Cocos2d-x uses the concept of a Director, just like in a movie! The Director controls the flow of operations and tells the necessary recipient what to do. Think of yourself as the Executive Producer and you tell the Director what to do! One common Director task is to control Scene replacements and transitions. The Director is a shared singleton (effectively, there's only one instance of the class at a time) object that you can call from anywhere in your code.

Here is an example of a typical game flow. The Director takes care of transitioning through this as your game criteria decides:

You are the director of your game. You decide what happens, when and how. Take charge!

results matching ""

    No results matching ""