Android Studio Installation and Setup



  • unzip the Android Studio Bundle

  • launch Android Studio. This may take quite some time as additional downloads and setup steps are completed. These steps are necessary for Studio to run properly.

  • after the previous step is complete, it is necessary install the SDK and build tools. SDK Manager is located in the Tools menu, Android, then select SDK Manager. The Window looks like this:

    Make sure to install the platforms and tools that your project requires.

Compiling cpp-tests

cpp-tests is a project you can run to get familiar with how to code using cocos2d-x. To run this project with Android Studio:

  • import the cpp-tests project from cocos2d-x root/tests/cpp-tests/ in Android Studio. Android Studio will do everything required. You can run cpp-tests by clicking on the play button.

Starting a new project

Starting a new project requires a few steps:

  • first, use cocos new ... to create your project. See the Cocos Command-line tool for additional help.
  • next, launch Android Studio.
  • next, you must specify what version of the Android SDK you are using. You can do this by modifying

Debugging c++

Starting with cocos2d-x v3.15, you can use Android Studio 2.3+ to debug c++ code by setting breakpoints where you wish.

Build for release mode

There are a few required steps to build in release mode:

  • change Build Variant to release
  • set signing information in
  • for lua projects, if you want to encrypt lua codes, you should set encrypt information in too

Installing new SDK versions and build tools

  • use the built in SDK Manager to install the SDK versions and build tools that you are targetting.

    Note: It is important to note that Android Studio uses a location to install SDK versions and build tools that is not the same as if you were doing command-line development. Double check that you have everything you need installed from inside Android Studio.

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