cocos2d-x  2.1.2
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345678910]
oCAssetsManager
oCbinary_function
oCBlockCCControlData
oCBlockData
oCcc_timeval
oCCCAccelerationThe device accelerometer reports values for each axis in units of g-force
oCCCAccelerometerLets you register to receive acceleration-related data from the onboard hardware
oCCCAccelerometerDelegateThe CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system
oCCCActionTweenDelegate
oCCCAffineTransform
oCccAnimationFrameData
oCCCApplicationProtocol
oCCCBAnimationManagerDelegate
oCccBezierConfig
oCccBlendFuncBlend Function used for textures
oCCCBlendProtocolSpecify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details
oCCCBMemberVariableAssigner
oCccBMFontDefBMFont definition
oCccBMFontDef
oCccBMFontPaddingBMFont padding
oCccBMFontPadding
oCCCBScriptOwnerProtocol
oCCCBSelectorResolver
oCccColor3BRGB color composed of bytes 3 bytes
oCccColor4BRGBA color composed of 4 bytes
oCccColor4FRGBA color composed of 4 floats
oCCCControlUtils
oCCCCopying
oCCCDevice
oCCCDictElementCCDictElement is used for traversing CCDictionary
oCCCDirectorDelegateOpenGL projection protocol
oCCCEditBoxDelegate
oCCCEditBoxImpl
oCCCEGLViewProtocol
oCCCIMEDelegateInput method editor delegate
oCCCIMEDispatcherInput Method Edit Message Dispatcher
oCCCIMEKeyboardNotificationInfo
oCCCKeypadDelegate
oCCCLabelProtocolCommon interface for Labels
oCCCLock
oCCCLuaBridge
oCCCLuaValue
oCCCLuaValueField
oCCCNodeLoaderListener
oCCCPoint
oCccPointSpritePoint Sprite component
oCCCPoolManager
oCCCPVRMipmapStructure which can tell where mipmap begins and how long is it
oCccPVRTexturePixelFormatInfo
oCccQuad2A 2D Quad. 4 * 2 floats
oCccQuad3A 3D Quad. 4 * 3 floats
oCCCRect
oCCCRGBAProtocolRGBA protocol that affects CCNode's color and opacity
oCCCSAXDelegator
oCCCSAXParser
oCCCScriptEngineManagerCCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object
oCCCScriptEngineProtocol
oCCCScrollViewDelegate
oCCCSize
oCCCSortableObject
oCccT2F_Quad
oCCCTableViewDataSourceData source that governs table backend data
oCccTex2FA texcoord composed of 2 floats: u, y
oCccTexParamsExtension to set the Min / Mag filter
oCCCTextFieldDelegate
oCCCThread
oCCCTime
oCCCTouchDelegate
oCccTouchHandlerHelperData
oCCCTransitionEaseSceneCCTransitionEaseScene can ease the actions of the scene protocol
oCCCUserDefaultCCUserDefault acts as a tiny database
oCccV2F_C4B_T2FPoint with a vertex point, a tex coord point and a color 4B
oCccV2F_C4B_T2F_QuadA Quad of ccV2F_C4B_T2F
oCccV2F_C4B_T2F_TriangleA Triangle of ccV2F_C4B_T2F
oCccV2F_C4F_T2FPoint with a vertex point, a tex coord point and a color 4F
oCccV2F_C4F_T2F_Quad4 ccVertex2FTex2FColor4F Quad
oCccV3F_C4B_T2FPoint with a vertex point, a tex coord point and a color 4B
oCccV3F_C4B_T2F_Quad4 ccVertex3FTex2FColor4B
oCccVertex2FA vertex composed of 2 floats: x, y
oCccVertex3FA vertex composed of 2 floats: x, y
oCCCZone
oCCWin32InputBox
oCDynArray< T, INIT >
oCDynArray< Block *, 10 >
oCDynArray< char, 20 >
oCDynArray< const char *, 10 >
oCEGLTouchDelegate
oCCCEGLView::EventHandler
oCHSV
oCInstance
oCJniHelper
oCJniMethodInfo
oCMemPool
oCModule
oCmy_error_mgr
oC<NSMachPortDelegate>
oC<NSObject>
oCNSOpenGLView
oCNSTextField
oC<NSTextFieldDelegate>
oCNSWindow
oCRGBA
oCStrPair
oCtCCFontDefHashElement
oCtCCKerningHashElement
oCtCCParticleStructure that contains the values of each particle
oCtImageSource
oCtimeval
oCtimezone
oCTypeInfo
oCTypeInfo
oCUIAccelerometer
oCUIAccelerometer(Simulation)
oC<UIAccelerometerDelegate>
oC<UIKeyInput>
oCUITextField
oC<UITextFieldDelegate>
oC<UITextInput>
oCUIView
oCWIN32INPUTBOX_PARAM
oCXMLAttributeAn attribute is a name-value pair
oCXMLConstHandleA variant of the XMLHandle class for working with const XMLNodes and Documents
oCXMLHandleA XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing
oCXMLNodeXMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes
oCXMLUtil
\CXMLVisitorImplements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks