Forums » C++ Framework » Integrating cocos2d-x into an existing classic java Android project »
| JP Sarda | Integrating cocos2d-x into an existing classic java Android project | ||
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I'm going to integrate a cocos2d-x activity in a project where this activity is not the main activity. I've not seen any tutorial to do so but I feel it's possible. Any tip, idea is welcome. I'm new to JNI and NDK so I guess this will be a tough challenge. |
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| JP Sarda | RE: Integrating cocos2d-x into an existing classic java Android project | ||
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Yeah, it works. Tutorial to come. Note I'm not yet sure how the memory is released, and if it's correctly released when I launch/quit many times the cocos2d-x activity. |
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| JP Sarda | RE: Integrating cocos2d-x into an existing classic java Android project | ||
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Tuto is here, hope it helps http://jpsarda.tumblr.com/post/26000816688/integrate-cocos2d-x-c-into-an-android-application |
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