Forum > C++ > Bad access in CCSprite::addChild

Bad access in CCSprite::addChild

By kolyosick Posted 2012-02-22 07:58 Comments 2
kolyosick
  • Posts: 12

I am trying to add black backgound with opacity to my sprite (something like LIghtbox):
CCLayerColor *blackBg = CCLayerColor::layerWithColor(ccc4(0, 0, 0, 100));
this~~>addChild;
And I get EXC_BAD_ACCESS when adding it to “this”. “this” is not NULL, and blackBg too.
void CCSprite::addChild
{
CCAssert;
CCNode::addChild;
if
{
CCAssertpChild)~~>getTexture()~~>getName == m_pobTextureAtlas~~>getTexture()~~>getName, “”);// Here is the line where I get EXC_BAD_ACCESS
unsigned int index = m_pobBatchNode~~>atlasIndexForChild((CCSprite*)(pChild), zOrder);
m_pobBatchNode->insertChild((CCSprite*)(pChild), index);
}

Can anyone explain what this line means?

k3vn
  • Posts: 75

#1 RE: 2012-02-22 18:39

Since its going into the “if(m_bUsesBatchNode)” section, the sprite is setup to use a sprite batch node. If the sprite is using a sprite batch node, it must use the same texture as the parent node.

kolyosick
  • Posts: 12

#2 RE: 2012-02-23 17:36

it must use the same texture as the parent node.

But I use CCLayerColor. There is no any textures

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