cocos2d-x  2.1.1

CCWavesTiles3D action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for CCWavesTiles3D:
CCTiledGrid3DAction CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

float getAmplitude (void)
 waves amplitude
 
void setAmplitude (float fAmplitude)
 
float getAmplitudeRate (void)
 waves amplitude rate
 
void setAmplitudeRate (float fAmplitudeRate)
 
virtual bool initWithDuration (float duration, const CCSize &gridSize, unsigned int waves, float amplitude)
 initializes the action with a number of waves, the waves amplitude, the grid size and the duration
 
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual void update (float time)
 called once per frame.
 
- Public Member Functions inherited from CCTiledGrid3DAction
ccQuad3 tile (const CCPoint &position)
 returns the tile that belongs to a certain position of the grid
 
ccQuad3 originalTile (const CCPoint &position)
 returns the non-transformed tile that belongs to a certain position of the grid
 
void setTile (const CCPoint &position, const ccQuad3 &coords)
 sets a new tile to a certain position of the grid
 
virtual CCGridBasegetGrid (void)
 returns the grid
 
- Public Member Functions inherited from CCGridAction
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target.
 
virtual CCActionIntervalreverse (void)
 returns a reversed action
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run.
 
bool initWithDuration (float d)
 initializes the action
 
virtual bool isDone (void)
 returns true if the action has finished
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing.
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 
virtual ~CCFiniteTimeAction ()
 
float getDuration (void)
 get duration in seconds of the action
 
void setDuration (float duration)
 set duration in seconds of the action
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 
virtual ~CCAction (void)
 
const char * description ()
 
virtual void stop (void)
 called after the action has finished.
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties.
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil.
 
int getTag (void)
 
void setTag (int nTag)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void)
 
unsigned int retainCount (void)
 
virtual bool isEqual (const CCObject *pObject)
 

Static Public Member Functions

static CCWavesTiles3Dcreate (float duration, const CCSize &gridSize, unsigned int waves, float amplitude)
 creates the action with a number of waves, the waves amplitude, the grid size and the duration
 
- Static Public Member Functions inherited from CCTiledGrid3DAction
static CCTiledGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action
 

Protected Attributes

unsigned int m_nWaves
 
float m_fAmplitude
 
float m_fAmplitudeRate
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 

Detailed Description

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCGridAction.

static CCWavesTiles3D* create ( float  duration,
const CCSize gridSize,
unsigned int  waves,
float  amplitude 
)
static

creates the action with a number of waves, the waves amplitude, the grid size and the duration

float getAmplitude ( void  )
inline

waves amplitude

float getAmplitudeRate ( void  )
inline

waves amplitude rate

virtual bool initWithDuration ( float  duration,
const CCSize gridSize,
unsigned int  waves,
float  amplitude 
)
virtual

initializes the action with a number of waves, the waves amplitude, the grid size and the duration

void setAmplitude ( float  fAmplitude)
inline
void setAmplitudeRate ( float  fAmplitudeRate)
inline
virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

float m_fAmplitude
protected
float m_fAmplitudeRate
protected
unsigned int m_nWaves
protected

The documentation for this class was generated from the following file: