Asset workflow

Adding an asset

There are three ways to add assets into a project:

Importing an asset from outside

You can drag files from another window in the operating system to the assets panel in Cocos Creator window in order to import assets from the outside. This operation will auto copy the asset files to the project asset files and finish the importing operation.

Importing and synchronizing assets

The assets in assets and the project asset files seen in the file manager are synchronised. Moving, renaming and deleting assets in assets will do the same alterations to the asset files in the user's file system. Likewise, reopening or activating the Cocos Creator program after adding or deleting assets in the file system (such as Explorer in Windows or Finder in Mac OS) will update the assets in assets.

Common asset workflow

Next, we will introduce Cocos Creator's main asset types and the related workflows:


Continue on to read about Create and Manage Scenes.