cocos2d-x  2.1.4

An snow particle system. More...

#include <CCParticleExamples.h>

Inheritance diagram for CCParticleSnow:
CCParticleSystemQuad CCParticleSystem CCNode CCTextureProtocol CCObject CCBlendProtocol CCCopying

Public Member Functions

 CCParticleSnow ()
 
virtual ~CCParticleSnow ()
 
bool init ()
 Initializes the instance of CCNode.
 
virtual bool initWithTotalParticles (unsigned int numberOfParticles)
 Initializes a system with a fixed number of particles.
 
- Public Member Functions inherited from CCParticleSystemQuad
 CCParticleSystemQuad ()
 
virtual ~CCParticleSystemQuad ()
 
void initIndices ()
 initializes the indices for the vertices
 
void initTexCoordsWithRect (const CCRect &rect)
 initializes the texture with a rectangle measured Points
 
void setDisplayFrame (CCSpriteFrame *spriteFrame)
 Sets a new CCSpriteFrame as particle.
 
void setTextureWithRect (CCTexture2D *texture, const CCRect &rect)
 Sets a new texture with a rect.
 
virtual void setTexture (CCTexture2D *texture)
 setTexture
 
virtual void updateQuadWithParticle (tCCParticle *particle, const CCPoint &newPosition)
 should be overridden by subclasses
 
virtual void postStep ()
 should be overridden by subclasses
 
virtual void draw ()
 Override this method to draw your own node.
 
virtual void setBatchNode (CCParticleBatchNode *batchNode)
 setBatchNode
 
virtual void setTotalParticles (unsigned int tp)
 setTotalParticles
 
void listenBackToForeground (CCObject *obj)
 listen the event that coming to foreground on Android
 
- Public Member Functions inherited from CCParticleSystem
virtual CCParticleBatchNodegetBatchNode (void)
 getBatchNode
 
virtual unsigned int getParticleCount (void)
 getParticleCount
 
virtual float getDuration (void)
 getDuration
 
virtual void setDuration (float var)
 setDuration
 
virtual const CCPointgetSourcePosition (void)
 getSourcePosition
 
virtual void setSourcePosition (const CCPoint &var)
 setSourcePosition
 
virtual const CCPointgetPosVar (void)
 getPosVar
 
virtual void setPosVar (const CCPoint &var)
 setPosVar
 
virtual float getLife (void)
 getLife
 
virtual void setLife (float var)
 setLife
 
virtual float getLifeVar (void)
 getLifeVar
 
virtual void setLifeVar (float var)
 setLifeVar
 
virtual float getAngle (void)
 getAngle
 
virtual void setAngle (float var)
 setAngle
 
virtual float getAngleVar (void)
 getAngleVar
 
virtual void setAngleVar (float var)
 setAngleVar
 
virtual const CCPointgetGravity ()
 
virtual void setGravity (const CCPoint &g)
 
virtual float getSpeed ()
 
virtual void setSpeed (float speed)
 
virtual float getSpeedVar ()
 
virtual void setSpeedVar (float speed)
 
virtual float getTangentialAccel ()
 
virtual void setTangentialAccel (float t)
 
virtual float getTangentialAccelVar ()
 
virtual void setTangentialAccelVar (float t)
 
virtual float getRadialAccel ()
 
virtual void setRadialAccel (float t)
 
virtual float getRadialAccelVar ()
 
virtual void setRadialAccelVar (float t)
 
virtual bool getRotationIsDir ()
 
virtual void setRotationIsDir (bool t)
 
virtual float getStartRadius ()
 
virtual void setStartRadius (float startRadius)
 
virtual float getStartRadiusVar ()
 
virtual void setStartRadiusVar (float startRadiusVar)
 
virtual float getEndRadius ()
 
virtual void setEndRadius (float endRadius)
 
virtual float getEndRadiusVar ()
 
virtual void setEndRadiusVar (float endRadiusVar)
 
virtual float getRotatePerSecond ()
 
virtual void setRotatePerSecond (float degrees)
 
virtual float getRotatePerSecondVar ()
 
virtual void setRotatePerSecondVar (float degrees)
 
virtual void setScale (float s)
 Changes both X and Y scale factor of the node.
 
virtual void setRotation (float newRotation)
 Sets the rotation (angle) of the node in degrees.
 
virtual void setScaleX (float newScaleX)
 Changes the scale factor on X axis of this node.
 
virtual void setScaleY (float newScaleY)
 Changes the scale factor on Y axis of this node.
 
virtual bool isActive ()
 
virtual bool isBlendAdditive ()
 
virtual void setBlendAdditive (bool value)
 
virtual float getStartSize (void)
 getStartSize
 
virtual void setStartSize (float var)
 setStartSize
 
virtual float getStartSizeVar (void)
 getStartSizeVar
 
virtual void setStartSizeVar (float var)
 setStartSizeVar
 
virtual float getEndSize (void)
 getEndSize
 
virtual void setEndSize (float var)
 setEndSize
 
virtual float getEndSizeVar (void)
 getEndSizeVar
 
virtual void setEndSizeVar (float var)
 setEndSizeVar
 
virtual const ccColor4FgetStartColor (void)
 getStartColor
 
virtual void setStartColor (const ccColor4F &var)
 setStartColor
 
virtual const ccColor4FgetStartColorVar (void)
 getStartColorVar
 
virtual void setStartColorVar (const ccColor4F &var)
 setStartColorVar
 
virtual const ccColor4FgetEndColor (void)
 getEndColor
 
virtual void setEndColor (const ccColor4F &var)
 setEndColor
 
virtual const ccColor4FgetEndColorVar (void)
 getEndColorVar
 
virtual void setEndColorVar (const ccColor4F &var)
 setEndColorVar
 
virtual float getStartSpin (void)
 getStartSpin
 
virtual void setStartSpin (float var)
 setStartSpin
 
virtual float getStartSpinVar (void)
 getStartSpinVar
 
virtual void setStartSpinVar (float var)
 setStartSpinVar
 
virtual float getEndSpin (void)
 getEndSpin
 
virtual void setEndSpin (float var)
 setEndSpin
 
virtual float getEndSpinVar (void)
 getEndSpinVar
 
virtual void setEndSpinVar (float var)
 setEndSpinVar
 
virtual float getEmissionRate (void)
 getEmissionRate
 
virtual void setEmissionRate (float var)
 setEmissionRate
 
virtual unsigned int getTotalParticles (void)
 getTotalParticles
 
virtual CCTexture2DgetTexture (void)
 getTexture
 
virtual ccBlendFunc getBlendFunc (void)
 getBlendFunc
 
virtual void setBlendFunc (ccBlendFunc var)
 setBlendFunc
 
virtual bool getOpacityModifyRGB (void)
 getOpacityModifyRGB
 
virtual void setOpacityModifyRGB (bool var)
 setOpacityModifyRGB
 
virtual tCCPositionType getPositionType (void)
 getPositionType
 
virtual void setPositionType (tCCPositionType var)
 setPositionType
 
virtual bool isAutoRemoveOnFinish ()
 
virtual void setAutoRemoveOnFinish (bool var)
 
virtual int getEmitterMode (void)
 getEmitterMode
 
virtual void setEmitterMode (int var)
 setEmitterMode
 
 CCParticleSystem ()
 
virtual ~CCParticleSystem ()
 
bool init ()
 initializes a CCParticleSystem
 
bool initWithFile (const char *plistFile)
 initializes a CCParticleSystem from a plist file.
 
bool initWithDictionary (CCDictionary *dictionary)
 initializes a CCQuadParticleSystem from a CCDictionary.
 
bool initWithDictionary (CCDictionary *dictionary, const char *dirname)
 initializes a particle system from a NSDictionary and the path from where to load the png
 
bool addParticle ()
 Add a particle to the emitter.
 
void initParticle (tCCParticle *particle)
 Initializes a particle.
 
void stopSystem ()
 stop emitting particles. Running particles will continue to run until they die
 
void resetSystem ()
 Kill all living particles.
 
bool isFull ()
 whether or not the system is full
 
virtual void update (float dt)
 
virtual void updateWithNoTime (void)
 
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt.
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks.
 
virtual void cleanup (void)
 Stops all running actions and schedulers.
 
virtual void visit (void)
 Visits this node's children and draw them recursively.
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node.
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array.
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order.
 
virtual int getZOrder ()
 Gets the Z order of this node.
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex.
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node.
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node.
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node.
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor.
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates.
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates.
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way.
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object.
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position.
 
virtual float getPositionX (void)
 
virtual void setPositionY (float y)
 
virtual float getPositionY (void)
 
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees.
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees.
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees.
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees.
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent.
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent.
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels.
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node.
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node.
 
virtual void setVisible (bool visible)
 Sets whether the node is visible.
 
virtual bool isVisible ()
 Determines if the node is visible.
 
virtual float getRotation ()
 Returns the rotation of the node in degrees.
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children.
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously.
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side.
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side.
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node.
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node.
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0.
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order.
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag.
 
CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag.
 
virtual CCArraygetChildren ()
 Return an array of children.
 
unsigned int getChildrenCount (void) const
 Get the amount of children.
 
virtual void setParent (CCNode *parent)
 Sets the parent node.
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node.
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup.
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node.
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup.
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container.
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup.
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value.
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup.
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value.
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered.
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects.
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects.
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily.
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily.
 
virtual void * getUserData ()
 Returns a custom user data pointer.
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer.
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject.
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject.
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node.
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node.
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions.
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions.
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event.
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script.
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'.
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'.
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'.
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'.
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions.
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions.
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed.
 
void stopAllActions (void)
 Stops and removes all actions from the running action list .
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list.
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag.
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag.
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers.
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object.
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled.
 
void scheduleUpdate (void)
 Schedules the "update" method.
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority.
 
void unscheduleUpdate (void)
 
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector.
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds.
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger.
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame.
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector.
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector.
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions.
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions.
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors.
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively.
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix.
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix.
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates.
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates.
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates.
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points.
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate.
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform.
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component
 
virtual bool removeComponent (const char *pName)
 removes a component by its name
 
virtual void removeAllComponents ()
 removes all components
 
 CCNode (void)
 Default constructor.
 
virtual ~CCNode (void)
 Default destructor.
 
const char * description (void)
 Gets the description string.
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void) const
 
unsigned int retainCount (void) const
 
virtual bool isEqual (const CCObject *pObject)
 
virtual void acceptVisitor (CCDataVisitor &visitor)
 
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
 

Static Public Member Functions

static CCParticleSnowcreate ()
 
static CCParticleSnowcreateWithTotalParticles (unsigned int numberOfParticles)
 
- Static Public Member Functions inherited from CCParticleSystemQuad
static CCParticleSystemQuadcreate (const char *plistFile)
 creates an initializes a CCParticleSystemQuad from a plist file.
 
static CCParticleSystemQuadcreate ()
 
static CCParticleSystemQuadcreateWithTotalParticles (unsigned int numberOfParticles)
 
- Static Public Member Functions inherited from CCParticleSystem
static CCParticleSystemcreate (const char *plistFile)
 creates an initializes a CCParticleSystem from a plist file.
 
static CCParticleSystemcreateWithTotalParticles (unsigned int numberOfParticles)
 create a system with a fixed number of particles
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node.
 

Additional Inherited Members

- Public Attributes inherited from CCParticleSystem
virtual unsigned int getAtlasIndex (void)\n\n public
 getAtlasIndex
 
bool m_bTransformSystemDirty
 
unsigned int m_uAllocatedParticles
 
bool m_bIsActive
 Is the emitter active.
 
bool m_bIsBlendAdditive
 whether or not the particles are using blend additive.
 
CCPoint gravity
 Gravity value.
 
float speed
 speed of each particle.
 
float speedVar
 speed variance of each particle.
 
float tangentialAccel
 tangential acceleration of each particle.
 
float tangentialAccelVar
 tangential acceleration variance of each particle.
 
float radialAccel
 radial acceleration of each particle.
 
float radialAccelVar
 radial acceleration variance of each particle.
 
bool rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode.
 
float startRadius
 The starting radius of the particles.
 
float startRadiusVar
 The starting radius variance of the particles.
 
float endRadius
 The ending radius of the particles.
 
float endRadiusVar
 The ending radius variance of the particles.
 
float rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second.
 
float rotatePerSecondVar
 Variance in degrees for rotatePerSecond.
 
- Protected Member Functions inherited from CCParticleSystem
virtual void updateBlendFunc ()
 
- Protected Attributes inherited from CCParticleSystemQuad
ccV3F_C4B_T2F_Quadm_pQuads
 
GLushort * m_pIndices
 
GLuint m_pBuffersVBO [2]
 

Detailed Description

An snow particle system.

Constructor & Destructor Documentation

CCParticleSnow ( )
inline
virtual ~CCParticleSnow ( )
inlinevirtual

Member Function Documentation

static CCParticleSnow* create ( )
static
static CCParticleSnow* createWithTotalParticles ( unsigned int  numberOfParticles)
static
bool init ( )
inlinevirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

virtual bool initWithTotalParticles ( unsigned int  numberOfParticles)
virtual

Initializes a system with a fixed number of particles.

Reimplemented from CCParticleSystemQuad.


The documentation for this class was generated from the following file: