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cocos2d-x
2.1.1
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CCScene Class Reference
CCScene is a subclass of CCNode that is used only as an abstract concept. More...
#include <CCScene.h>
Inheritance diagram for CCScene:
Public Member Functions | |
| CCScene () | |
| virtual | ~CCScene () |
| bool | init () |
Public Member Functions inherited from CCNode | |
| virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. | |
| virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. | |
| virtual void | cleanup (void) |
| Stops all running actions and schedulers. | |
| virtual void | draw (void) |
| Override this method to draw your own node. | |
| virtual void | visit (void) |
| Visits this node's children and draw them recursively. | |
| CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. | |
| virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. | |
| virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. | |
| virtual int | getZOrder () |
| Gets the Z order of this node. | |
| virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. | |
| virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. | |
| virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. | |
| virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. | |
| virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. | |
| virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. | |
| virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. | |
| virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. | |
| virtual void | setPosition (const CCPoint &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. | |
| virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. | |
| void | setPosition (float x, float y) |
| Sets position in a more efficient way. | |
| void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. | |
| void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. | |
| float | getPositionX (void) |
| void | setPositionY (float y) |
| float | getPositionY (void) |
| virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. | |
| virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. | |
| virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. | |
| virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. | |
| virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| Sets the anchor point in percent. | |
| virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. | |
| virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. | |
| virtual void | setContentSize (const CCSize &contentSize) |
| Sets the untransformed size of the node. | |
| virtual const CCSize & | getContentSize () |
| Returns the untransformed size of the node. | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. | |
| virtual bool | isVisible () |
| Determines if the node is visible. | |
| virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. | |
| virtual float | getRotation () |
| Returns the rotation of the node in degrees. | |
| virtual void | setRotationX (float fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. | |
| virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. | |
| virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. | |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. | |
| virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. | |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. | |
| virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. | |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. | |
| virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. | |
| virtual void | addChild (CCNode *child) |
| Adds a child to the container with z-order as 0. | |
| virtual void | addChild (CCNode *child, int zOrder) |
| Adds a child to the container with a z-order. | |
| virtual void | addChild (CCNode *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. | |
| CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. | |
| virtual CCArray * | getChildren () |
| Return an array of children. | |
| unsigned int | getChildrenCount (void) |
| Get the amount of children. | |
| virtual void | setParent (CCNode *parent) |
| Sets the parent node. | |
| virtual CCNode * | getParent () |
| Returns a pointer to the parent node. | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. | |
| virtual void | removeChild (CCNode *child) |
| Removes a child from the container with a cleanup. | |
| virtual void | removeChild (CCNode *child, bool cleanup) |
| Removes a child from the container. | |
| virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. | |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. | |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| Reorders a child according to a new z value. | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. | |
| virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. | |
| virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. | |
| virtual int | getTag () |
| Returns a tag that is used to identify the node easily. | |
| virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. | |
| virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. | |
| virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. | |
| virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. | |
| virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. | |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. | |
| virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. | |
| virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. | |
| int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. | |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. | |
| virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. | |
| virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. | |
| virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. | |
| virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. | |
| CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. | |
| void | stopAllActions (void) |
| Stops and removes all actions from the running action list . | |
| void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. | |
| CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. | |
| unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). | |
| virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. | |
| virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. | |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. | |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. | |
| void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. | |
| void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. | |
| virtual void | update (float delta) |
| void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. | |
| void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. | |
| virtual void | updateTransform (void) |
| Calls children's updateTransform() method recursively. | |
| virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. | |
| virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. | |
| virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. | |
| virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. | |
| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. | |
| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. | |
| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. | |
| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. | |
| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint | |
| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. | |
| CCNode (void) | |
| Default constructor. | |
| virtual | ~CCNode (void) |
| Default destructor. | |
| const char * | description (void) |
| Gets the description string. | |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) |
| unsigned int | retainCount (void) |
| virtual bool | isEqual (const CCObject *pObject) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
| static CCScene * | create (void) |
Static Public Member Functions inherited from CCNode | |
| static CCNode * | create (void) |
| Allocates and initializes a node. | |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
Protected Attributes inherited from CCNode | |
| float | m_fRotationX |
| rotation angle on x-axis | |
| float | m_fRotationY |
| rotation angle on y-axis | |
| float | m_fScaleX |
| scaling factor on x-axis | |
| float | m_fScaleY |
| scaling factor on y-axis | |
| float | m_fVertexZ |
| OpenGL real Z vertex. | |
| CCPoint | m_obPosition |
| position of the node | |
| float | m_fSkewX |
| skew angle on x-axis | |
| float | m_fSkewY |
| skew angle on y-axis | |
| CCPoint | m_obAnchorPointInPoints |
| anchor point in points | |
| CCPoint | m_obAnchorPoint |
| anchor point normalized (NOT in points) | |
| CCSize | m_obContentSize |
| untransformed size of the node | |
| CCAffineTransform | m_sTransform |
| transform | |
| CCAffineTransform | m_sInverse |
| transform | |
| CCCamera * | m_pCamera |
| a camera | |
| CCGridBase * | m_pGrid |
| a grid | |
| int | m_nZOrder |
| z-order value that affects the draw order | |
| CCArray * | m_pChildren |
| array of children nodes | |
| CCNode * | m_pParent |
| weak reference to parent node | |
| int | m_nTag |
| a tag. Can be any number you assigned just to identify this node | |
| void * | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. | |
| CCObject * | m_pUserObject |
| A user assigned CCObject. | |
| CCGLProgram * | m_pShaderProgram |
| OpenGL shader. | |
| ccGLServerState | m_eGLServerState |
| OpenGL servier side state. | |
| unsigned int | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder | |
| CCScheduler * | m_pScheduler |
| scheduler used to schedule timers and updates | |
| CCActionManager * | m_pActionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions | |
| bool | m_bRunning |
| is running | |
| bool | m_bTransformDirty |
| transform dirty flag | |
| bool | m_bInverseDirty |
| transform dirty flag | |
| bool | m_bVisible |
| is this node visible | |
| bool | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. | |
| bool | m_bReorderChildDirty |
| children order dirty flag | |
| int | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. | |
| int | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. | |
| ccScriptType | m_eScriptType |
| type of script binding, lua or javascript | |
Detailed Description
CCScene is a subclass of CCNode that is used only as an abstract concept.
CCScene an CCNode are almost identical with the difference that CCScene has it's anchor point (by default) at the center of the screen.
For the moment CCScene has no other logic than that, but in future releases it might have additional logic.
It is a good practice to use and CCScene as the parent of all your nodes.
Constructor & Destructor Documentation
| CCScene | ( | ) |
|
virtual |
Member Function Documentation
|
static |
| bool init | ( | ) |
The documentation for this class was generated from the following file:
- /Users/zhangkoumyou/SourceCode/cocos2d-x/cocos2dx/layers_scenes_transitions_nodes/CCScene.h

Public Member Functions inherited from 