 AssetsManager | |
 binary_function | |
  CCStringCompare | |
 BlockCCControlData | |
 BlockData | |
 cc_timeval | |
 CCAcceleration | The device accelerometer reports values for each axis in units of g-force |
 CCAccelerometer | Lets you register to receive acceleration-related data from the onboard hardware |
 CCAccelerometerDelegate | The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
   CCLayerMultiplex | CCMultipleLayer is a CCLayer with the ability to multiplex it's children |
   CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
    CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
     CCLayerGradient | CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background |
    CCMenu | A CCMenu |
    CCControl | |
     CCControlButton | For Cocos2D |
      CCEditBox | Class for edit box |
     CCControlColourPicker | |
     CCControlHuePicker | |
     CCControlPotentiometer | For Cocos2D |
     CCControlSaturationBrightnessPicker | |
     CCControlSlider | |
     CCControlStepper | |
     CCControlSwitch | For Cocos2D |
   CCScrollView | ScrollView support for cocos2d for iphone |
    CCTableView | UITableView counterpart for cocos2d for iphone |
 CCActionTweenDelegate | |
 CCAffineTransform | |
 ccAnimationFrameData | |
 CCApplicationProtocol | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
 CCBAnimationManagerDelegate | |
 ccBezierConfig | |
 ccBlendFunc | Blend Function used for textures |
 CCBlendProtocol | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details |
  CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
  CCTextureProtocol | CCNode objects that uses a CCTexture2D to render the images |
   CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
    CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
    CCTileMapAtlas | CCTileMapAtlas is a subclass of CCAtlasNode |
   CCMotionStreak | MotionStreak |
   CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   CCParticleSystem | Particle System base class |
    CCParticleSystemQuad | CCParticleSystemQuad is a subclass of CCParticleSystem |
     CCParticleExplosion | An explosion particle system |
     CCParticleFire | A fire particle system |
     CCParticleFireworks | A fireworks particle system |
     CCParticleFlower | A flower particle system |
     CCParticleGalaxy | A galaxy particle system |
     CCParticleMeteor | A meteor particle system |
     CCParticleRain | A rain particle system |
     CCParticleSmoke | An smoke particle system |
     CCParticleSnow | An snow particle system |
     CCParticleSpiral | An spiral particle system |
     CCParticleSun | A sun particle system |
   CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
    CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
     CCTextFieldTTF | A simple text input field with TTF font |
    CCPhysicsSprite | A CCSprite subclass that is bound to a physics body |
   CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    CCLabelBMFont | CCLabelBMFont is a subclass of CCSpriteBatchNode |
    CCTMXLayer | CCTMXLayer represents the TMX layer |
 CCBMemberVariableAssigner | |
 ccBMFontDef | BMFont definition |
 ccBMFontDef | |
 ccBMFontPadding | BMFont padding |
 ccBMFontPadding | |
 CCBScriptOwnerProtocol | |
 CCBSelectorResolver | |
 ccColor3B | RGB color composed of bytes 3 bytes |
 ccColor4B | RGBA color composed of 4 bytes |
 ccColor4F | RGBA color composed of 4 floats |
 CCControlUtils | |
 CCCopying | |
  CCObject | |
   CCAction | Base class for CCAction objects |
    CCFiniteTimeAction | Base class actions that do have a finite time duration |
     CCActionInstant | Instant actions are immediate actions |
      CCCallFunc | Calls a 'callback' |
       CCCallFuncN | Calls a 'callback' with the node as the first argument N means Node |
        CCCallFuncND | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data |
       CCCallFuncO | Calls a 'callback' with an object as the first argument |
      CCFlipX | Flips the sprite horizontally |
      CCFlipY | Flips the sprite vertically |
      CCHide | Hide the node |
      CCPlace | Places the node in a certain position |
      CCReuseGrid | CCReuseGrid action |
      CCShow | Show the node |
      CCStopGrid | CCStopGrid action |
      CCToggleVisibility | Toggles the visibility of a node |
      CCBSetSpriteFrame | |
      CCBSoundEffect | |
     CCActionInterval | An interval action is an action that takes place within a certain period of time |
      CCAccelAmplitude | CCAccelAmplitude action |
      CCAccelDeccelAmplitude | CCAccelDeccelAmplitude action |
      CCActionCamera | Base class for CCCamera actions |
       CCOrbitCamera | CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
      CCActionEase | Base class for Easing actions |
       CCEaseBackIn | CCEaseBackIn action |
       CCEaseBackInOut | CCEaseBackInOut action |
       CCEaseBackOut | CCEaseBackOut action |
       CCEaseBounce | CCEaseBounce abstract class |
        CCEaseBounceIn | CCEaseBounceIn action |
        CCEaseBounceInOut | CCEaseBounceInOut action |
        CCEaseBounceOut | EaseBounceOut action |
       CCEaseElastic | Ease Elastic abstract class |
        CCEaseElasticIn | Ease Elastic In action |
        CCEaseElasticInOut | Ease Elastic InOut action |
        CCEaseElasticOut | Ease Elastic Out action |
       CCEaseExponentialIn | CCEase Exponential In |
       CCEaseExponentialInOut | Ease Exponential InOut |
       CCEaseExponentialOut | Ease Exponential Out |
       CCEaseRateAction | Base class for Easing actions with rate parameters |
        CCEaseIn | CCEaseIn action with a rate |
        CCEaseInOut | CCEaseInOut action with a rate |
        CCEaseOut | CCEaseOut action with a rate |
       CCEaseSineIn | Ease Sine In |
       CCEaseSineInOut | Ease Sine InOut |
       CCEaseSineOut | Ease Sine Out |
       CCBEaseInstant | |
      CCActionTween | CCActionTween |
      CCAnimate | Animates a sprite given the name of an Animation |
      CCBezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
       CCBezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
      CCBlink | Blinks a CCNode object by modifying it's visible attribute |
      CCCardinalSplineTo | Cardinal Spline path |
       CCCardinalSplineBy | Cardinal Spline path |
        CCCatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance |
       CCCatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point |
      CCDeccelAmplitude | CCDeccelAmplitude action |
      CCDelayTime | Delays the action a certain amount of seconds |
      CCFadeIn | Fades In an object that implements the CCRGBAProtocol protocol |
      CCFadeOut | Fades Out an object that implements the CCRGBAProtocol protocol |
      CCFadeTo | Fades an object that implements the CCRGBAProtocol protocol |
      CCGridAction | Base class for Grid actions |
       CCGrid3DAction | Base class for CCGrid3D actions |
        CCFlipX3D | CCFlipX3D action |
         CCFlipY3D | CCFlipY3D action |
        CCLens3D | CCLens3D action |
        CCLiquid | CCLiquid action |
        CCPageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
        CCRipple3D | CCRipple3D action |
        CCShaky3D | CCShaky3D action |
        CCTwirl | CCTwirl action |
        CCWaves | CCWaves action |
        CCWaves3D | CCWaves3D action |
       CCTiledGrid3DAction | Base class for CCTiledGrid3D actions |
        CCFadeOutTRTiles | CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction |
         CCFadeOutBLTiles | CCFadeOutBLTiles action |
         CCFadeOutUpTiles | CCFadeOutUpTiles action |
          CCFadeOutDownTiles | CCFadeOutDownTiles action |
        CCJumpTiles3D | CCJumpTiles3D action |
        CCShakyTiles3D | CCShakyTiles3D action |
        CCShatteredTiles3D | CCShatteredTiles3D action |
        CCShuffleTiles | CCShuffleTiles action Shuffle the tiles in random order |
        CCSplitCols | CCSplitCols action |
        CCSplitRows | CCSplitRows action |
        CCTurnOffTiles | CCTurnOffTiles action |
        CCWavesTiles3D | CCWavesTiles3D action |
      CCJumpBy | Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute |
       CCJumpTo | Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute |
      CCMoveBy | Moves a CCNode object x,y pixels by modifying it's position attribute |
       CCMoveTo | Moves a CCNode object to the position x,y |
      CCProgressFromTo | Progress from a percentage to another percentage |
      CCProgressTo | Progress to percentage |
      CCRepeat | Repeats an action a number of times |
      CCRepeatForever | Repeats an action for ever |
      CCReverseTime | Executes an action in reverse order, from time=duration to time=0 |
      CCRotateBy | Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute |
      CCRotateTo | Rotates a CCNode object to a certain angle by modifying it's rotation attribute |
      CCScaleTo | Scales a CCNode object to a zoom factor by modifying it's scale attribute |
       CCScaleBy | Scales a CCNode object a zoom factor by modifying it's scale attribute |
      CCSequence | Runs actions sequentially, one after another |
      CCSkewTo | Skews a CCNode object to given angles by modifying it's skewX and skewY attributes |
       CCSkewBy | Skews a CCNode object by skewX and skewY degrees |
      CCSpawn | Spawn a new action immediately |
      CCTargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
      CCTintBy | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
      CCTintTo | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
      CCBRotateTo | |
      CCBRotateXTo | |
      CCBRotateYTo | |
    CCFollow | CCFollow is an action that "follows" a node |
    CCSpeed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
   CCActionManager | CCActionManager is a singleton that manages all the actions |
   CCAnimation | A CCAnimation object is used to perform animations on the CCSprite objects |
   CCAnimationCache | Singleton that manages the Animations |
   CCAnimationFrame | CCAnimationFrame A frame of the animation |
   CCArray | |
    CCArrayForObjectSorting | |
   CCAutoreleasePool | |
   CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
   CCBool | |
   CCCamera | A CCCamera is used in every CCNode |
   CCConfiguration | CCConfiguration contains some openGL variables |
   CCDictionary | CCDictionary is a class like NSDictionary in Obj-C |
   CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
    CCDisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
   CCDouble | |
   CCEvent | |
   CCFloat | |
   CCGLProgram | CCGLProgram Class that implements a glProgram |
   CCGrabber | FBO class that grabs the the contents of the screen |
   CCGridBase | Base class for other |
    CCGrid3D | CCGrid3D is a 3D grid implementation |
    CCTiledGrid3D | CCTiledGrid3D is a 3D grid implementation |
   CCImage | |
   CCInteger | |
   CCKeypadDispatcher | Dispatch the keypad message from the phone |
   CCKeypadHandler | CCKeypadHandler Object than contains the CCKeypadDelegate |
   CCLuaStack | |
   CCNode | CCNode is the main element |
    CCClippingNode | CCClippingNode is a subclass of CCNode |
    CCDrawNode | CCDrawNode Node that draws dots, segments and polygons |
    CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
    CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
     CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
     CCMenuItem | CCMenuItem base class |
      CCMenuItemLabel | An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added |
       CCMenuItemAtlasFont | A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
       CCMenuItemFont | A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label |
      CCMenuItemSprite | CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items |
       CCMenuItemImage | CCMenuItemImage accepts images as items |
      CCMenuItemToggle | A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
     CCMotionStreak | MotionStreak |
     CCProgressTimer | CCProgressTimer is a subclass of CCNode |
     CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
     CCScale9Sprite | |
    CCParallaxNode | CCParallaxNode: A node that simulates a parallax scroller |
    CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    CCParticleSystem | Particle System base class |
    CCRenderTexture | CCRenderTexture is a generic rendering target |
    CCScene | CCScene is a subclass of CCNode that is used only as an abstract concept |
     CCTransitionScene | Base class for CCTransition scenes |
      CCTransitionCrossFade | CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object |
      CCTransitionFade | CCTransitionFade:
Fade out the outgoing scene and then fade in the incoming scene |
      CCTransitionFadeTR | CCTransitionFadeTR:
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
       CCTransitionFadeBL | CCTransitionFadeBL:
Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
       CCTransitionFadeDown | CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
       CCTransitionFadeUp | CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
      CCTransitionJumpZoom | CCTransitionJumpZoom:
Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
      CCTransitionMoveInL | CCTransitionMoveInL:
Move in from to the left the incoming scene |
       CCTransitionMoveInB | CCTransitionMoveInB:
Move in from to the bottom the incoming scene |
       CCTransitionMoveInR | CCTransitionMoveInR:
Move in from to the right the incoming scene |
       CCTransitionMoveInT | CCTransitionMoveInT:
Move in from to the top the incoming scene |
      CCTransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
      CCTransitionProgress | |
       CCTransitionProgressHorizontal | CCTransitionProgressHorizontal transition |
       CCTransitionProgressInOut | |
       CCTransitionProgressOutIn | |
       CCTransitionProgressRadialCCW | CCTransitionRadialCCW transition |
       CCTransitionProgressRadialCW | CCTransitionRadialCW transition |
       CCTransitionProgressVertical | |
      CCTransitionRotoZoom | CCTransitionRotoZoom:
Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
      CCTransitionSceneOriented | A CCTransition that supports orientation like |
       CCTransitionFlipAngular | CCTransitionFlipAngular:
Flips the screen half horizontally and half vertically |
       CCTransitionFlipX | CCTransitionFlipX:
Flips the screen horizontally |
       CCTransitionFlipY | CCTransitionFlipY:
Flips the screen vertically |
       CCTransitionZoomFlipAngular | CCTransitionZoomFlipAngular:
Flips the screen half horizontally and half vertically doing a little zooming out/in |
       CCTransitionZoomFlipX | CCTransitionZoomFlipX:
Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
       CCTransitionZoomFlipY | CCTransitionZoomFlipY:
Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
      CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
      CCTransitionSlideInL | CCTransitionSlideInL:
Slide in the incoming scene from the left border |
       CCTransitionSlideInB | CCTransitionSlideInB:
Slide in the incoming scene from the bottom border |
       CCTransitionSlideInR | CCTransitionSlideInR:
Slide in the incoming scene from the right border |
       CCTransitionSlideInT | CCTransitionSlideInT:
Slide in the incoming scene from the top border |
      CCTransitionSplitCols | CCTransitionSplitCols:
The odd columns goes upwards while the even columns goes downwards |
       CCTransitionSplitRows | CCTransitionSplitRows:
The odd rows goes to the left while the even rows goes to the right |
      CCTransitionTurnOffTiles | CCTransitionTurnOffTiles:
Turn off the tiles of the outgoing scene in random order |
    CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    CCTMXTiledMap | CCTMXTiledMap knows how to parse and render a TMX map |
    CCBFile | |
    CCTableViewCell | Abstract class for SWTableView cell node |
   CCNotificationCenter | |
   CCNotificationObserver | |
   CCPointArray | An Array that contain control points |
   CCProfiler | CCProfiler cocos2d builtin profiler |
   CCProfilingTimer | |
   CCScheduler | Scheduler is responsible for triggering the scheduled callbacks |
   CCScriptHandlerEntry | |
    CCSchedulerScriptHandlerEntry | |
    CCTouchScriptHandlerEntry | |
   CCSet | |
   CCShaderCache | CCShaderCache Singleton that stores manages GL shaders |
   CCSpriteFrame | A CCSpriteFrame has: |
   CCSpriteFrameCache | Singleton that handles the loading of the sprite frames |
   CCString | |
   CCTexture2D | CCTexture2D class |
   CCTextureAtlas | A class that implements a Texture Atlas |
   CCTextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
   CCTexturePVR | CCTexturePVR |
   CCTimer | Light-weight timer |
   CCTMXLayerInfo | CCTMXLayerInfo contains the information about the layers like: |
   CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
   CCTMXObjectGroup | CCTMXObjectGroup represents the TMX object group |
   CCTMXTilesetInfo | CCTMXTilesetInfo contains the information about the tilesets like: |
   CCTouch | |
   CCTouchDispatcher | CCTouchDispatcher |
   CCTouchHandler | CCTouchHandler Object than contains the delegate and priority of the event handler |
    CCStandardTouchHandler | CCStandardTouchHandler It forwards each event to the delegate |
    CCTargetedTouchHandler | CCTargetedTouchHandler Object than contains the claimed touches and if it swallows touches |
   CCBAnimationManager | |
   CCBKeyframe | |
   CCBReader | Parse CCBI file which is generated by CocosBuilder |
   CCBSequence | |
   CCBSequenceProperty | |
   CCBValue | |
   CCColor3bObject | |
   ccColor3BWapper | |
   CCData | |
   CCHttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
   CCHttpRequest | Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method |
   CCHttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
   CCInvocation | |
   CCNodeLoader | |
    CCBFileLoader | |
    CCControlLoader | |
     CCControlButtonLoader | |
    CCLabelBMFontLoader | |
    CCLabelTTFLoader | |
    CCLayerLoader | |
     CCLayerColorLoader | |
     CCLayerGradientLoader | |
     CCMenuLoader | |
    CCMenuItemLoader | |
     CCMenuItemImageLoader | |
    CCParticleSystemQuadLoader | |
    CCScale9SpriteLoader | |
    CCScrollViewLoader | |
    CCSpriteLoader | |
   CCNodeLoaderLibrary | |
 CCDevice | |
 CCDictElement | CCDictElement is used for traversing CCDictionary |
 CCDirectorDelegate | OpenGL projection protocol |
 CCEditBoxDelegate | |
 CCEditBoxImpl | |
  CCEditBoxImplAndroid | |
  CCEditBoxImplWin | |
 CCEGLViewProtocol | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
 CCIMEDelegate | Input method editor delegate |
  CCTextFieldTTF | A simple text input field with TTF font |
  CCEditBox | Class for edit box |
 CCIMEDispatcher | Input Method Edit Message Dispatcher |
 CCIMEKeyboardNotificationInfo | |
 CCKeypadDelegate | |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
 CCLabelProtocol | Common interface for Labels |
  CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
  CCLabelBMFont | CCLabelBMFont is a subclass of CCSpriteBatchNode |
  CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
 CCLock | |
 CCLuaBridge | |
  CCLuaObjcBridge | |
 CCLuaValue | |
 CCLuaValueField | |
 CCNodeLoaderListener | |
 CCPoint | |
 ccPointSprite | Point Sprite component |
 CCPoolManager | |
 CCPVRMipmap | Structure which can tell where mipmap begins and how long is it |
 ccPVRTexturePixelFormatInfo | |
 ccQuad2 | A 2D Quad. 4 * 2 floats |
 ccQuad3 | A 3D Quad. 4 * 3 floats |
 CCRect | |
 CCRGBAProtocol | RGBA protocol that affects CCNode's color and opacity |
  CCLabelBMFont | CCLabelBMFont is a subclass of CCSpriteBatchNode |
  CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
  CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
 CCSAXDelegator | |
  CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
 CCSAXParser | |
 CCScriptEngineManager | CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object |
 CCScriptEngineProtocol | |
  CCLuaEngine | |
 CCScrollViewDelegate | |
  CCTableView | UITableView counterpart for cocos2d for iphone |
  CCTableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
 CCSize | |
 CCSortableObject | |
  CCTableViewCell | Abstract class for SWTableView cell node |
 ccT2F_Quad | |
 CCTableViewDataSource | Data source that governs table backend data |
 ccTex2F | A texcoord composed of 2 floats: u, y |
 ccTexParams | Extension to set the Min / Mag filter |
 CCTextFieldDelegate | |
 CCThread | |
 CCTime | |
 CCTouchDelegate | |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
  CCStandardTouchDelegate | This type of delegate is the same one used by CocoaTouch |
  CCTargetedTouchDelegate | Using this type of delegate results in two benefits: |
 ccTouchHandlerHelperData | |
 CCTransitionEaseScene | CCTransitionEaseScene can ease the actions of the scene protocol |
  CCTransitionFadeTR | CCTransitionFadeTR:
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  CCTransitionMoveInL | CCTransitionMoveInL:
Move in from to the left the incoming scene |
  CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  CCTransitionSlideInL | CCTransitionSlideInL:
Slide in the incoming scene from the left border |
  CCTransitionSplitCols | CCTransitionSplitCols:
The odd columns goes upwards while the even columns goes downwards |
  CCTransitionTurnOffTiles | CCTransitionTurnOffTiles:
Turn off the tiles of the outgoing scene in random order |
 CCUserDefault | CCUserDefault acts as a tiny database |
 ccV2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 ccV2F_C4B_T2F_Quad | A Quad of ccV2F_C4B_T2F |
 ccV2F_C4B_T2F_Triangle | A Triangle of ccV2F_C4B_T2F |
 ccV2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
 ccV2F_C4F_T2F_Quad | 4 ccVertex2FTex2FColor4F Quad |
 ccV3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 ccV3F_C4B_T2F_Quad | 4 ccVertex3FTex2FColor4B |
 ccVertex2F | A vertex composed of 2 floats: x, y |
 ccVertex3F | A vertex composed of 2 floats: x, y |
 CCZone | |
 CWin32InputBox | |
 DynArray< T, INIT > | |
 DynArray< Block *, 10 > | |
 DynArray< char, 20 > | |
 DynArray< const char *, 10 > | |
 EGLTouchDelegate | |
  CCTouchDispatcher | CCTouchDispatcher |
 CCEGLView::EventHandler | |
 HSV | |
 Instance | |
  CocosPepperInstance | |
 JniHelper | |
 JniMethodInfo | |
 MemPool | |
  MemPoolT< sizeof(XMLAttribute) > | |
  MemPoolT< sizeof(XMLComment) > | |
  MemPoolT< sizeof(XMLElement) > | |
  MemPoolT< sizeof(XMLText) > | |
  MemPoolT< SIZE > | |
 Module | |
  CocosPepperModule | |
 my_error_mgr | |
 <NSMachPortDelegate> | |
  AccelerometerSimulation | |
 <NSObject> | |
  AccelerometerDispatcher | |
  CCDirectorCaller | |
  CCDirectorCaller | |
  CCES2Renderer | |
  <CCESRenderer> | |
   CCES2Renderer | |
  CCEventDispatcher | CCEventDispatcher |
  <CCKeyboardEventDelegate> | CCKeyboardEventDelegate protocol |
  <CCMouseEventDelegate> | CCMouseEventDelegate protocol |
  <CCTouchEventDelegate> | CCTouchEventDelegate protocol |
  EditBoxImplIOS | |
  EditBoxImplMac | |
  <MacEventDelegate> | |
   CCEventDispatcher | CCEventDispatcher |
  UIAccelerationSimulation | |
 NSOpenGLView | |
  EAGLView | EAGLView Class |
 NSTextField | |
  CustomNSTextField | |
 <NSTextFieldDelegate> | |
  EditBoxImplMac | |
 NSWindow | |
  CCWindow | |
 RGBA | |
 StrPair | |
 tCCFontDefHashElement | |
 tCCKerningHashElement | |
 tCCParticle | Structure that contains the values of each particle |
 tImageSource | |
 timeval | |
 timezone | |
 TypeInfo | |
  CCCallFuncN | Calls a 'callback' with the node as the first argument N means Node |
  CCCallFuncO | Calls a 'callback' with an object as the first argument |
  CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
  CCFileUtils | Helper class to handle file operations |
   CCFileUtilsAndroid | Helper class to handle file operations |
   CCFileUtilsBlackberry | Helper class to handle file operations |
   CCFileUtilsIOS | Helper class to handle file operations |
   CCFileUtilsLinux | Helper class to handle file operations |
   CCFileUtilsMac | Helper class to handle file operations |
   CCFileUtilsMarmalade | Helper class to handle file operations |
   CCFileUtilsNaCl | Helper class to handle file operations |
   CCFileUtilsWin32 | Helper class to handle file operations |
 TypeInfo | |
  SimpleAudioEngine | Offer a VERY simple interface to play background music & sound effect |
 UIAccelerometer | |
  AccelerometerSimulation | |
 UIAccelerometer(Simulation) | |
 <UIAccelerometerDelegate> | |
  AccelerometerDispatcher | |
 <UIKeyInput> | |
  EAGLView | EAGLView Class |
 UITextField | |
  CustomUITextField | |
 <UITextFieldDelegate> | |
  EditBoxImplIOS | |
 <UITextInput> | |
  EAGLView | EAGLView Class |
 UIView | |
  EAGLView | EAGLView Class |
 WIN32INPUTBOX_PARAM | |
 XMLAttribute | An attribute is a name-value pair |
 XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
 XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
 XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
  XMLComment | An XML Comment |
  XMLDeclaration | In correct XML the declaration is the first entry in the file |
  XMLDocument | A Document binds together all the functionality |
  XMLElement | The element is a container class |
  XMLText | XML text |
  XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
 XMLUtil | |
 XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
  XMLPrinter | Printing functionality |