.zip)
### Pri...
walzer
01:38 cpp Bug #885 (Closed): SimpleAudioEngine::setEffectVolume() don't take effect immediately on android

zhangxm

2011-11-30

21:07 cpp Bug #885 (Resolved): SimpleAudioEngine::setEffectVolume() don't take effect immediately on android
Applied in changeset commit:45a3a95c3a7d3fc6704a01260d06bc97ffb6677f.
zhangxm
20:34 2011-12-01_12.06.14.jpg
dunkhoon
20:34 2011-12-01_12.06.14.jpg
dunkhoon
20:34 2011-12-01_12.03.55.jpg
dunkhoon
20:34 2011-12-01_12.03.55.jpg
dunkhoon
20:11 cpp Bug #885 (Closed): SimpleAudioEngine::setEffectVolume() don't take effect immediately on android

zhangxm
18:07 cpp Bug #883 (Closed): Crash on SpriteTest

zhangxm
03:56 未命名.jpg
zhuwei
03:56 pkg.rar
zhuwei
03:56 pkg.rar
zhuwei
03:56 未命名.jpg
zhuwei
02:19 cpp Bug #884 (Closed): CocosDenshion may crash on android simulator
http://www.cocos2d-x.org/boards/10/topics/5473?r=5493\#message-5493
zhangxm
02:17 cpp Bug #883 (Resolved): Crash on SpriteTest
Applied in changeset commit:556fd5f61654d0af123a7cebd921f2a1bf1efa69.
dumganhar
01:26 cpp Bug #883 (Closed): Crash on SpriteTest
Step:
-----
1. Go to SpriteTest, click ‘Next’ to “SpriteFrame Aliase Name” Scene.
2. Click ‘Prev’ button, assert mes...
dumganhar
01:24 Happy Birthday Cocos2d-x!
Today is the 1st birthday of cocos2d-x! One year ago, cocos2d-x released its first version at Nov.30 2010. During the... walzer

2011-11-29

23:27 cpp Docs #864 (Closed): How to build on sdk 4.0 & ndk-r7
[[Some cautions of Android 4.0]]
zhangxm
19:57 cpp Docs #864: How to build on sdk 4.0 & ndk-r7

walzer
19:24 cpp Docs #864: How to build on sdk 4.0 & ndk-r7

walzer
19:13 cpp Docs #864: How to build on sdk 4.0 & ndk-r7

walzer
18:25 cpp Docs #882 (Closed): Write a document describes some cautions about using pthread

zhangxm
18:24 cpp Docs #881 (Closed): Write a document describes building android ndk project with ndk-r7

zhangxm
18:24 cpp Docs #878 (Closed): Write a document describe how to build project for x86 android

zhangxm
18:23 cpp Refactor #879 (Closed): use CCAssert() instead of assert()

zhangxm
18:23 cpp Refactor #879 (Resolved): use CCAssert() instead of assert()

zhangxm
18:22 cpp Feature #854 (Closed): integrate pthead and write a test case on all platforms

zhangxm
18:22 cpp Feature #850 (Closed): upgrade box2d from 2.1.2 to lastest 2.2.1

zhangxm
18:21 cpp Feature #838 (Closed): support x86 android compilation

zhangxm
18:20 cpp Feature #781 (Closed): Add functions for effects

zhangxm
18:20 cpp Bug #848 (Closed): If use HVGA resource on WVGA device, Accelerometer values are wrong!

zhangxm
18:19 cpp Bug #877: Screen shift down after wake-up, on android Pixelflinger

zhangxm
18:19 cpp Bug #843: CocosDenshionTest crashes at ios4.3 device, after playBackgroundMusic + Home key pressed

zhangxm
18:18 cpp Bug #863: jpg textures are rendered incorrectly in alpha blend

zhangxm
01:55 cpp Feature #850 (Resolved): upgrade box2d from 2.1.2 to lastest 2.2.1
Applied in changeset commit:266c0b2fdebc2e3a6f4120c5aff0a5fa18de4dda.
zhangxm

2011-11-28

19:21 cpp Feature #854 (Resolved): integrate pthead and write a test case on all platforms
Applied in changeset commit:38f4ce73fdb513256b728b6487afc657de7cf015.
dumganhar
19:21 cpp Bug #880: playEffect repeatly can't work on bada platform
Applied in changeset commit:6a58e9791dfdbd238973196d3fc86a2c82a498be.
dumganhar
19:20 cpp Bug #880 (Resolved): playEffect repeatly can't work on bada platform
Applied in changeset commit:796052526b633d18c0062d42e37a1c2e42d8980b.
dumganhar
19:20 cpp Feature #781 (Resolved): Add functions for effects
Applied in changeset commit:72ff72567b433bf54b005ce87ab598c595062537.
dumganhar
19:19 cpp Docs #882 (Resolved): Write a document describes some cautions about using pthread

zhangxm
19:19 cpp Docs #882 (Closed): Write a document describes some cautions about using pthread
[[How to use pthread]]
zhangxm
18:57 cpp Feature #850 (In Progress): upgrade box2d from 2.1.2 to lastest 2.2.1

dumganhar
18:14 cpp Refactor #879: use CCAssert() instead of assert()

zhangxm
18:08 cpp Docs #881 (Resolved): Write a document describes building android ndk project with ndk-r7
[[Build\_project\_with\_ndk-r7]]
zhangxm
17:58 cpp Docs #881 (Closed): Write a document describes building android ndk project with ndk-r7

zhangxm

2011-11-27

23:33 cpp Bug #880 (Closed): playEffect repeatly can't work on bada platform
Solution:
when OnAudioOutBufferEndReached is called, judge \_\_bLoop variable, if its value is true, continue to call...
dumganhar
22:14 cpp Refactor #879 (Closed): use CCAssert() instead of assert()
There are a lot of ‘assert()’ in cocos2d-x project. Because the bada platform doesn’t have system assert support and ... dumganhar
21:54 cpp Bug #848 (Resolved): If use HVGA resource on WVGA device, Accelerometer values are wrong!
https://github.com/cocos2d/cocos2d-x/pull/570
dumganhar
19:45 cpp Feature #781: Add functions for effects

zhangxm
19:44 cpp Feature #781: Add functions for effects

zhangxm
19:40 cpp Bug #762: CCLabelTTF is in different position (higher) than in previous version on iphone

zhangxm
19:39 cpp Docs #878 (Closed): Write a document describe how to build project for x86 android
[[Build HelloWorld for x86 platform]]
zhangxm
07:11 cpp Docs #837: Write a document describes how to use jni

walzer
07:09 cpp Feature #850: upgrade box2d from 2.1.2 to lastest 2.2.1
How’s going on with this issue?
walzer
07:07 cpp Feature #223: integrate cocos2d-bada branch to master
Thanks for your awesome work!
walzer
06:58 cpp Feature #838: support x86 android compilation
Mark, I will add it to Jenkins CI.
walzer
06:57 cpp Feature #465: CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
So how about the performance of 2 designs, which we argued in the last week?
walzer
06:56 cpp Feature #760 (Closed): Add a method to set CCDirector::m_pNotificationNode

walzer
06:56 cpp Feature #465 (Closed): CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync

walzer
06:56 cpp Feature #223 (Closed): integrate cocos2d-bada branch to master

walzer
06:53 cpp Bug #863: jpg textures are rendered incorrectly in alpha blend
So far, NetDragon deal with is bug by these approaches:
\# CCDirector::setAlphaBlending(false). The value is true by ...
walzer
06:46 cpp Bug #852 (Closed): CCSpriteBatchNode can't be drawn correctly!
Please use keywords such as “fixed”, “issue” to link your commitment in github to redmine.
walzer
06:44 cpp Bug #848: If use HVGA resource on WVGA device, Accelerometer values are wrong!
Have you fixed this bug?
walzer
06:42 cpp Bug #843: CocosDenshionTest crashes at ios4.3 device, after playBackgroundMusic + Home key pressed
cannot reproduce on ipad2, ios5.0, edge version at Nov.27
walzer
06:38 cpp Bug #785 (Rejected): CCMotionStreak crashes on iOS real phone
Too few infos. I cannot reproduce the crash on ipad2,
my env: ipad2, ios5.0, edge version of github on Nov.27 22:38 2...
walzer
06:26 cpp Bug #780 (Closed): Fix build error on ubuntu11.0

walzer
06:26 cpp Bug #776 (Closed): Fix a bug in the audio player on linux platform

walzer
06:12 cpp Bug #759: CCSprite::spriteWithSpriteFrameName crashes on android when locking/unlocking the phone.

walzer
06:11 cpp Bug #758 (Closed): Custom TTF fonts causing low memory on android

walzer

2011-11-26

14:23 CCAccelerometer_airplay.h
vegasFBI
14:23 CCAccelerometer_airplay.h
vegasFBI
14:23 CCAccelerometer_airplay.cpp
vegasFBI
14:23 CCAccelerometer_airplay.cpp
vegasFBI

2011-11-25

23:34 owl_bump.plist
Example plist swap
23:34 owl_bump.plist
Example plist swap
05:01 snap20111125_134417.png
MildaGenius
05:01 snap20111125_134417.png
MildaGenius
00:27 cpp Bug #863: jpg textures are rendered incorrectly in alpha blend

walzer

2011-11-24

23:02 cpp Bug #877: Screen shift down after wake-up, on android Pixelflinger

walzer
23:00 cpp ShiftDownAtWakeupWithPixelFlinger.jpg
walzer
23:00 cpp ShiftDownAtWakeupWithPixelFlinger.jpg
walzer
23:00 cpp Bug #877 (New): Screen shift down after wake-up, on android Pixelflinger
This bug can be reproduced on 3 types of devices: HTC Wildfire (G8), Huawei C8400, Huawei C8500. All of these types u... walzer
18:39 cpp Feature #760: Add a method to set CCDirector::m_pNotificationNode
Applied in changeset commit:f6a5e898baf9669c5e355d53131398d51e14ce35.
zhangxm
18:39 cpp Feature #760: Add a method to set CCDirector::m_pNotificationNode
Applied in changeset commit:fd5ef0fe214b1ec1aaf3a540332cd42fb36150da.
zhangxm
01:03 cpp Feature #465 (Resolved): CCAsyncObject & CCTextureCache::addImageWithAsyncObject, addImageAsync
Done in \#854.
Don’t need CCAsyncObject and CCTextureCache::addImageWithAsyncObject.
zhangxm
01:00 cpp Feature #223 (Resolved): integrate cocos2d-bada branch to master

zhangxm

2011-11-23

01:53 cpp Feature #781: Add functions for effects

zhangxm
01:44 cpp Feature #760: Add a method to set CCDirector::m_pNotificationNode
Applied in changeset commit:827ab96a0b3d21a55ccbb17a2658c2e46b5c5a99.
zhangxm
01:44 cpp Feature #760 (Resolved): Add a method to set CCDirector::m_pNotificationNode
Applied in changeset commit:605b9de9da37921e0763a41becc23d4b84cb03c1.
zhangxm
01:23 cpp Feature #838: support x86 android compilation
Applied in changeset commit:761ad7ceef1113785c98a7a99569426391b627c1.
zhangxm
01:20 cpp Feature #760: Add a method to set CCDirector::m_pNotificationNode

zhangxm
00:11 cpp Feature #838 (Resolved): support x86 android compilation
Applied in changeset commit:c916623e845a18e72090ec7be77976bff0dfa0e3.
zhangxm

2011-11-22

18:11 spawnPoint.jpg
rainfall2000
18:11 spawnPoint.jpg
rainfall2000
00:55 cpp Feature #838: support x86 android compilation

zhangxm
00:54 cpp Feature #854 (In Progress): integrate pthead and write a test case on all platforms
windows iOS and android are ok. James Chen continues to implement it on bada.
zhangxm

2011-11-20

19:05 cpp Bug #865 (New): CocosDenshion should pause all effect when the game is going to background

zhangxm
18:57 scshot.png
disappoint00
18:57 scshot.png
disappoint00

2011-11-19

10:32 sample.jpg
aachit44
10:32 sample.jpg
aachit44

2011-11-17

22:22 cpp Docs #864 (Closed): How to build on sdk 4.0 & ndk-r7
Descripttion
http://www.cocos2d-x.org/boards/10/topics/5271
* * * * *
Update:
We had better to post some error log,...
zhangxm
18:50 cpp Feature #854 (Resolved): integrate pthead and write a test case on all platforms
Applied in changeset commit:06acb74f2272e8f76bed7ee8965d2bfce504a97c.
zhangxm
01:02 cpp _ccx_jpg_bg_alpha_error.jpg
walzer
01:02 cpp _ccx_jpg_bg_alpha_error.jpg
walzer
01:02 cpp Bug #863 (Rejected): jpg textures are rendered incorrectly in alpha blend
This bug is reported by JianFeng Zhou, NetDragon
![](_ccx_jpg_bg_alpha_error.jpg)
As the screenshot, they use jpeg f...
walzer

2011-11-16

17:51 cpp Feature #861 (New): Remove the usage of NSMutableSet

zhangxm

2011-11-15

21:54 cpp Bug #860 (New): [android]nativeOnPause() and nativeOnResume() may invoked before nativeInit(), an...

zhangxm
21:13 cpp Bug #758: Custom TTF fonts causing low memory on android
Applied in changeset commit:6f6cd75189c9f84465fdaef1e7907d92f495e7be.
zhangxm
21:13 cpp Bug #758 (Resolved): Custom TTF fonts causing low memory on android
Applied in changeset commit:92fca3e95a466348889917deaeb01276e5a41a88.
zhangxm
19:19 cpp Bug #758: Custom TTF fonts causing low memory on android

zhangxm
00:14 SimpleAudioEngineJni.cpp
YUAN
00:14 SimpleAudioEngineJni.cpp
YUAN

2011-11-12

18:59 cpp Bug #852 (Resolved): CCSpriteBatchNode can't be drawn correctly!
when CCTextureAtlas::resizeCapacity, should
glDeleteBuffers(2, m_pBuffersVBO);
glGenBuffers(2, &m_pBuffersVB...
dumganhar

2011-11-11

23:47 testCCRenderTexture091.7z
dualface
23:47 testCCRenderTexture092.7z
dualface
23:47 testCCRenderTexture091.7z
dualface
23:47 testCCRenderTexture092.7z
dualface
04:16 Cocos2dxTypefaces.java
MildaGenius
04:16 Cocos2dxTypefaces.java
MildaGenius
04:15 Cocos2dxBitmap.java
MildaGenius
04:15 Cocos2dxBitmap.java
MildaGenius
02:21 cpp Feature #850: upgrade box2d from 2.1.2 to lastest 2.2.1

walzer
02:20 cpp Feature #854 (Closed): integrate pthead and write a test case on all platforms

walzer
00:31 Capture.PNG
fjz13
00:31 Capture.PNG
fjz13

2011-11-10

19:23 TileGame_2.zip
My Full Project wes
19:23 TileGame_2.zip
My Full Project wes
19:01 cpp Bug #852: CCSpriteBatchNode can't be drawn correctly!
This bug only appear on S8600 device.Other bada device have not this problem![](Maybe some implementations of gl func... dumganhar
02:16 Untitled_1.png
YUAN
02:16 Untitled_1.png
YUAN
02:15 Untitled_1.png
p2 YUAN
02:15 Untitled_1.png
p2 YUAN
02:01 Untitled.png
p1 YUAN
02:01 Untitled.png
p1 YUAN

2011-11-09

23:54 cpp Bug #852 (Closed): CCSpriteBatchNode can't be drawn correctly!
Test Deivice : bada 2.0 s8600
In the tests demo, LabelTest(Testing empty labels), only show the ‘N’ character, but th...
dumganhar
16:52 cpp Feature #850 (Closed): upgrade box2d from 2.1.2 to lastest 2.2.1
Box2D 2.2.0 released at Aug.28 2011
walzer

2011-11-08

23:48 cpp Feature #849 (New): Wrap directories operation methods based on dirent.h
Here’s the thread http://www.cocos2d-x.org/boards/6/topics/4562?r=5157
Austin McElroy says that methods in dirent.h c...
walzer
21:34 IMG_0013.jpg
screenshot pix-arts
21:34 IMG_0013.jpg
screenshot pix-arts
21:34 IMG_0014.jpg
screenshot pix-arts
21:34 IMG_0014.jpg
screenshot pix-arts
19:47 cpp Bug #848: If use HVGA resource on WVGA device, Accelerometer values are wrong!

dumganhar
18:30 cpp Bug #848: If use HVGA resource on WVGA device, Accelerometer values are wrong!

dumganhar
18:28 cpp Bug #848 (Closed): If use HVGA resource on WVGA device, Accelerometer values are wrong!
void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
{
...
dumganhar
08:58 CCFuncCallback.h
Pencrace
08:58 AppDelegate_Connector1.h
Pencrace
08:58 CCFuncCallback.h
Pencrace
08:58 Connector.cpp
Pencrace
08:58 Connector.cpp
Pencrace
08:58 AppDelegate_Connector1.h
Pencrace
08:58 Connector.h
Pencrace
08:58 Connector.h
Pencrace
05:12 market.jpg
dgu
05:12 market.jpg
dgu
00:16 img.JPG
valery_sukovyh
00:16 img.JPG
valery_sukovyh

2011-11-07

18:56 cpp Bug #511: The effect of showing texture with CCRenderTexture is incorrect
I’m not familiar with Open GL so not sure what to try. I did try commenting out:
CC\_ENABLE\_DEFAULT\_GL\_STATES(); i...
tpaskett
17:34 cpp Bug #511: The effect of showing texture with CCRenderTexture is incorrect
Then could you debug it first?
it appears on some android machines, we don’t have any thoughts at present.
huangrh
15:48 letterR.jpg
from the app dgu
15:48 letterR.jpg
from the app dgu
07:35 cpp Bug #511: The effect of showing texture with CCRenderTexture is incorrect
But what if I do need to use it again and again? The game I’m porting over is a coloring book and we use CCRenderText... tpaskett
02:14 cpp CocosDenshionTestCrash.jpg
walzer
02:14 cpp CocosDenshionTestCrash.jpg
walzer
02:14 cpp Bug #843 (New): CocosDenshionTest crashes at ios4.3 device, after playBackgroundMusic + Home key ...
This bug is reported on QQ by 心如止水(33449260)
Env: ios4.3 device, (cannot reproduce on simulator), cocos2d-x 0.9.2
Ste...
walzer
01:35 crash.jpg
qing1952003
01:35 crash.jpg
qing1952003

2011-11-06

17:32 cpp Bug #511: The effect of showing texture with CCRenderTexture is incorrect
this problem appears when you rendered the texture again and again,
for normal use, you could use beginwithclear() in...
huangrh
12:17 cpp Bug #511: The effect of showing texture with CCRenderTexture is incorrect
Does anyone know when this will be fixed? I’m working on porting a game from ios to android and need CCRenderTexture ... tpaskett
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