cocos2d-x  2.1.1

Base class for CCTiledGrid3D actions. More...

#include <CCActionGrid.h>

Inheritance diagram for CCTiledGrid3DAction:
CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCFadeOutTRTiles CCJumpTiles3D CCShakyTiles3D CCShatteredTiles3D CCShuffleTiles CCSplitCols CCSplitRows CCTurnOffTiles CCWavesTiles3D

Public Member Functions

ccQuad3 tile (const CCPoint &position)
 returns the tile that belongs to a certain position of the grid
 
ccQuad3 originalTile (const CCPoint &position)
 returns the non-transformed tile that belongs to a certain position of the grid
 
void setTile (const CCPoint &position, const ccQuad3 &coords)
 sets a new tile to a certain position of the grid
 
virtual CCGridBasegetGrid (void)
 returns the grid
 
- Public Member Functions inherited from CCGridAction
virtual CCObjectcopyWithZone (CCZone *pZone)
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target.
 
virtual CCActionIntervalreverse (void)
 returns a reversed action
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run.
 
bool initWithDuration (float d)
 initializes the action
 
virtual bool isDone (void)
 returns true if the action has finished
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing.
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 
virtual ~CCFiniteTimeAction ()
 
float getDuration (void)
 get duration in seconds of the action
 
void setDuration (float duration)
 set duration in seconds of the action
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 
virtual ~CCAction (void)
 
const char * description ()
 
virtual void stop (void)
 called after the action has finished.
 
virtual void update (float time)
 called once per frame.
 
CCNodegetTarget (void)
 
void setTarget (CCNode *pTarget)
 The action will modify the target properties.
 
CCNodegetOriginalTarget (void)
 
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil.
 
int getTag (void)
 
void setTag (int nTag)
 
- Public Member Functions inherited from CCObject
 CCObject (void)
 
virtual ~CCObject (void)
 
void release (void)
 
void retain (void)
 
CCObjectautorelease (void)
 
CCObjectcopy (void)
 
bool isSingleReference (void)
 
unsigned int retainCount (void)
 
virtual bool isEqual (const CCObject *pObject)
 

Static Public Member Functions

static CCTiledGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
 
int m_nLuaID
 
- Protected Attributes inherited from CCGridAction
CCSize m_sGridSize
 

Detailed Description

Base class for CCTiledGrid3D actions.

Member Function Documentation

static CCTiledGrid3DAction* create ( float  duration,
const CCSize gridSize 
)
static

creates the action with size and duration

virtual CCGridBase* getGrid ( void  )
virtual

returns the grid

Reimplemented from CCGridAction.

ccQuad3 originalTile ( const CCPoint position)

returns the non-transformed tile that belongs to a certain position of the grid

void setTile ( const CCPoint position,
const ccQuad3 coords 
)

sets a new tile to a certain position of the grid

ccQuad3 tile ( const CCPoint position)

returns the tile that belongs to a certain position of the grid


The documentation for this class was generated from the following file:
  • /Users/zhangkoumyou/SourceCode/cocos2d-x/cocos2dx/actions/CCActionGrid.h