Prefab

Creating a prefab

After editing the Node in the scene, drag it directly from Hierarchy to asset:

prefab

And thus you create a prefab:

prefab

Saving prefab

After changing the prefab object in the scene, click apply in the Inspector and you can save the corresponding prefab:

apply

Reverting prefab

After changing the prefab object in the scene, click revert in the Inspector and you can restore the corresponding prefab to the status in asset:

revert


Continue on to read about Content Creation Workflow.