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Integrating cocos2d-x into an existing classic java Android project

By jptsetung Posted 2012-06-23 22:16 Comments 2
jptsetung
  • Posts: 32

I’m going to integrate a cocos2d-x activity in a project where this activity is not the main activity. I’ve not seen any tutorial to do so but I feel it’s possible. Any tip, idea is welcome. I’m new to JNI and NDK so I guess this will be a tough challenge.

jptsetung
  • Posts: 32

#1 RE: 2012-06-26 14:42

Yeah, it works. Tutorial to come. Note I’m not yet sure how the memory is released, and if it’s correctly released when I launch/quit many times the cocos2d-x activity.

jptsetung
  • Posts: 32

#2 RE: 2012-06-27 14:50

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